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The Fall of Lazarus
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The Fall of Lazarus

The Fall of Lazarus

Adventure, Indie
The Fall of Lazarus is first person exploration and puzzle game. A deeply narrative scifi mystery game based on the exploration of an abandoned cargo spaceship about redemption and second chances.
The Fall of Lazarus is first person exploration and puzzle game. A deeply narrative scifi mystery game based on the exploration of an abandoned cargo spaceship about redemption and second chances.
Release Date4 октября 2017 г.
DevelopersNo Wand Studios
PublishersNo Wand Studios
OSWindows
LanguageInterfaceVoiceoverSubtitles
English
Spanish
Italian
German
Russian
View all supported languages (25)
Single-playerSteam AchievementsFull controller supportSteam Trading CardsCaptions availableSteam Cloud

Media

Screenshot №1 from game The Fall of Lazarus
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REQUIREMENTS
Windows
Minimal
  • Requires a 64-bit processor and operating system
  • OS: Windows 7/8.1/10 (64 bits)
  • Processor: i5 4260u 1.4GHz
  • Memory: 4 GB RAM
  • Graphics: NVIDIA GeForce GTX 560 1GB/AMD Radeon HD 6870 1GB or better
  • DirectX: Version 10
  • Storage: 5 GB available space
Recommended
  • Requires a 64-bit processor and operating system
  • OS: Windows 7/8.1/10 (64 bits)
  • Processor: i5 6600 3.3GHz
  • Memory: 8 GB RAM
  • Graphics: NVIDIA GeForce GTX 970 4GB/AMD Radeon R9 290 4GB or better
  • DirectX: Version 10
  • Storage: 5 GB available space

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Description

You are a crew member of the USSC Lazarus waking up from cryo sleep without memories and even without name in an apparently abandoned drifting cargo spaceship. But you’re not alone, there is also Hybris, the Artificial intelligence who commands the ship. Who are you? What are you doing there? What is the Black Cube?

The Truth Is Darker Than Space.
WELCOME TO THE USSC LAZARUS

The game takes place aboard the USSC Lazarus (Unified Space Ship Companies), a ship that belongs to KR Corporation (Kross-Rübel), a company dedicated to the interstellar transport of goods and with close ties to the mining industry. The player takes on the role of the protagonist, a veteran of the Venusian wars looking to carve out a new future for herself. She has enlisted to participate in an nine-year mission to work on a mining colony. When she wakes up from hypersleep she finds herself alone on the ship and with no memories.

The player must then explore, investigate and find a way to get off the ship before the situation gets worse. Along the way, the protagonist will experience a series of traumatic events related to his personal life: visions, dreamlike recollections, strange noises and apparitions that mess with his head and make her question what is real and what is not.

We have a script with a main plot and a linear emotive journey waiting for you, but this is just the beginning. If you go deep and investigate you'll see there ir more beneath the surface. Once you've played the first scenes of the game you'll be able of wandering the full ship, searching and exploring every single detail.

The mystery of what is happening is the basis of the Lazarus gameplay, although the player is the one who gathers all the clues and details scattered throughout the ship to reach the conclusion.
FEATURES

·

INMERSIVE STORYTELLING FULL OF MYSTERIES

to unveil in a science fiction set up with a multi-level funcional script.

·

UNCOMPRESSED NARRATIVE

where there is more than meets the eye and every detail is there for a reason.

· A bunch of

DIVERSE PUZZLES

to solve. Logical and mechanical puzzles and social hacking.

· Powered by

UNREAL ENGINE 4
Screenshot №1 from game The Fall of LazarusScreenshot №2 from game The Fall of LazarusScreenshot №3 from game The Fall of Lazarus

Reviews about the game

The Fall of Lazarus10.03.2018

Hate to say it but this game was rather disappointing. I like story games but this has several flaws: 1) Poorly written text. The text in the game seems to be badly translated (from Spanish, presumably?) and that really takes me out of the game. I'm on a spaceship to another planet and there's spelling mistakes, nonsensical words, wrong verbs etc on the posters? (e.g. the power levels shown when you come out of cryo are "Inestable" - what is that, exactly? Unstable? Inestimable? Stable? What?). All of the text really needs to be spellchecked by a native english speaker! 2) The puzzles were frustrating and unnecessary. I've noticed that devs seem to think that putting puzzles in a story game is necessary to "give the player something to do" - but it really isn't. Let the player just walk around and piece together the plot (Everybody's Gone to the Rapture, Dear Esther, and Tacoma really got that part right - Fall of Lazarus didn't unfortunately). And especially don't put puzzles that are just obstacles for their own sake! The keypad puzzle was weird (it's not 'muscle memory', it's figuring out a graph above the pad when you press the letters), the memory puzzle in the medbay didn't really serve a purpose (and the interface really sucked for that), and the constellation puzzle is just a complete immersion killer. Speaking of which... 3) the constellation puzzle in the 'meadow' was the game-killer for me. For starters when I used the spyglass to zoom in to the constellation, i couldn't get back out of that! I tried every key but nothing worked, I was stuck in that line drawing interface till I finished it - in the end i had to log out of the game. But when I reset the game I found I could just access the next chapter and somehow that worked and I woke up in the cargo bay? Did I miss something between the end of the puzzle and waking up? Maybe, maybe not, I don't know. Terrible design all around, and after that point I was just done with the game. 4) The AI character is utterly useless. All it does is flit around on the ceiling track and claim that you're OK when clearly you're not (given all the hallucinations), and basically says that you have to deal with your own problems. If you just woke up on the ship on your own then the least it could do is explain what's going on and help you out, otherwise there's no point in it being there at all! 5) The Interface really needs work, especially when looking through things on the Mnem/Zyne computer. I didn't find it very intuitive at all. So yeah, I was very disappointed in this. The story wasn't engaging, there wasn't any gradual reveal of information to keep me intrigued or interested, and the puzzles were frustrating and completely unnecessary. As a result, I can't recommend it :(.

Bizarre Newt
Bizarre Newt
I don't recommend
The Fall of Lazarus23.12.2017

Purchased this game as a sci-fi exploration/puzzle. Found a psycho drama. Narrative, yes. Mindflow narrative with thick layer of psychiatry. I'd classify it as "deeply narrative dark story with a sci-fi exploration teaser part". If you like something like "old abandoned house with specters and smell of old murder", and can handle a house disguised as a spaceship - then maybe this is your game. Mine - definitely not.

Yappiest Tarsier
Yappiest Tarsier
I don't recommend
The Fall of Lazarus20.01.2018

Not the best and most engaging game I have played, but picked it up at sale and found it interesting enough to play. Some puzzles are ok and some makes no sense. You happen to solve it by chance without knowing why. In the end I played it mostly to get to see the ending. Did that happen? No. Since the user interface is not very user-friendly you might easily start a new game instead of continuing the one you played. I was aware of that, but thought at least you would get some warning that your savegame will be lost if you press wrong. Apparently not. One little slip, and will never see the ending. Can't be bothered to start all over. Not a big loss I guess.

Solar Fowl
Solar Fowl
I don't recommend
The Fall of Lazarus27.03.2018

I had an ok time with this game. Recommended but kind of 'meh.' The Fall of Lazarus is more a trip through the protagonist's psychological state than a work of science fiction. It takes place on a space ship, but other than the setting there's not much sci-fi about the story. I found the protagonist somewhat unlikeable, but given her psychological state perhaps that's intended. The game itself it partly story heavy walking simulator and part puzzles. The space ship environment was a bit interesting and very basic. The puzzles lacked much instruction at all. For the most part they weren't too difficult to figure out once you understood how they worked (which was not trivial in some cases). However, I think where were some missteps in the puzzles. A guide for the constellation puzzle was included but I couldn't find a way to refer to it once I started the puzzle so it wasn't helpful at all. The star map puzzle desperately needed to inform the player that you can rotate the pieces. The last major puzzle utterly stumped me and I had to visit the Steam forum for the game to figure out what to do. The game performed well enough for me (i7-3770, Nvidia GTX 1060, 16 GB RAM, most settings on Uber but a few on High, acceptable FPS). I didn't have any crash issues. The game does provide key binding, but that was broken for me. My key bindings didn't work for movement, but did work when I manipulated the tablet device you use throughout the game. Since you use the WASD keys for both, being able to rebind WASD to a Dvorak layout (,aoe) meant I had to swap keyboard layouts (in Windows) every time I used the tablet device. Seemed broken to me so I gave up on the key binding and just swapped the keyboard layout in Windows when playing the game. Fortunately the game only uses a few keys so this wasn't a big deal. Saves use a checkpoint system without any notification that the game has made a save. Every time I came back to the game I had to redo parts I had done before. Not ideal but I didn't have to replay much. Grammar wasn't that great, but it didn't bother me either (perhaps translation issues?). The voice acting was pretty good for this type of game. The writing (specifically the dialog) however left a lot to be desired. The writers tried to be witty and insert some humor. I think the story would have worked much better without the attempts at humor. A sarcastic AI (think GloDOS) is actually difficult to pull off and the attempts here were awfully awkward and generally failed. The game took me about 5.5 hrs, which includes the 'First Passenger' tutorial/prelude to the main story. I actually liked the 'First Passenger' story; much more of a horror bent to it. TL;DR - if you are into story rich games and don't mind the inevitable quality issues with indie/small team/small budget games this game is enjoyable enough. Just don't come in with AAA expectations.

Bitter Hookworm
Bitter Hookworm
I recommend
The Fall of Lazarus23.02.2019

[quote][url=https://store.steampowered.com/curator/9686972/]Follow "[b]First Person Exploration and Puzzle Games[/b]" for more games like this![/url][/quote] This game has some neat ideas, but unfortunately the whole experience comes off as a mess: * The map design is terrible. The rooms themselves are fine, but the way they're connected is a confusing mess. You spend most of the game wandering around the ship trying to find where you need to go next. There are multiple long, empty, pointless hallways that all look identical. There are only 6 floors, but there's 3 elevators, each of which connects to random other floors. To get from floor 1 to floor 0 requires going through all three elevators. There's a serious lack of signs. * The save points are terrible. I lost 10-15 minutes of gameplay multiple times, after quitting following what I assumed would be a save point. * Most of the puzzles are poorly designed and just feel like a chore. The worst is the constellation puzzle, where you need to connect stars to draw figures that were seen on a piece of paper. Unfortunately, after you pick up the paper it disappears, so if you didn't memorize all 6 figures you need to restart the game, take a screenshot of the paper, and open it on a second monitor. There are multiple other puzzles (the cave system, the hyperdrive) where it's completely unclear what to do, so unless you can read the developer's mind, you need to just keep trying things until you figure out what they wanted. The star chart puzzle was unreasonably difficult for a walking simulator, which I enjoyed, but I imagine many won't. * The writing is mediocre. The AI's voice lines are especially bad. I found multiple grammar/spelling mistakes, though it wasn't nearly as bad as some other reviewers make it sound. * The storyline is one of those where the writers intentionally left out lots of details to make it "open to interpretation". Unfortunately that also left the story full of gaps and ambiguities. They later explained their intended story during an interview - there's basically no way you could have figured it out from what's in the game. Overall, the game was interesting, but also confusing and frustrating. There are much better walking simulators out there, so I would only recommend playing this if you've already played all [url=https://store.steampowered.com/curator/9686972-First-Person-Exploration-and-Puzzle-Game/list/458]the good ones[/url].

Distinguished Alpaca
Distinguished Alpaca
I don't recommend
The Fall of Lazarus24.06.2018

The Fall of Lazarus. *Sigh*. I was expecting this to be a “adventure / space / exploration / mystery” game (as advertised by the tags) but what I got was a psychological mind f**k / space ship / small environment / uninteresting, convoluted story game. To say I'm disappointed is an understatement. Pros: Graphics are decent Puzzles to solve Well optimized Cons: The story is confusing and uninteresting The “flashback” points in the story are pointless Some of the puzzles are nonsensical Your character is much too whinny Very short game I did enjoy some of the puzzles and exploring the ship so it wasn't a total loss. However, the ship is a bit small and some of the puzzles are needlessly complicated. For example, at one point, you have to restart the engines. There are sticky notes all over the command console. Don't you think the company that built the ship would have clearly labeled the buttons and switches? I guess not, not in this game. So you have to fumble through it, taking time and adding to the frustration. Which brings me to my next point. Why is this game timed? If you let time run out, it still lets you finish, so what's the point? During the game, you'll be walking down a corridor, one you've walked down before, then a door opens and suddenly, your in a flashback sequence. I guess your character is a psycho as well as whinny. At this time, you get another part of your characters past. At the end of the game, you'll have to mentally piece together everything to get the full story if you want to understand what this game was all about. I don't care for that type of story telling because I tend to forget some of the details while traveling from one part of the ship to another, solving puzzles, and if the story is boring, it adds to the uncertainty as to what the story is about. At the end of the game, I still wasn't clear as to what was going on and I still had questions. For example, what was up with the cube? Was is part your characters guilt manifesting itself in the form of a cube? I'm a very logical person and all of this psycho babble crap in this game... I didn't like it at all. At the time of this review, The Fall of Lazarus was selling for $14.99. Not worth it by a long shot. It's short and doesn't deliver what it advertises.

Mass Badger
Mass Badger
I don't recommend
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