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Within the blade
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Within the blade

Within the blade

Action, Indie
1 players online
1 bought game
Bloody stealth platformer, about the ninja in which you cut the enemies into pieces.
buy 10.99$
Offer will be valid for another 17 hours
Bloody stealth platformer, about the ninja in which you cut the enemies into pieces.
buy 10.99$
Offer will be valid for another 17 hours
Release Date17 августа 2019 г.
DevelopersAmetist studio
PublishersAmetist studio
OSWindows
LanguageInterfaceVoiceoverSubtitles
English
Spanish
Italian
German
Russian
View all supported languages (25)
Single-playerSteam AchievementsFull controller supportSteam Trading Cards

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Cheapest first
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store.steampowered.com
store.steampowered.com
99.9%positive feedback
Updated 13.04.2024
Buy with smart
10.99$smart price

Media

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REQUIREMENTS
Windows
Minimal
  • OS: Windows Vista or 7 ,8, 10
  • Processor: 2.16Hz
  • Memory: 100 MB RAM
  • Graphics: 128MB graphics
  • Storage: 30 MB available space

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Description

Within the blade is a game in the genre of stealth and platforming with elements of RPG, in which the player plays as the Shinobi (Ninja). The player can gain experience when killing enemies and eventually be able to unlock more advanced ninjutsu.

Going through the levels the player will collect the various ingredients in which he can craft weapons: shurikens, poisons, elixirs, grenades, mines, as well as the main weapon the Ninjato and Kusarigama. At the end of each level the player gains experience for the past level completed, the game utilizes a stealth mechanic in which hide and seek can be your best weapon of defense and offense. Being able to hide in the shadows and deliver crucial and critical blows to an enemy can also give you experience in the end.

After each level the player will be returned back to their home village in which they are able to purchase weapons, items and more advanced ninjutsu in the game.

Story

In 1560 A.D - Japan’s last Shogunate lost full control over the realm causing an eventual explosion into a massive civil war with other provinces of the once mighty empire. Anarchy reigned through the country as the different clans waged an all-out bloody war for supremacy. One clan "Steel Claw" in particular led by their Daimyo (Military Leader) Mamoru Imai, began seeking the knowledge of old forbidden practices and worshiping dark entities in order to try and place a curse upon his enemies. Mamoru was soon to be infected by the spirit of a vindictive and very malevolent Samurai warlord. Through this infection, "Steel Claw" began a campaign of total chaos and hatred spreading vile darkness through the lands, infecting other nations along with it. The demonically possessed Daimyo allies himself with nine other powerful demons and forges a massive army born from hatred and fueled by blood. No one army can withstand him. All hope is on the detachment of the shinobi clan "Black Lotus", operations of sabotage only can weaken the power of Mamoru. The warlord must be assassinated or Japan will crumble into dust.

Features
  • Fast and Dynamic Gameplay
  • 10 Powerful Bosses With Unique Abilities
  • Dynamic Battles With Vivid Animations
  • Dismemberment and Gore
  • Stealth
  • The different types of enemies, that will require different battle tactics to defeat.
  • Craft (more 200 Recipes)
  • Lot of Perks and Abilities
Screenshot №1 from game Within the bladeScreenshot №2 from game Within the bladeScreenshot №3 from game Within the blade

Reviews about the game

Within the blade19.06.2017

I love this game so much. It's simple, challenging, has charming retro graphics, and is a love letter to ninja games everywhere. Very much like Shinobi for Genesis, only with a lot more complexity. Instead of running right up to and mowing down enemies like in similar games, you're much more safe if you steathily assasinate someone. But did you fuck up your assassination attempt, and now have to go toe to toe with a samurai wielding a katana? Then don't expect to just run right in and chop them up. This game doesn't treat its AI enemies like mindless retards who can't hit a target if their lives depended on it (which they do). No, if you're forced to fight an enemy face to face., they will put up a fight. They will block your attacks. They will strike when your guard is down, and a lot of times, they will kill you (depending on how and where they hit you this may mean you getting chopped in half). I liked this game within the first five minutes of playing it, but the moment that made me realize I loved the game was on stage 0-3. You start out in a forest and you're walking towards a tower or castle of some sort. You can walk straight ahead through the front door, which is what I did the first time, and you can succeed in your mission this way just as easily. However, when I died (and you will die a lot) I was running and jumping around (Who doesn't love double jump flipping around randomly?) and I found myself landing on a tree branch. So I jumped from tree branch to tree branch until I reached the last one, a branch right outside the second floor of the tower. It's awesome little stuff like this that makes this 2d side scrolling stealth ninja assassin game a little less linear. Let me be clear, however, this game IS linear. It's not Castlevania Symphony of the Night. You have some options on how to beat the level, but you must beat the level before you move on to the next. The game is good enough as is and worth the price tag, and I am extremely excited to see what additions this game adds down the road. My personal suggestions on what could make this game go from the 8.5 out of 10 that it is now to a 9 or 9.5 are as follows (And I'm suggesting these more so because I know devs read these, not so much for a potential buyer): Different character choices, or at least costume choices. Different sword skins. More variation in the levels. It doesn't ALL need to seem like ancient Japanese forest or castle. More execution animations. And equally important, but the one I care about the least, fix the typos. I can't tell if they're going for a stereotypical Asian butchering English or the devs aren't native English speakers and don't notice, but either way it should be fixed. If they're going for the stereotype "I must find blue key for door" it doesn't make sense. Why are they speaking butchered English in what is clearly Japan or China? "I must find the blue key if I want to go in this door" would sound much better. Or, keep the butchered English, but put Japanese (Or Chinese, not sure which it's supposed to be) above it to let the reader know "Oh, I see what they're going for" instead of "Why can't the dev write a sentence properly"? Bit of a ramble there, but it is something that should be addressed. As for whether or not you should get it? Yes. Absolutely. It's even better with a controller. It's also a lot more fun than the videos and pictures make it out to be. 8.5/10

Rich Planarian
Rich Planarian
I recommend
Within the blade30.06.2017

This game reminds me of three games put together: -Ninja Gaiden (pretty self-explanatory) -Shovel Knight (mostly because of its classic video-game feel, despite being a newer release) -Ninja Rampage (a free flash game which I absolutely loved and has a few of the same mechanics but was way shorter). The biggest problem with this game is its poor translation, but you can look past it for the most part. You feel like a true ninja in this game. Aside from the bosses, all the enemies can be killed instantly if you use your stealth to your advantage. However, if you are spotted, you will actually have to fight them, and the ones encountered later on are actually smart enough to dodge and block your attacks, so each individual enemy has a fair chance to single-handedly take you down. You even get neat ninja gadgets like the classic smoke bombs along with shurikens and kunais as you play through the game. The only other negative thing I can think of other than translation is how much content it has. I got this game on-sale for $8.24 rather than $11.99, which isn't much of a discount, but is still a somewhat reasonable price. The game only has 2 bosses as of now, but the game is clearly an early release, or as one of the NPCs say, an 'Alfa version', so once it reaches its finished product, it'd probably be worth more than it is now. If you still aren't fully convinced as to why you should buy it, I should probably tell you that its form of restarting the level is by committing Seppuku. :D

Missing Chickadee
Missing Chickadee
I recommend
Within the blade04.07.2017

Holy Crap I am loving this game!!! After playing through Dead Cells this is just what i wanted!! The combat is great, The movement is better, Do not let the cute art fool you: THIS GAME MOVES!! THIS GAME IS BRUTAL!! Really on its way to being a gem BUY THIS GAME

Dirty Eagle
Dirty Eagle
I recommend
Within the blade13.03.2018

Sadly, I can't really recommend this title. The graphics are lovely (with the odd aside of crafting materials found during levels, which look somewhat out of place), and the setting seems quite enjoyable. The problem comes from the controls and the pacing. Now, it's possible that the game works better with a controller instead of keyboard, but if there [i]is[/i] some kind of signal lag exclusive to keyboards, then that should probably get fixed. As it stands, controls are extremely floaty and "slippery", while the levels demand precise maneuvering and exact combinations in order to perform specific moves. The initial keyboard command layout is also atrocious, but the game does allow you to easily remap the controls so it's a non-issue. Pacing, on the other hand... Now, this game would've worked very well as either a more freeform RPG, or as a linear arcade stealth-em-up. As it stands, it tries to take a middle road, where you're left with linear level progression, but randomized rewards and difficulty and no ability to "farm" anything in order to progress further. Levels have fixed terrain layouts and enemy spawns, but AI patrol paths and behavior are randomized, and while one attempt may have essential tall grass to hide in a particular area, the next attempt may leave it barren. Chests can also be found, containing a random amount of gold and a variable number of crafting materials or usable items. These chests are also randomized for every attempt you make at completing a level, so while one attempt may result in a chest spewing forth 24 (immensely powerful) impact-fuse incendiary grenades, if you die and retry from a checkpoint the chest may now only contain 18 basic 1st-tier crafting ingredients. Or it might be a single potion of invincibility, it's impossible to predict. Progression is also simply bizarre... Upon completing a level, you're presented with a scoreboard showing your statistics, such as how many times you were spotted (sometimes unavoidable due to random NPC behavior combined with punishing placement, such as hidden offscreen or positioned in such a way that you must move directly past them, unstealthed, in order to proceed), how much damage you received, how many times you had to retry after falling prey to unpredictable controls and unforgiving encounters, and so on. From these statistics, you are presented your "score" for that level. You will also be presented with a nickname indicative of how well you did, such as "Turtle" or "Retard". I'm unsure whether or not the score is actually bonus XP you receive, or if it's just a useless number. If it's XP, then that's quite harsh considering you're apparently expected to perform a 100% clear run on your first attempt, but if it's not XP... Why is it there? After level completion, you're given the option to either return to the hub village, continue to the next level, or replay the one you just finished. I believe replaying will wipe whatever gold/items/XP you accumulated during your first try and is basically just there to let you attempt a better score, but I didn't test it out. There doesn't appear to be any way of retrying a level if you don't select "replay" here, as both "continue" and "village" will lock you to the next mission in line. Even if you didn't have the unlockable ability required to complete that level's objectives, which it didn't tell you about until you'd already started. I can't really comment on the crafting system, as I didn't get to play around with it much. I will state that some of the basic/intermediary crafting ingredients look a bit too similar to one another, and since none of the ingredients show their names in the crafting requirements, you might end up using a rare ingredient to make the wrong type of powder. In fact, very few things show their names. This gets confusing when talking with shopkeepers, particularly those selling recipes, as you'll simply see a picture of what the recipe is for. You'll have no way of knowing whether it's a smoke bomb, incendiary, explosive, "soporific", timed, impact... Yeah. Unless you've already found one, you're not going to know what the recipe is for. Regardless, considering how [b]wildly[/b] variable your access to crafting materials will be (especially as you can't "farm" levels to get a chance at more of whatever it is you need), I don't know if I'd spend much time trying to work with it. So, fiddly controls, unpredictable AI, unforgiving level design with important elements left to the RNG... It needs work. I only fought the first boss before putting the game down, but it was actually quite fun. Sure, the writing was incomprehensible, but English isn't the dev's first language (and let's be honest, it's not a particularly easy language at that) so I can't really fault him for it. Only real gripe I had was how long his fire cloud lingered, and how unclear the game was about it lingering (difficulty in telling apart the "this will set you on fire" flame graphics versus the harmless and inert flame graphics). But hey... At least the game motivates you to do better by calling you a retard after a poor performance!

Rigid Flea
Rigid Flea
I don't recommend
Within the blade01.04.2023

I really want to enjoy this game, but the camera makes it unplayable for me. For whatever reason, the camera is centered vertically to the game character, and this means that it displays 50% of underground, which is completely useless. The camera should be divided 80% upper screen and 20% below the character. Too bad because the game could have been much much better without this camera.

Surrounding Tiglon
Surrounding Tiglon
I don't recommend
Within the blade23.07.2018

Best Ninja game ever. Pick your play style, offensive, stealth, or even combined.

Junior Mink
Junior Mink
I recommend
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