|2 июня 2017 г.
- OS: Windows 7
- Processor: 2 GHz
- Memory: 2 GB RAM
- Graphics: 512 MB, WebGL compatible
- Storage: 200 MB available space
- Additional Notes: 16:9 aspect ratio (recommended)
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"UltraGoodness" is a bloody mess, dynamic and fun action involving the struggle between Good and Evil in the world, where the Dark Forces turned all creatures into possessed monsters. Tear your enemies to pieces, leave oceans of blood and mountains of corpses! Kill poor little animals, fricking terrorists, and ghoulish-like creatures. Fight the Evil using its methods, show 'em what you got, show 'em your RAGE! But remember — it's all in the name of Goodness, of course!
- Fast-paced gameplay: kill poor creatures and try not to die too fast!
- You are in the League of Goodness, dude: there are some brutal characters with the biggest nuts at your disposal. Each has its skill, guns, and powerful spells.
- Against you – there is a fricking army of psychos, deadly traps, voracious demons, and challenging bosses!
- It sucks to fight with the whole mess alone, right? Find a random companion and the power-ups: burn or freeze your enemies, sic your cute pug on them, and call the dreadful ghost (in fact, he is nice) to grind their bones into dust!
- Splatter blood all over the levels, you maniac!
- Music? There is some music in the game; watch your ears!
Reviews about the game
Okay, that was intense. And relaxing in some unexpected way. I died quite a few times, not because of enemies, but because of my mistakes with traps. Except this, it was relaxing and extremely juicy slaughtering of almost harmless hordes of enemies, so I like it :) P.S. It's not obvious now, I think developer will fix it in an upcoming patch, but fancy sado-mazo-looking demon is instantly killing you, so, don't make mistakes I made and don't jump into his portal every time you see it to look at him again.
It's just mediocre twin stick shooter with crazy amount of enemies and unbalanced gameplay. I bought it hoping for humorous title, but all jokes were already in the trailer. The story is that devil turned everybody into devilish creatures and we have to kill them all. I was kinda expecting some angry rabbits attacking people, maybe some vandalism on behalf of other creatures or something like this. Nothing like that happens, all of the enemies stand perfectly still and will only attack us when we approach them. It's not that evil in itself, animals are just protecting theirs territory. Hopefully they also have red eyes and sharp teeth so we know for sure that they're posessed. Story aside, gameplay has good ideas and bad execution. We have basic gun attack on LMB and sword attack/bullets deflect on RMB. Deflecting isn't 100% reliable, as this movement always starts from top of our hero and goes to bottom in half-circle motion. That means we just can't instantly deflect bullets coming from below. There are many levels that just go up-down-up-down, and going down is much harder because of this. Worry not, we also have grenades. We have unlimited amount of them, but they're tied to cooldown. What's really irritating is that when you start a level you have to wait 10 seconds before you can use it. What's even more irritating is that the cooldown is set to 10 every time you change a stage, even when entering the hidden rooms. Since our basic attack does little damage you'd like to start your onslaught with a bang, but then you'd have to wait 10 seconds till your skill can be used. Ok, but now we have even better attack - spell that covers whole screen, that is also tied to a cooldown, but this time it clocks at 60. I'll admit that having last resort panic button with longer timer is reasonable, but many times it would just not work as intended. This attack is RNG whether it hits your targets or not. Many times it wouldn't hit enemies close to me, sometimes it would just bombard away couple of enemies on far end of the screen, leaving large amount of them unscathed. Last idea that actually work is your companion. You can occasionally find a sidekick that can help you with fights. These can give you some modificators like attacking your enemies, healing you over time or adding effects to your bullets. SIdekicks can be found in chests and these can be found in hidden rooms or somewhere on the level. Hidden rooms are bothering me though. They're small, always have some enemies to kill and sometimes have a trap. There's no variation here, so at the end of the game I'd just skip them entirely to not waste time on them. Now talking about bad execution, the gameplay itself is pretty bad. My biggest gripe is about how fast our heroes walk. They're always running at full speed and stop with a small delay. You'll be running into traps, enemies and bullets, or you'll be taking the game extra slow, picking enemies from afar and making small steps to not lose your cool. Charging enemies will sometimes force you to retreat and then you'll see how bad the camera and fast movement hate each other. You see, the camera is following the cursor, and that means you'll run into enemies that you just couldn't see. If you're shooting at enemies on the right and running from them to the left, you have no chance to see what are you charging into. What's more, sometimes a special, big enemy will appear after killing normal mob. At that time the camera will center on the big enemy, leaving you powerless to mob and also changing the direction of your shots. Level design is also weak. For the most part I was convinced that levels are generated randomly, but no, they're just so uninspired. Levels consist of simple geometry and usually will take shape of a long, curved corridor to the end of the level. Only third world have some more variety, with buildings, fences and rivers that divide areas naturally and that offer something that resembles exploration. Too bad there's nothing to see. One thing that stands out is that every world has its own protagonist, enemies and tilesets. Different heroes have different guns, bombs and spells. Only sword, or stick, stays the same. Again, third world offers the most with a shotgun and molotov cocktails that create burning trap for charging enemies. At least enemies offer some variety. We have enemies that chase us, shoot at us, or shoot at us during a chase. We'll destroy trucks, kill terrorists and animals, we'll cut down plants and put some zombies out of their misery. Occasionally we'll get a power-up that will heal us, offer a limited invulnerability, nullify cooldown for spell or kill all enemies on screen (this time dealing set amount of damage to all creatures). I found that charging into enemies with invulnerability and cutting them down in mad rampage yields higher chance for power-ups. That way you could kill most of your enemies by running from one power-up to another, and since your running speed is so high it might be a recommended way to play this game. At the end of the worlds are bosses. Not much can be said about them other than that they're big, chase you and shoot you with lasers. The one boss that is actually pretty good is in world 2 - three tanks that shoot at you and drop explosive barrels which in turn can be used for extra damage. It's still janky but at least boss stays in the upper part of the screen, whereas other bosses you'll just circle around to death. What about graphics? You can see it's actually ugly. It's not 8-bit, it's not 16-bit, it's 32-bit with awful color scheme and unfitting lighting effects, with strong screen shake. Music is also pretty basic and it might actually be good, if it weren't for generic samples. All in all an attempt has been made. Game can be finished in one sitting, but offers little variety and uneven challenge. Good ideas are hidden under misconceptions and simple game loop will tire you fast.
Simple top down pixel adventure where you will rip and tear your enemies to shreds, leave oceans of blood behind and mountains of corpses in this fast and colorful action of pixel art.
Got this game off a steam sale card when i leveled up. thought id buy it because I got the deal on it. its a really funy game was able to beat it in a decent amount of time, would recommend to anybody whos looking for a game to try out.
This shoot 'em up indie game lets you play as one of the familiar characters, slaughtering possessed people and creatures since some devil has been unleashed. I think it's a cool idea mowing enemies down as Jesus and some movie characters and there are companions that assist or give special abilities to survive the battles. Alas, the ideas aren't fully exploited to an extent I've seen in other contemporary action games, so it gets repetitive after a while.
For $0.12 I don't think I could have much more fun!!! 10 out of 10