This War of Mine
|Release Date||14 ноября 2014 г.|
|Developers||11 bit studios|
|Publishers||11 bit studios|
|OS||Mac, Linux, Windows|
- OS: 10.6
- Processor: 2.4 GHz Dual Core
- Memory: 2 GB RAM
- Graphics: GeForce GTX 260, Radeon HD 5770, 1024 MB, Shader Model 3.0
- Sound Card: Integrated
- OS: 10.6
- Processor: 2.5+ GHz Quad Core
- Memory: 4 GB RAM
- Graphics: NVIDIA GTX 660 or better, Radeon HD 7950 or better, Shader Model 3.0
- Sound Card: Integrated
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This War of Mine: Final Cut is the conclusive, remastered edition of the game that contains all the updates and free expansions released so far and introduces not only a new scenario but also expands all scenarios with the locations known from Stories DLCs - even if you don’t own those. In short words - that means you can now experience lots of never-seen-before playthroughs and struggle with new challenges.
It has been a long road. However, all stories must come to an end.
This War of Mine has been giving you a thrilling experience of living through the war as a civilian for five years since its release. Numerous updates and expansions have broadened the experience and filled it with more shades and tonalities of hard civilian existence during wartime. Now, honoring the 5th anniversary of the original release, 11 bit studios proudly presents to you This War of Mine: Final Cut.
This War of Mine: Final Cut contains all the updates and free expansions released so far and introduces not only a new scenario but also expands all scenarios with the locations known from Stories DLCs - even if you don’t own those. In short words - that means you can now experience lots of never-seen-before playthroughs and struggle with new challenges.
- One new classic scenario
- All locations from TWoM Stories added to the original game
- New quests and Events on Stories locations
- Remastered versions of all the classic locations
- A brand-new character
- Vanilla version of the game
- 64bit and 32bit version
- 21:9 aspect ratio support
- 4k UI adjustments
- new main menu
- additional smaller bugfixes and tweaks
- Right-click on the game in your Steam Library.
- Go to Properties -> Betas.
- From the drop-down list, choose vanilla - This War of Mine: Original Release 1.0
- Close the window and update the game
marks an end of an era for 11 bit studios, so let’s hear what the art director Przemyslaw Marszal, the person who created the unique style of This War of Mine, has to say: “We wanted to put the last touch to this phenomenon. The phenomenon, which made us who we are today as a team, equally in terms of creative fearlessness and business direction, and helped us pave our further way. Fantastic support from the gaming community was a huge part of that success, so it was without any doubt that this update must be free. We think of the Final Cut as a closing episode to the one-of-a-kind series This War of Mine has been. It will remain precious to our hearts and I don’t know what ideas the future will bring but Final Cut is final by no means. The creative minds in our studio, who were with the game up to this point, started to pursue new challenges. So we're excited about what's coming.”
In This War Of Mine you do not play as an elite soldier, rather a group of civilians trying to survive in a besieged city; struggling with lack of food, medicine and constant danger from snipers and hostile scavengers. The game provides an experience of war seen from an entirely new angle.
The pace of This War of Mine is imposed by the day and night cycle. During the day snipers outside stop you from leaving your refuge, so you need to focus on maintaining your hideout: crafting, trading and taking care of your survivors. At night, take one of your civilians on a mission to scavenge through a set of unique locations for items that will help you stay alive.
Make life-and-death decisions driven by your conscience. Try to protect everybody from your shelter or sacrifice some of them for longer-term survival. During war, there are no good or bad decisions; there is only survival. The sooner you realize that, the better.
- Inspired by real-life events
- Control your survivors and manage your shelter
- Craft weapons, alcohol, beds or stoves – anything that helps you survive
- Make decisions - an often unforgiving and emotionally difficult experience
- Randomized world and characters every time you start a new game
- Charcoal-stylized aesthetics to complement the game's theme
- The Little Ones - explores the hardships of wartime survival as seen from an entirely new perspective - that of a child.
- This War of Mine: Anniversary Edition - this free DLC, created especially for the 2nd Anniversary of the game, adds new characters, new locations to explore, and most importantly - a whole new ending, leading to a different outcome to the game. The dilemma though remains the same – how far will you go, to protect the ones you care about?
- This War of Mine: Stories DLCs:
- Episode 1: The Father's Promise – a heartbreaking tale of loss and hope in a war-torn city
- Episode 2: The Last Broadcast – where, as a radio operator, you are going to face moral dilemmas and decide, whether there is a price too high for the truth
- Episode 3: Fading Embers – portrays a story of Anja living in a warzone and carrying a heavy burden as she has to answer to herself what is more important - survival of human legacy or the survival of a man
Reviews about the game
For three or four days now, I have played nothing but "This War of Mine". I am a veteran of Iraq and I remember all too well the hardships it brought upon the civilians, especially in the beginning of the war. I remember being heartbroken at the sight of children crying and begging for food on the side of the road. This "game" puts you square in the middle of the experiences of those civilians. It is a brutal, kill or be killed world - where an act of unimaginable violence may let you live another day, but it can also break your heart and soul. Some days, you are offered a chance at compassion - and if you take that chance, risking your own safety and resources for others, you may find you feel a bit better about yourself. Then there are the times where you are stuck between a rock and a hard place. You are unarmed, scavenging for anything to save your friends, and you peep through a keyhole and see a soldier brutally beating - and possible worse - a woman. He has an AK-47, you have a lockpick and a rumbling stomach. So you sit there and watch - afraid that any noise may turn his violent attention upon you. When it is all done, you hide until he leaves and then, shamefully, pick over the bloodied body of the woman for anything she may have scavenged before the soldier got to her. This is "This War of Mine" - a dark, beautiful, haunting, exhilerating, and horrible tale. What's that tagline, "The first casualty of war is innocence"? It applies here - in a way you would have never imagined coming from a computer game.
This is an INCREDIBLE game. It was recommended to me by a close friend because, me being a former war refugee from the Balkans, he thought I might find the content "a bit familiar." It went a bit further than that, in fact it kind turned out to be some uncanny early-childhood simulator for me. I still remember the visceral terror of being a child in that war; I will never forget howling and begging my mother not to go outside to buy bread, out of fear that she would be shot dead by a sniper. Asking why my grandmother couldn't go instead. This game captures moments like that with a masterful hand. It is never heavy or hamfisted. I can't explain how well the developers have encapsulated the hoplessness and the mundane brutality of the Balkan civil war, and it leads me to think that at least one key person involved in the development of this game had to have lived through it, too. The tone is just perfect, striking that difficult balance between terror and absurdity, and reminds me of all the films I love that came out of Former Yugoslavia after the war. This is not Angelina Jolie painting Balkan politics with a broad brush dipped in ignorance and a skewed western perspective insensitive of nuance--this is an authentic work of art that is sensitive to the complexities of its subject matter and the individual stories of the thousands of people whose lives were shaped and altered forever by this horrible, unnecessary war. It's an emotional playthrough, even for people who haven't had any experience with the historical event. It is a "war game" like no other and I can't recommend it enough. Take it from someone who was there.
This War of Mine portrays war from a citizen's perspective. We start our surival with 3 or 4 chosen characters and a shelter, located in an abandoned house. The supplies the hideout run out very quickly.Our only option is theft. Stealing means surviving the next day or two. We start hiding in shadows and sneaking. And now comes a very hard choice: what about killing. I played two times. First time, i got into pensioners house. They spotted me and ran up to the door. My friends were starving. I had no choice. I attacked the man and punched him twuce. He died after two hits in the head. The woman locked herself in the toilet. I took away their food and left the house. I still have that particular moment in mind. . Is killing and stealing in order to get some food morally better then starving? Who are we decide to decide upon other people's lives?
10 hours in review: I hate this game. I am a completionist. I mostly play RPGs and strategy games. I like to win, so my gaming style primarily involves achieving goals, expanding my powerbase, meeting my targets, improving my strength, all of which to end in a smashing victory. This War of Mine offers very little and frequently none of these things. The gameplay is inherently simple. You have a few survivors in a badly damaged house. During the day they can do simple tasks, like building furniture, patching a hole in the wall or something else to help you survive, cooking meals, distilling hooch, or resting from nightly activities. During the night one person can go out to scavenge for badly needed supplies, while the rest sleeps (hopefully in a bed) or stands guard, hoping you won't get raided during the night. Rather than adding and expanding, the game constantly offers straightforward but difficult choices. Does the scavenger bring home raw materials today so somebody can patch a hole in the wall, or does he bring medication in case somebody gets sick or wounded? Do I risk life and limb to steal from armed bandits or inflict myself with moral guilt stealing from the defenseless elderly? Do I give my last piece of food to the wounded guy who has to stand guard tonight or to the sick man on the bed? Do I trade away my last bandages while nobody's wounded so we can all eat tomorrow? There's no do-overs either so I am stuck with my choices. Beyond just restarting the entire story of course. This is what makes This War of Mine so damn good. Every day in the game, it's one bad choice or another, all for the sake of staving off immediate disaster. For one more day. For the sake of survival. For the hope that things will be a little bit better tomorrow, if only you can get through the problems right now. Can you survive without resorting to theft? If you can't, who do you steal from, how much do you risk in the process? What about murder, when does that get justified by survival? If as a player you do not get upset by stealing or murdering for the sake of your group of survivors, then your survivors will. They get sad and depressed, even suicidal, from committing atrocities. Morale is an important part of the game, and the horrorific actions you commit to in the name of surviving are as relevant as the ones that are inflicted upon you. Maybe even moreso. Because war is horrible and this glimpse of what living in a warzone is like, just so. It is atrocious. It is insecure. It comes with the realization that while this game has plenty abstractions, these stories are real. There are people who have lived through this. Who are trying to live through it in the world today. Who probably will be trying to live through it in the future. Who only want to survive. Just one more day. Maybe tomorrow will be better. I have to stop writing now. Marko is sick, but he's the only one who is uninjured after last night when bandits tried to raid our shelter again. We have some rat meat left over so I'd best cook him a meal. Maybe he'll finally find some medicine tonight. Hopefully the trader will come by today, we have a few bottles of moonshine ready. If not, I might drink it. All of it. Who am I kidding. Tomorrow won't be better. Things will only get worse.
"War is hell" This game is not about a soldier who destroyes the whole army. This game is not about a massive cool looking war. This game is about people like you and me,surviving in hell named war. Atmoshepre of this game is soo outstanding,that you can feel the pain that war brings upon characters Also this game gonna make you cry like a bitch when someone from your crew dies. This game shows you real war,without censorship It is highly depressing,but i still recommend to buy it. It is a highly unique experience and if you are sick of games where war is a one man murdering an army,play this,it will be worth it
I was glad. Things were going quite well for my four survivors. It was around Day 27. They had just fixed a broken guitar and a little bit before the nightfall Katia was playing the guitar and Kalina was listening to her play and sang(?). I thought it was heartwarming. Then it was time to send Katia to scavenge. I chose St. Mary's Church and wasn't too worried, because I thought it would be relatively safe. There wasn't much to find though and then I saw a man and made Katia sneak a little bit closer, so that I could hear what the man was mumbling. I hid Katia and waited. I figured the man wasn't interesting and thought it would be better to leave, and just when Katia stepped out of her hiding spot the man found what he had been looking for, turned around and spotted Katia. He had a gun. Katia didn't have any weapons. I think he shot Katia or then I just decided it was best to flee, as he approached Katia threateningly, and after that he started shooting. I wish I had guided Katia to a different route, but I didn't. She started to climb the ladders and was shot to death. I was shocked. In the morning, seeing my other survivors sad, especially little Kalina, was heartbreaking. Everything had seemed to go well and now it was just a distant memory. I had lost my bargainer and it was harder to play with only two adults. I knew I had made mistakes and I cursed my timing, maybe Katia would have survived if I had waited longer, maybe I could have hidden her somewhere if I had guided her to a different route. Pavle or Bruno said something like "she was just here and now she isn't" and that's exactly how I felt. It was sad and it gives me shivers. I didn't dare to return to St. Mary's Church, but I want to explore it when I start a new game. The other three survived.