X3: Terran Conflict
|16 октября 2008 г.
|Mac, Linux, Windows
- OS: 10.7 (Lion)
- Processor: Pentium® IV or AMD® equivalent at 2.0 GHz
- Memory: 1 GB RAM
- Graphics: 256MB OpenGL 2.0+ discrete NVIDIA/AMD card or Intel Core i7-2620M
- Hard Drive: 10GB of free space
- OS: 10.8 (Mountain Lion)
- Processor: Intel® Core™ 2 Duo or AMD® equivalent at 2.0 GHz
- Memory: 3 GB RAM
- Graphics: 512MB OpenGL 3.0+ discrete NVIDIA/AMD card
- Hard Drive: 10GB of free space
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It is the year 2938. The long wished-for encounter of the X Universe and the Earth holds both joy and sorrow for the people. Despite flourishing trade, the clash of the diverse races, cultures and life forms creates new tensions, mistrust and open conflict that need to be overcome!
Experience the brilliant climax of the legendary X-Trilogy , and take your place in the history of the X Universe.
- Largest X Universe ever.
- New faction: the Terrans – inhabitants of the Earth.
- More jobs and non-linear missions than ever before.
- More than 100 new spaceships, new ship classes and weapon systems.
- Re-designed user interface for comfortable control by mouse, keyboard and joystick.
- New group management tool.
- Large battleships can be boarded by an outside team.
Reviews about the game
This is the final Space sim. The absolute, glorious space sim that only a PC can have. You can fly anything. You can buy anything. You won´t be able to even dock a ship at the beggining, you won´t be able to win a single fight at the start, your ship will be a piece of crap and you won´t be able to even dock at the majority of the stations. Random squads of pirate fighthers ten times more well-armed than you will be at the majority of sectors corners. Alien enemies with battleships the size of your city clogging entire sectors will mop the floor with your face for their amusement. Yet, you can trade, steal, find or loot weapons, ships, containers with goods or missiles that worth ten times the price of your little fighther in the shipyards. Find your way around. Get rich. get frindly with one of the races, buy super corvettes that can kick the ass of all the enemies that made fun of you, parade in carriers that effortlessly kill hordes of the same things that would vaporize you in the begginning, build your own stations, command remote armies of both honestly bought or captured vessels and conquer entire sectors by force to build factory complexes that put anything ever builded anywhere to shame.
It's one of those game you install, play 20 min, uninstall. A year later, install, play 20 min, uninstall. A year later, install, play 20 min, uninstall. Until one day you get past the learning stage. Then quit your job, say goodbye to your friends, X3 is your life now. The keyword here is DEPTH. If you wanna hold your controller, flying from sector to sector, shoot stuff, hear explosion, action-packed, this is not for you. Because all you want is a fly n' shoot experience, in a space setting. X3TC is a SANDBOX game, it gives you a universe, factions with characters, awesome ships, and a dynamic economy. It can be VERY action-packed, but not in the sense of run n' gun. What does dynamic economy mean? That means money doesn't come from no where, NPC actually have to transport products and materials, that means you can compete with them, find a potential market that nobody's aware of, trade illegal goods, establish a monopoly. Nearly everything can be automated. How cool it is to set up traders to trade around the universe automatically for you? "But I don't care about economy!" Then you have ships, big f*cking ships, small swarming ships, all of them are personally flyable. You can sit on your I-win ship and crusade from sector to sector, or you can zip around in your lighting fast M5 and watch your big destroyers throwing out energy balls. You can board other ships with your marines, force pilots to bail and claim their ships, and even own a large fleet. All of those, build upon one of the most versatile engine I've ever seen. The stuff you want to do is 99% doable, you just don't know how yet. Ask.
Okay, two years after I had bought this game as a part of the X Superbox I feel obligated to write a few words about it. Simply because X3: Terran Conflict (and other X games) are some of the best games EVER made. I would actually hesitate whether to still call this a game. It will steal your life. First things first. It's probably gonna be easy for veterans of previous X games to get into this one, few slight changes but the same mechanic in a nutshell. For the others though, be warned! This game has one of the steepest learning curves I've ever experienced in a game, yet it is also probably the most rewarding. You start out with one ship in a vastness of space and you can virtually build a galactic empire with hundreds of ships, factories, and resources at your disposal. It's not gonna be fast, it's not going to be easy, but it's going to be fun! And you can really do it! No MMO has ever come close to the level of freedom and complexity of all the mechanics in this game. No other sandbox game provides such a beautiful playground for making all your dreams of becoming an overlord come true. It's a gem, an absolute beast of a game, so patched and so loved that even when the developers provided little to no tutorial (very extensive manual however), you can get all the information you need to become great relatively easily. It's difficult to recommend this game to just one group of players. You can get a lot of fighting experience in this one, which I personally enjoy very much, but it's not a simple grabba shipz and go pwn everybody rite nao. No... You have to work on your reputation with a faction, you then get to buy the ship of your dreams, then you have to take it and slap dozens of upgrades on it to make it really shine and then you go get yourself some kickass weapons. I love maintaining all these little details, you can change your weaponry on the fly and tear all kinds of enemies apart. There are limits of course, but lemme tell you... I did destroy a class M6 bomber with about 150 MJ shields with a little M5 ship that only has 1 MJ shield.... I did take out a Kha'ak corvette with my M3 Mamba thanks to an insane firepower provided by Mass Drivers and their non-existent energy consumption. This might not mean anything to you now, but trust me, when you get there and live it... you will remember ;) Ooooor you can pretty much just ignore the whole shooting thing and become a filthy rich and successful trader and buy everyone :D The story isn't important, you write your own. The graphics are very good in my opinion. Music and sounds are more than adequate. Mostly you won't even notice the music, which makes those rare moments of entering a sector that's different than all the others that much more enjoyable. This game is about options, freedom and passion for honing all your skills. And I love it. Personal rating 10/10
Ok, this game is hard to figure out. Like really hard to figure out. Not going to lie here, it took me 4 seperate times of me telling myself I was going to figure this game out before I finally got it down. After that it takes some more time to figure everything out. Its really worth the effort though. Once you start messing around with trading and setting up your freighter pilots the fact that this is a sandbox game gets more apparent. You can do the missions if you want or you can ignore them. Really just do what you want the story dosnt matter. I got maybe halfway through the main story and started building complexes to make more money so I could fly better fighters. Next thing i knew I had fleets of capital ships and cruisers and fighters. I was launching wings of fighters from my personal carrier instead of flying one myself. Dont let the age of this game fool you as there was a pretty big update maybe a year ago so obviously its still loved. It looks great, it plays great, and its hard in a good way.
First, let me say that I really hate having to leave a negative review for this game. It actually has all the elements in place to make it truly great -- a huge, explorable universe, a complex economy, a huge variety of ships that each have their own use, a nice backstory, good graphics and music -- but it has some really critical flaws with playability that make the overall experience extremely tedious. This is really three games in one: In the early game, it begins as a 3D space combat and flight simulator, and succeeds quite nicely at this. But in the later game, as you accumulate more resources and ships, it becomes more of a economy/trading simulator and fleet command style of game. The critical problem is that the entire interface is designed around first-person navigation and combat, and controlling groups of other ships involves absolutely enormous amounts of navigating through menus for even the simplest task, like "move here". Secondly, ships move *very* slowly in this game, even with the built-in option to speed up time by 10X. Thirdly, trading ships, even the upgraded ones that are supposed to be self-sufficient, are stupid and require lots of hand-holding. The net result is that, once you have a large economy and fleet of ships, you will spend 30% of your time in menus, 69% of your time waiting for ships to move from point A to B, and 1% of your time actually doing whatever it is you intended to do in the first place. To build, equip, and move a medium-sized fleet into position to attack something is the work of several hours (not counting the time needed to get money for it), which is just absurd. What this game *desperately* needs is a way to toggle between first-person cockpit style view and a third-person, RTS-style, "fleet commander" view to ease management of large numbers of ships. Other minor criticisms are that the voice "acting" is generally terrible (major characters are often voiced by obvious computer-generated text-to-speech), and the quests are pretty simple "go here" or "deliver this to there". The different sectors start to all look the same after awhile. Also, there aren't many capital ship battles, a problem that was fixed in the expansion, X3: Albion Prelude. However, none of these are major problems in what is essentially an open-world game. The only critical problems are the interface and speed of doing anything, but these are enough to make the experience really frustrating. All this said, if you have lot of patience and a lot of time to burn, I would actually recommend this game. For others, no.
X3 Terran Conflict, at first when I started this game I was lost on what I could do. Even when I found the script edit I was lost because of how big the game is. I then started to understand what I needed to do in the game. After a little while I found the game to be empty, not much was going on. No real wars or anything like that. I went through some really long missions and was starting to get sick of it already so I started to look for mods for the game. What I found was a rich list of really great mods which brings the game to life, I will add the link to the mods at the end of this review. Wish the mods I give this game a 10/10. Without the mods I give the game a 6/10 or 7/10. The graphics for the game are good and it is fun to fly around and build space stations. I just like war in space so I needed to have something more which the mods gave me. Here is the link for the mods. http://forum.egosoft.com/search/index.html?template=default&style=default.css I hope you have as much fun with this game as I do.