
The Texas Chain Saw Massacre
Release Date | 18 августа 2023 г. |
Developers | Sumo Digital |
Publishers | Gun Interactive |
OS | Windows |
Language | Interface | Voiceover | Subtitles |
---|---|---|---|
English | |||
Spanish | |||
Italian | |||
German | |||
Russian |

Media

- Requires a 64-bit processor and operating system
- OS: Windows 10
- Processor: Intel Core i5 6th gen or AMD Ryzen 5 1600
- Memory: 8 GB RAM
- Graphics: Nvidia Geforce GTX 1060 or AMD Radeon RX 580
- Network: Broadband Internet connection
- Storage: 30 GB available space
- Requires a 64-bit processor and operating system
- OS: Windows 10
- Processor: Intel Core i7 10th gen or AMD Ryzen 5 5600X
- Memory: 16 GB RAM
- Graphics: Nvidia Geforce RTX 3070 or AMD Radeon RX 6700 XT
- Network: Broadband Internet connection
- Storage: 30 GB available space
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Description
Take on the role of one of the notorious Slaughter family, or their victims, in The Texas Chain Saw Massacre, a third-person asymmetrical horror experience based on the groundbreaking and iconic 1974 horror film.
As a victim you must use your wits and stealth to stay out of the Family's reach and find the tools you need to lead to your eventual freedom. Slaughter Family players must seek out, track down, and stop their guests from escaping. Players of The Texas Chain Saw Massacre can finally find out if they have what it takes to survive.
Experience the mad and macabre for yourself in The Texas Chain Saw Massacre.



Reviews about the game
i don't have to play dbd anymore
Removing PC players from crossplay matchmaking because of your security flaws, bffr I wouldn't purchase this until they fix the rampant cheating
Devs have temporarily removed PC from crossplay because of cheaters. Punishing all PC players is not the way to go about the bad anticheat problems.
Dropped out of university to play Texas Chain Saw Massacre
I stabbed an elderly man in a rocking chair.
Game has an amazing potential to surpass Dead By Daylight and be tons of fun. Developers just need to listen to player feedback. I'd hate to see it sink down like Friday The 13th, which was their previous title. Current list of issues this game has: [b]Game is heavily victim-sided when the theme is horror and, as such, should be family-sided.[/b] [b]Chain door-stunning[/b] — why is there even a door-stun mechanic is beyond me. It makes both sides look ridiculous. Currently, it's a no-risk strategy to door-stun as a victim, as even if you get caught in the stun, you have i-frames, making you invincible. Whereas if the family gets stunned - you guessed it - you're unable to attack. [b]Grandpa cinematic[/b] — when grandpa wakes up, he forces a cinematic that screws with a lot of things. For example, Leatherface's chainsaw revs out of control if you're actively chasing someone. Please remove the darn cinematic and make it happen in the background. [b]Lobby wait times[/b] — frequently waiting up to 5-7 minutes for a lobby to start. Thankfully, the game provides statistics for how much time you've spent playing in-game versus your actual Steam time. Guess the ratio of most players? Mine is 30 hours in-game time, yet I have 68 hours on the record. That means I've been busting my ass in lobbies for 38 hours - queue simulator. [b]Car battery off[/b] — [strike]why do we have to turn on the car battery as family, especially when the team has a composition of family members who do not spawn near it? We don't have time to do the bloody thing, the victims are already out of the basement![/strike] Car battery is now on following their [url=https://steamcommunity.com/games/1433140/announcements/detail/3681184905258084226?snr=2_9_100000_]12th September update[/url]. [b]Victims rushing and disregarding stealth completely[/b] — current meta is a very toxic rush one. In a single minute, they're already out of the basement, grab a fuse, open the fuse box, and in 2-3 minutes are already escaping. Worst of all, only counterplay to the fuse is to "camp" it, which is boring and not fun. Seriously? Valve escape has a counterplay; why doesn't the fuse box have one? [b]Johnny is unfinished as a family killer[/b] — you have Cook who has padlocks. You have Sissy who can poison items. You have Leatherface who can break obstacles. And Johnny? He's got nothing. [b]Sissy applies poison on hit[/b] — [strike]this is not intended, it's a bug, and family players are abusing it. There's a perk that basically slows down a victim by 20% when they are poisoned, and it seems that perk with the bugged poison can stack, effectively rendering a victim paralyzed.[/strike] This has been fixed following their [url=https://store.steampowered.com/news/app/1433140/view/6137899136658195351]19th September update[/url]. [b]Completely useless and missing unique perks[/b] — Leatherface has two useless unique perks that I can't fathom anyone ever using. Johnny has a single unique perk that is near F-tier but still usable. No other unique perks, though, unlike other family members who usually have three or four of them. [b]Toxic player base[/b] — this is turning to become a DbD clown fiesta. Every time the victims escape, they wait intentionally near the exit until they get their satisfaction of seeing the family pay them attention. T-bag a little bit? Potentially. Stun you? Potentially, and then finally leave... just why? [b]Gas Station bad map design[/b] — there are two exits near the generator—one requires the generator to be turned off + a lockpick, while the other just requires... a lockpick. Who thought of this crap? [b]Cross-play "temporarily" removed[/b] — the idea behind this was to combat cheaters. How do you combat cheaters when you punish an entire community to fend for themselves against your own cheating problem? In my career playing this, I never encountered a single cheater, so I don't see how this helps ANYONE in that regard. [b]Hitchhiker traps on ladders[/b] — there's a bug that if you get in a hitchhiker's trap near a ladder, you're unable to go through gaps, or interact with crawl spaces and wells. Developers confirmed that there may be other side-effects to this. This persists until the game ends.