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Ultimate Admiral: Age of Sail
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Ultimate Admiral: Age of Sail

Ultimate Admiral: Age of Sail

Indie, Simulation, Strategy
33 players online
49 bought game
Ultimate Admiral: Age of Sail is a tactical wargame from the creators of the Ultimate General series set amidst the epic naval campaigns in the period of the American Revolutionary and Napoleonic Wars.
buy 29.99$
Offer will be valid for another 17 hours
Ultimate Admiral: Age of Sail is a tactical wargame from the creators of the Ultimate General series set amidst the epic naval campaigns in the period of the American Revolutionary and Napoleonic Wars.
buy 29.99$
Offer will be valid for another 17 hours
Release Date7 апреля 2021 г.
DevelopersGame-Labs
PublishersGame-Labs
OSWindows
LanguageInterfaceVoiceoverSubtitles
English
Spanish
Italian
German
Russian
View all supported languages (25)
Single-playerSteam Achievements

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99.9%positive feedback
Updated 13.04.2024
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29.99$smart price

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REQUIREMENTS
Windows
Minimal
  • Requires a 64-bit processor and operating system
  • OS: 64-bit Windows 10 / 8.1 / 7 with Service Pack 1
  • Processor: Intel Core i3-2100 (3.1 GHz) or equivalent
  • Memory: 2 GB RAM
  • Graphics: 2GB AMD 7970 or nVidia 770 or greater
  • DirectX: Version 11
  • Storage: 11 GB available space
  • Sound Card: DirectX Compatible Sound Card
Recommended
  • Requires a 64-bit processor and operating system
  • OS: 64-bit Windows 10 / 8.1 / 7 with Service Pack 1
  • Processor: Intel i5-6600 | Ryzen 5 2600X
  • Memory: 4 GB RAM
  • Graphics: GTX 970 | R9 Fury X 4GB VRAM
  • DirectX: Version 11
  • Storage: 11 GB available space
  • Sound Card: DirectX Compatible Sound Card

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Description

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About the Game
A TRULY UNIQUE NAVAL WARGAME EXPERIENCE

Ultimate Admiral: Age of Sail is a unique wargame allowing you to experience the best of the Ultimate Series AI and tactical engine in naval, land, and combined arms landing operations.

Taking the role of a famous commander, you will be at the heart of the historical battles and events.

  • In the British Campaign, you will follow Horatio’s Nelson journey from midshipman on the shores of Central America to the admiral who defeated the great armada in the battle of Trafalgar.
  • In the American campaign, you will play the role of John Paul Jones, participate in the War of Independence and stand at the origins of the United States Navy winning freedom for your country.
REALISTIC SAILING

Individual wind plans are based on each ship's rigging. Realistic sailing physics replicates the behavior of actual ships where yard position changes based on the chosen course and direction of the wind. When at full sail your relative position to the wind can cause your ship to roll and block your guns from firing effectively. Moving with full sails in strong winds can also capsize your ship. When sailing against the wind ships can be pushed backward.

DETAILED DAMAGE MODEL

Unique aiming system where you can assign a target to focus your gunner's aim on any part of a ship. A detailed damage model allows for the destruction of all ship components. Realistic ballistics and impact physics that account for energy, penetration, obstacles, and ricochets. Thickness based planking system where protection degrades as the planking is damaged. Planking penetration is also influenced by shot angle and material quality.

HISTORICAL SHIPS AND WEAPONS

We recreated the beautiful ships of the Age of Sail period from historical or admiralty collections drafts. Accurate hull models, sail plans, guns, internal upgrades, historical speed trials were used in the creation of vessels. We spent hundreds of hours researching numerous details on historical gunnery and firearms of the age of sail. Historical availability has also been implemented. Certain ships and weapons can only be captured by boarding ships or taken from the enemy on the battlefield.

NAVAL BATTLES

To win battles you will need to master the art of maneuvering at sea. In the Age of Sail, proper positioning is of the utmost importance. Gain the weather gage, sustain powerful broadsides, and anticipate the lumbering movement of enemy ships-of-the-line. Approach to deliver a broadside at your own peril; even the most experienced captains risk demasting, loss of the ships, or death when engaging the enemy.

LANDING OPERATIONS

When broadsides are not enough; you bring the Marines! Your hardy sea infantry can board vessels, conduct landing operations, and join land forces in assaulting enemy batteries and other fortifications. Manage cover, positioning, and morale to lead your forces to victory!

LAND BATTLES

Control of the seas is only half the battle. Whether on the New World, Venerable Europe, or the many islands in-between, once the war at sea is over, an invasion must commence. Take control of more traditional national armies to combat your enemies on land in major campaigns and where your small force of marines will not do.

GAMEPLAY

Build your fleet: Success on the high seas will earn you promotions. Grow your fleet from a small squadron of unrated ships to a fearsome battle fleet complete with powerful ships-of-the-line. Customize your ships with new technology, weapons, to create a fleet that fits your tactical doctrine.

Manage your crews: With every naval engagement, your crewmen become more efficient and deadly. With every shot, their accuracy and gunnery improve. While sailing they improve their stamina and fine control of their ship. Board enemy ships and land marines to build proficiency in combat. Of course, every veteran’s death is a huge blow to the navy.

Gain reputation and promotions: Participating in battles you will receive an experience that will allow you to develop your admiral. Develop your tactical doctrines, build fast and maneuverable squadrons, or slow heavily armed ships of the line to control the seas. Receive bonuses to supply, improve relations with the Admiralty, replenish crew, lower equipment prices, and gain other advantages to assist your campaigns.

IMPORTANCE OF LOGISTICS AND INTERDICTION

The game simulates naval warfare with small actions to huge fleet battles and amphibious operations to control the world’s oceans and shores. Fleets and flotillas are crucial for the logistical support of war requiring transportation of materials, goods, treasures, and troops. Your naval vessels have the capability to make decisive strikes against the opponent fleets or interdict their supply lines.

HISTORICAL CAMPAIGNS

Fight in the campaignы and participate in 80+ battles from small engagements to massive battles over land and sea. The campaign fully depends on player actions and battle results. The game includes the following famous battles in campaigns:

- Battle of Bunker Hill (1775)

- Burning of Norfolk (1776)

- Siege of Savannah (1779)

- Battle of Cape Henry (1781)

- Battle of the Chesapeake (1781)

- Siege of Toulon (1793)

- Battle of Cape St. Vincent (1797)

- Battle of the Nile (1798)

- Battle of Trafalgar (1805)

- + 70 additional historical and speculative battles and actions

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Reviews about the game

Ultimate Admiral: Age of Sail16.12.2023

Not recommended as Land Battles really let the title down, and whilst semi-optional are really essential to progress. - Campaign format and force building/customisation is ok, kinda same as UGCW which is fine. - Ship Battles are good, same successful formula as Total War Empire/Napoleon. - Land Battles are absolutely dreadful, just a janky unsatisfying mess.

Weird Lemur
Weird Lemur
I don't recommend
Ultimate Admiral: Age of Sail06.12.2023

The game is wonderful. Ship combat is amazing. Very slow, but that's just how it is. Ballistics are super well modelled, you get to try so many different ships and acquire them in combat, as rewards or just from puchasing them, giving the campaign I played (the british one) a very nice sense of progression. You're only minding your funds, officers and fleet, which is a very nice way to keep it all manageable (looking at you, UA: Dreadnoughts and HOI4) and approachable by beginners. However, this game features land battles. They are poorly designed, at least for someone who is used to Total War games of the last two decades, and an absolute slog. I understand that they're meant to transmit the real purpose of these ships in carrying troops and projecting land forces, and that the devs have done what they could, but they're so slow and painful that they're the one reason I've abandoned my playthrough, and certainly why I won't get back into it. I recommend UA: Dreadnoughts if you've got a naval combat itch to scratch, because this game is just too expensive for the player to spend half their in-battle time in such a state of boredom.

Limited Mole
Limited Mole
I don't recommend
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