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Warlord: Britannia
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Warlord: Britannia

Warlord: Britannia

Action, Adventure, Indie, Strategy
15 players online
22 bought game
Lead a Roman expeditionary force into the heart of Ancient Britain! Recruit, promote, and upgrade your legionaries while constructing a series of fortified marching camps. Use Roman tactics and strategies to conquer the entire island and become Warlord!
buy 14.99$19.99$
Offer will be valid for another 17 hours
Lead a Roman expeditionary force into the heart of Ancient Britain! Recruit, promote, and upgrade your legionaries while constructing a series of fortified marching camps. Use Roman tactics and strategies to conquer the entire island and become Warlord!
buy 14.99$19.99$
Offer will be valid for another 17 hours
Release Date24 мая 2022 г.
DevelopersDarkmatter Games
PublishersDarkmatter Games
OSWindows
LanguageInterfaceVoiceoverSubtitles
English
Spanish
Italian
German
Russian
View all supported languages (25)
Single-playerSteam AchievementsSteam Cloud

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99.9%positive feedback
Updated 17.04.2024
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14.99$smart price

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REQUIREMENTS
Windows
Minimal
  • OS: Windows Vista 64-bit
  • Processor: i5 Quad Core
  • Memory: 8 GB RAM
  • Graphics: GTX 1050 Ti
  • Storage: 5 GB available space
  • Additional Notes: Not tested on hardware under these specs. Quality settings can be lowered to increase performance.
Recommended
  • OS: Windows 10 64-bit
  • Processor: i7 Quad Core
  • Memory: 16 GB RAM
  • Graphics: GTX 1060
  • Storage: 5 GB available space
  • Additional Notes: Will run smooth on modern hardware (within 3-4 years).

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Description

Warlord: Britannia is the first entry in a new series of immersive strategy games created by solo developer Darkmatter Games. Step into the shoes of a Roman General given direct command of a Legion with orders from the Emperor to conquer an entire island.
Immersive-Strategy

A unique combination of first-person strategy elements places

Warlord: Britannia

in a genre of its own.

Immersive strategy

fixes the player in the first-person perspective of their character. Lead a large army, construct bases, conquer settlements, and disrupt enemy forces in the open world—entirely from this

immersive strategy

perspective. Turn the tide of battle by participating directly in the action, fighting alongside your own troops in real time.

Dynamic Open World

The world of

Warlord: Britannia

is an island more than 45 square kilometers in size, divided by latitude into three visually distinct geographic zones. Start your occupation in the densely forested Lowlands, then march north to the rolling hills and farms of the Midlands. Finally, push further north into the imposing and desolate Highlands. All three zones flow seamlessly together, never subjecting you to a loading screen.

Travel the roads cautiously and keep your eyes on the treelines, as trading convoys and roaming warbands criss-cross the open world in real time. The local population will quickly spread word of your exploits, so choose your actions carefully. Manage the population’s unrest levels and prepare for uprisings and raids on your camp. Enemies will react aggressively to repeated attacks and transgressions by your Roman invasion force.

Massive Battles

Recruit up to 15 Roman Centuries and their officers to fully staff your Legion. Hundreds of Romans and Britons will clash and die on the battlefield. Use your legionaries to attack local strongholds and towns, pillage and loot settlements, impose draconian taxes, and send the population back to Rome in chains.

Base Building

Construct a series of marching camps as you conquer the open world. Clear the forests and put up palisade walls. Set guards to patrol the perimeter, keeping watch over the camp at night. At any time, you may pack up and relocate your camp, allowing for complex strategic maneuvers. Decide where and when to set up your fort, and how long to stay before conditions become too dangerous.

Roman History

All of the weapons, armors, structures, names, and gameplay elements are inspired directly from extant literary and material archeological remains. Solo developer Darkmatter Games has painstakingly recreated these elements from scratch and by hand to bring to life the ancient world of Britain in the first century AD like never before. Historical authenticity is the core element of the

Warlord

franchise.

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Reviews about the game

Warlord: Britannia30.11.2023

Biggus Dickus is an actual name than can be randomly assigned to new recruits. I went through the tutorial and recruited some legionnaires, among these men was "Biggus Dickus". He survived multiple battles and rose through the ranks, to Tesserarius then Optio then to Centurion, then to Primus Pilus (first spear... Giggity) and now as my Praefectus. Adorned with medals and clad in plate armor. Glorious. So far in this save, the man has slain dozens and I can't imagine playing this game without him lol Biggus Dickus is a tank. Imagine Rome Total War but in first person and kinda poly. Definitely Recommend!

Collective Lynx
Collective Lynx
I recommend
Warlord: Britannia30.11.2023

I really think that game has a lot of potential. That said, there is a lot left to be desired. Building is a pain in the ass; after you make every wall line up and put up battlements, you have to manually set guard points at those battlements, which takes forever since the ladders don't work properly. Troops will also often not stand on the battlements but under them until you reset the guard post. If you're doing a large reconstruction, you can either climb every non-working ladder to remove the guard points manually or delete all and replace them manually. Combat feels wonky, just as moving around does; the character flows around, so it's hard to move. The scout reports are a nice improvement for the quality of life, but it would be nice to be able to actually see them or make your own scout group. There is too little to do at the camp for a place where you spend large amounts of time; you can either build or set up troops. It would be awesome to see some sort of governing of the area, training soldiers, putting slaves to work, events in the camp, etc. The building tool has a tendency to disappear. I'd like to see more building in the camp—infirmary, training grounds, etc. More defenses should be added—moats, spikes, oil. I can't wait to see this game grow; at this point, it's very much enjoyable, but I can't wait for the improvements. I know the game is early; I just really want it to be successful.

Chronic Chipmunk
Chronic Chipmunk
I recommend
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