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Unity of Command II
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Unity of Command II

Unity of Command II

Indie, Simulation, Strategy
88
33 players online
49 bought game
Unity of Command II is the sequel to one of the most critically acclaimed strategy games of all time; a game critics called 'the perfect gateway' into computer war games.
buy 29.99$
Offer will be valid for another 17 hours
Unity of Command II is the sequel to one of the most critically acclaimed strategy games of all time; a game critics called 'the perfect gateway' into computer war games.
buy 29.99$
Offer will be valid for another 17 hours
Release Date12 ноября 2019 г.
Developers2x2 Games, Croteam
Publishers2x2 Games
OSMac, Windows
LanguageInterfaceVoiceoverSubtitles
English
Spanish
Italian
German
Russian
View all supported languages (25)
Single-playerMulti-playerPvPShared/Split Screen PvPShared/Split ScreenSteam AchievementsSteam Trading CardsSteam WorkshopSteam CloudRemote Play Together

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99.9%positive feedback
Updated 13.04.2024
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29.99$smart price

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REQUIREMENTS
Mac
Windows
Minimal
  • Requires a 64-bit processor and operating system
  • OS: macOS 10.12 or newer (64-bit)
  • Processor: Dual core processor
  • Memory: 4 GB RAM
  • Graphics: OpenGL 3.3+ supporting GPU with 1GB VRAM. Nvidia GPU users must install "Old GPU Shader Fix" mod.
  • Storage: 5 GB available space
  • Additional Notes: Optimized for Low settings / 30FPS @ 720p
Recommended
  • Requires a 64-bit processor and operating system
  • OS: macOS 11 Big Sur (64-bit)
  • Processor: 6th Generation Intel® Core™ i5 / Apple M1 or newer
  • Memory: 8 GB RAM
  • Graphics: Apple M1 8-Core GPU
  • Storage: 5 GB available space
  • Additional Notes: Optimized for High settings / 60FPS @ 1080p

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Description

Built on a brand new bespoke 3D engine, the game retains Unity of Command’s signature art style and delivers highly polished fluid gameplay. Easily accessible yet hard to master, Unity of Command II is the highly anticipated sequel to the cult classic that’s been turning novice players into battle-hardened grognards since 2011.

Unity of Command II lets you take command of Western Allies during the Second World War. You will manage your army’s divisions as well as their supply and logistics. For the first time in Unity of Command you will face Fog of War. Reveal the unknown by capturing enemy soldiers and launching recon to gather intel on enemy troop positions. Enemy panzers will seek to capture your units’ stragglers — regroup and strike back!

Key Features
  • Dynamic Campaign — Rewrite the history of the Second World War with a branching campaign where no two playthroughs are alike.
  • Headquarters — This new feature places army headquarters on the map, from which you will direct unit reorganization, bridging and resupply. Headquarters are not only essential to reinforcing and recovering lost unit strength, but are also able to deploy special abilities such as Emergency Supply, Motorizing units using HQ trucks, and many more.
  • Theater Assets — This feature from the original game is greatly expanded in Unity of Command II. Wreak havoc behind enemy lines by sabotaging infrastructure. Order your aircraft to provide aerial recon, deliver devastating bombing runs, or sustain units behind enemy lines using air supply assets.
  • Bonus Objectives — Participate in optional history-altering “what-if” objectives — earn the opportunity to Rush for the Apennines and smash through German defenses before they dig in.
  • Fog of War — Deal with your enemies — but you’ll have to find them first. Reveal enemy positions by capturing stragglers, upgrading the HQ and using its special abilities to uncover enemy special defense markers.
  • Deep Operations — Unity of Command changed the world of turn-based strategy games forever by introducing its signature feature, supply lines. Keep a watchful eye on your logistics while planning to strike deep beyond enemy lines, sever supply lines and encircle enemy units.
  • Accessible Scenario Editor — Unity of Command II features a full-fledged Allied campaign, with the addition of several defining battles of WWII that can be experienced from the Axis side. The game comes with a built-in scenario editor, allowing players to create and share new battlefields using the integrated Steam Workshop support.
Screenshot №1 from game Unity of Command IIScreenshot №2 from game Unity of Command IIScreenshot №3 from game Unity of Command II

Reviews about the game

Unity of Command II26.11.2023

UoC2 has many positive points, but for every one of them there are two or even three cons. Pro points: 1. Gorgeous compared to all games in genre. The simple but aesthetically pleasing artstyle is a winner. 2. Slightly moddable. A number of the cons can be addressed via this. 3. Barbarossa. Its the Eastern Front. Nuff said. 4.Stalingrad. Its the Eastern Front. Nuff said. 5.Kursk. Its the Eastern Front. Nuff said. 6. Even the music, though simple, is strong and atmospheric. There isnt much of it, but I never get bored of it even after playing all campaigns several times. Cons: Alright, Im going to focus in on only the standout cons because I could write an entire book on the cons here. I wrote an 8-point review with negatives elsewhere, so let me try to be extremely brief here. 1. Turn limits and objective timer limits are brutally oppressive. This can be modded. The way it is in vanilla, it forces the player to beline only for the objectives and play in a weird, puzzly fashion. 2. RNG. It seriously infests this game. If you try reloading\save scumming a lot, the same battles can have absurdly wildly differently outcomes. Air strikes are particularly obnoxious, having a chance to outright kill pips or just land with a dull thud doing nothing. This can be modded. 3. Supply RNG. This cannot be modded, and scenarios with low supply just have a dice roll for every unit to have full supply or none supply. You could fix this so easily by giving a 70% supply scenario a -30% debuff to all effected units, for example. Stop making everything in the game decided by dice rolls!! 3. Crashing. Oh boy, from naval invasions on Syacuse, to air drops on Crete, to a normal battle outcome on Don42 giving me a black screen of death hardcrash, this game just crashes a few times too often. Its not that awful compared to some POS games being released lately, but its just too much. 4. Windows 7 support being dropped. You need to downgrade to Barbarossa-era to play on Win7, just because they mindlessly upgraded their python version for no reason. My experience: Played every campaign except Moscow41\Don (yuck) multiple times, and also played just about every game in the genre. From Panzercorps2 to Order of Battle to Gary Grigsby War in the East, to the smaller less known titles, Ive atleast tried almost all of them. The truth is, hand on my heart, not being a hater, unmodded, out of the box UoC2 is probably the worst one in the entire genre. The game can be great, though. Ive built my own mod with turn timers\objective limits up 100%-150%, reduced combat lethality, and determinalistic air power outcomes. The modding is very limited in scope, but you can force the game away from its puzzle nature into a more wargaming vibe. However, Im not rating my own mod, but the vanilla game, so its a thumbs down for me. That said, if you do buy the game, I highly recommend skipping straight to the Blizkrieg DLC. After that, Barbarossa, Kursk, and Desert Fox are all good. Stalingrad is OK. Moscow41\Don42 are certainly the low points here.

Quarrelsome Hippopotamus
Quarrelsome Hippopotamus
I don't recommend
Unity of Command II13.12.2023

I really want to give a "maybe" recommendation to this game, but Steam only operates in black & white opinions. This is definitely a major improvement on the original UoC, which I could not get into at all. If you like playing the stand-alone scenarios, then this is a definite recommend. If you are interested really only in the campaign mode (as I am) then it becomes more negative - it is just too linear. You will coast through some scenarios, then you'll get to one that you'll have to replay (and replay) until you can win it (assuming you can) -- it just gets tedious at that point, as you cannot progress in the campaign until you win. I'd like some option to just skip through at some point so I don't have to replay the same f'ing scenario for the 6th time , else I'm just going to lose interest.

Stupid Goose
Stupid Goose
I recommend
Unity of Command II24.11.2023

Like the original but even more nuanced. While I sometimes miss the simplicity of the older one, this expands in all the right ways.

Few Swift
Few Swift
I recommend
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