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The Bard's Tale IV: Barrows Deep
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The Bard's Tale IV: Barrows Deep

The Bard's Tale IV: Barrows Deep

RPG
2 players online
3 bought game
The Bard's Tale IV: Barrows Deep is the triumphant return of one of the most iconic RPG series of all-time. Delve into a tactically rich combat system that rewards creativity, solve puzzles to gain treasure and advantages, and discover a beautifully crafted world.
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The Bard's Tale IV: Barrows Deep is the triumphant return of one of the most iconic RPG series of all-time. Delve into a tactically rich combat system that rewards creativity, solve puzzles to gain treasure and advantages, and discover a beautifully crafted world.
There are no favorable offers for the selected currency at the moment. Try choosing another currency!
Release Date18 сентября 2018 г.
DevelopersinXile Entertainment
PublishersinXile Entertainment
OSWindows
LanguageInterfaceVoiceoverSubtitles
English
Spanish
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Single-playerSteam AchievementsSteam Trading CardsSteam Cloud

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REQUIREMENTS
Windows
Minimal
  • Requires a 64-bit processor and operating system
  • OS: Windows 7/8/8.1/10 (64 bit)
  • Processor: Intel Core i5-2500K (4 * 3300) or equivalent
  • Memory: 8 GB RAM
  • Graphics: NVIDIA GeForce GTX 760 (2048 MB) or Radeon HD 7970 (3072 MB)
  • Storage: 55 GB available space
Recommended
  • Requires a 64-bit processor and operating system
  • OS: Windows 7/8/8.1/10 (64 bit)
  • Processor: Intel i5-4590 equivalent or greater
  • Memory: 8 GB RAM
  • Graphics: NVIDIA GTX 970/AMD 290 equivalent or greater
  • Storage: 55 GB available space

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Description

Special Editions

About the Game

Hidden in the shadows, an evil has waited patiently. Until now. Who will face the darkness if not you? A heroic adventure featuring 40+ hours of gameplay, 350 speaking parts, a Legacy Mode for returning fans, and over 100 pieces of incredible music!

Customize How You Play

Define the way you play, using sliders on numerous options such as saving (including “save anywhere”), the mini-map, waypoint markers and many more. Whether you seek a hardcore challenge, a lighter experience, or something in-between, the choice is yours.

Create the Hero You Want To Be

Play as Bard, Fighter, Practitioner, and Rogue, each featuring 60-70 skills and collectively unlocking 21 unique classes. Build an array of characters to make every playthrough a unique experience.

Craft your Party, Your Way

Start your party with a single character, recruiting or creating new heroes to bolster your ranks. Build a party that suits your play style!

An Adventure Around Every Corner

Explore towns full of quest givers, fight your way through dark and deadly dungeons, and navigate beautiful rolling hills, dense forests, and icy wastes.

Outsmart Evil

Battle your enemies in dynamic, intuitive turn-based tactical combat,that rewards clever thinking. Use superior strategies, thoughtful positioning, and deadly combos to bring down your foes!

Unlock the Secrets of the Past

Unravel challenging mysteries. If your enemies don’t get you, the devious riddles and dangerous traps just might.

The Blade’s Tale

The sense of discovery and mystery doesn’t stop with the environment. Gain ancient Elven weapons containing secrets which you’ll need to uncover by carefully examining them.

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Reviews about the game

The Bard's Tale IV: Barrows Deep21.12.2018

This is actually a really cool game. The ambience, music, setting, etc. is beautiful. There are some performance issues but nothing that can't be dealt with. In 20 or so hours of play I encountered one incident of having to reload a save due to a bug and 1 fatal error (resulting in again, reloading a save.). Not great, not unplayably bad. The main reason I can't recommend this game is, despite its unique combat system and beauty and depth and storyline and and the rest of it, and the glorious feeling of nostalgia, after a while, it feels like you're playing Frustrating Puzzle Simulator. Now don't get me wrong. I like puzzles. And some of the puzzles in this are quite clever, and good. Unfortunately, it seems that they decided to just use the same ones over and over and over and OVER Ragequit #1: There's a puzzle involving a flying wisp and turning totems. You are introduced to this puzzle gradually and it becomes increasingly complex. It was very satisfying working through the various iterations of this puzzle. The first time. Even the second. But two zones later, you're still seeing these wisp totems. Same thing with the door-gear-cogs. Cool idea, ridiculously over-used, throughout the game. Did I mention spinning runes? Pushing blocks onto things? Yes, over-used, throughout the game. The problem is that most of the puzzles aren't very intuitive. There's no clear objective of what you're trying to achieve. Do I want to match all these symbols? Do them in a sequence? Oh wait, reverse the sequence for seemingly no reason whatsoever but just because we can? Or also fun, game says "read this book" and that book doesn't say anything, it actually meant to read this other book.... Like I said, don't get me wrong. A few good puzzles to solve as you go, is great. But this game shoves puzzles down your throat at every turn. Consider entering a tower and fighting your way through it. Commence rotating energy thingies to open doors. Fine. Some cant be rotated, ok fine. Rotate thingies on floor, open doors. OH LOOK thingies are on wall now. Ok no problem, rotate thingies on wall and floor. Next room. Same crap again. Now they're on the ceiling. Seriously? Enough already, i want to go fight the things and kill them and get the loots and proceed with the quest. EVERY SINGLE ROOM YOU STEP IN, THROUGHOUT THE GAME, in EVERY SCENE, HAS crap for you to push, pull, rotate, match, etc. Lets play match the constellation. Lets play push the blocks onto things. It just got old. A lot of the stuff in this was great from an exploratory sense, I loved the exploration abilities, the combat was unique, and the skill system - all of that was great. But I spend about 75% of my time rotating blocks and putting buttons, and I finally got fed up with it. Its a shame, I'd really like to see the rest of the game, but enough is enough.

Yappiest Unicorn
Yappiest Unicorn
I don't recommend
The Bard's Tale IV: Barrows Deep23.09.2018

I am 21 hours in.And I must say I absolutely love this games.Yes the game had its issues on release day.(Crashing,Framerate Drops Etc...)However I was able to over look all of those thing and enjoy the game.The game is fully voice acted for one.It tells a wonderful fanastical story.Its paced very well.It boost it self with an aray of very Colorful and animated characters.Each with there own hidden agendas and circumstances.I will write another review in about a week.But this game isn't one to miss.It is a hidden jewel that must not be forgotten.

Rural Dingo
Rural Dingo
I recommend
The Bard's Tale IV: Barrows Deep19.09.2018

I rarely post reviews but for whatever reason I find myself compelled to put one here. I only have a mere 4.2 hours played as I write this, but I have played enough games to know that it is a bit rare that a game will drastically change your mind after initial impressions, although It does happen especially if a game degrades in later phases or has a terrible ending. Lord help us if that is the case with Barrows Deep. I played the original Bards Tale, but not to completion nor I am I by any stretch a die hard fan of the original or am I writing this from the view point of wanting to re-capture nostalgia. I do however greatly long for a modern day Wizardy 8 style which at first I hope maybe this could be but I already knew going in that it probably was not going to be. I will first summarize my gut feel for this game in my limited experience thus far. It is one of those games where whomever decided to go through a list of features and check them off. But really never had a complete vision of what the fans really wanted or how to make said features compelling or fun but merely make sure they are there. Let's go through the check boxes shall we? 1. First person freedom of movement exploration. Check. 2. fully voiced over dialogue. Check ( I think? ). 3. Puzzles. Check. 4. Save points. check. 5. Skill system and character stat customization. Check. (barely). 6. Bards, songs, singing , beer. Check. 7. Humor, wit...bardy stuff. Check. 8. Crafing. Check. 9. Turn based party combat. I guess trying to make this Blobber ish. Ehhhh.... I will say check for now. 10. Interactive locks. Check. So, you could be thinking....great a blobber old school game with new age graphics, movement, voiceover...and Bards! It is what I have been waiting for...well....kinda. The problem here while it technically checks off these things on the list, there are either problems with everything on this list or it does so in a bit of a "meh" fashion. I feel like there are things thrown in as well that just do not have a point. I will give you one small example I found quickly. For the first few levels, you only have access to like the first "tier" of skills. It doesn't really explain why it just is. Later on you get a little quest that says return to your guild and visit the review board. So you travel all the way back to the "review board". It is 3 hooded dudes sitting at a desk and they then say something to the effect, "Congrats you have been reviewed. You can access new stuff." Really....like this is what im talking about bland. No witty cut scene, no funny dialogue just travel all the way back to see a generic message? But this is Bards Tale.....? Here is one more example of things thrown in to say they did it without much entertainment or value: Fight initiation. You see enemies, if you click on them fast you "charge" and get the first turn in combat. This is pretty important however after messing up one time, it's basically a non issue to attack first EVERY time. How many lines of code went into this feature that is kind of rendered meaningless? As for the graphics, here is the thing. You decided to make this first person free movement experience. That was a choice early on in concept. Once you do that, you kind of open yourself up to scrutiny of said quality. I would actually vastly prefer say....Legend of Grimlock Style which is less freedom but very nicely executed. This looks like maybe Witcher 1 level quality...no...worse. More like....It honestly reminded me of Thief: Deadly Shadows. Dunno why but it does, but without the cheesy charm. NPC faces are hilariously recycled and butt ugly. I mean ugly. Like humans all look like a fat overweight pedifile clergy member. Dwarves looks like fat toads. There's just no real association with your characters on a fun level. Looking back to wizardy 8 you had some real rudimentary choices for their voice, and graphic. They were hilariously silly but fun. This is just plain jane with no charm. I have run into 2 crashes to desktop. Once was just some random fatal error. Another time I tried to engage combat with someone behind a barrier and it went into some infinite loop. Funny but not. I can excuse this, not game breaking but..just another notch against. Combat..hurm. Well, basically I look at it like this. This game is a CCG in disguise. It reminds me mostly of that new morrowind CCG. You attack things in lanes. A certain attack will ALWAYS hit and will ALWAYS do said damage. No RNG. you play all your cards, then the enemy plays his. Although they present this as characters and skills. Is this a bad thing? No...it may be the best part of the game but its not my favorite combat system by far. It's mainly a simple game of manipulating lanes, widdling down opponent numbers and getting the first strike. It's one part of the game that perhaps gets better as you go. Save Points. I have seen people ranting about this, I have no problem with it. You can choose to CONSUME a save point for XP bonus which is always too tempting. If you die, you going to have to replay some degree of game, and I will say while not infuriated...I didn't exactly enjoy doing the exact same thing AGAIN. Sigh.... I did still manage to kind of enjoy the 4 hours spent, but when I woke up this morning I didn't have a desire to fire up the game again. There are some good things in the game don't get me wrong but I didn't find one thing I found great. And I did find things that were plain bad. Theres another game that left me feeling a bit similar and that was Might and Magic X. Despite how negative this all sounds..I almost like this game. Almost. But, its going to have to be a no for me. I will just continue to long for someone to remake Wizardy 8 or any old school blobber the right way. But I will not fall for another Bards Tale title. Unless a future bard can sing of this games failures.

Secure Partridge
Secure Partridge
I don't recommend
The Bard's Tale IV: Barrows Deep12.10.2018

I love this game, its got a fair load of bugs and technical issues (which are mostly getting resolved by the day) and character models and textures may be ugly as sin but that doesnt detract from the rest, even though i'm playing it on low settings. This game has something not a lot of other rpgs i played have, and that is a heart and soul, you can tell the devs really poured it all on to the making of this and it shows in the level design, the puzzles, the music, atmosphere and overall feel of the game. I felt like i should drop a positive review because this game absolutely does not deserve its current mixed reviews, thanks inXile for the adventure.

Outstanding Chimpanzee
Outstanding Chimpanzee
I recommend
The Bard's Tale IV: Barrows Deep12.01.2019

Overall, I'd only recommend this game to people who already enjoy this style of game; like myself. Otherwise, I wouldn't suggest it to anyone. Pros: Great music Great settings Combat is exploitable in the late game Puzzles are fun Fully customizable skill trees, you get to choose how each character plays, and can reset any character at a low cost. Elven weapons are a nice touch. Secrets everywhere in the map. I like the goofy puzzle wheel of items Cons: Combat is exploitable in the late game. (Two mages on your team mean that if you fight an enemy mage, you have infinite turns as long as the enemy still has mana) Puzzles are the only challenge in the late game, as combat turns into rocket tag (whoever goes first generally wins). Other than the fighter and the mages, you only need 1 of each class to experience all of their skills. Gear doesn't scale with you. It just stays at a certain point, and you're just looking for which one has a +1 over your current gear in the late game. Bugs, good lord are there bugs everywhere. To the point where I've just quit the game for a couple days. Do not initiate combat diagonally, while on the 2nd floor of anything; you will soft lock the game. There's a group of enemies near Sentry tower that keeps respawning, if you kill them again, the game crashes. The game seems to have an issue with initiating combat diagonally, in general. Three late game quests are the exact same thing, just in different zones. "Oh no, you can't kill x, you need y item, then kill z." Which is two quests in it's own, padding the play time.

Genuine Mockingbird
Genuine Mockingbird
I don't recommend
The Bard's Tale IV: Barrows Deep24.09.2018

Such obvious love and care poured into this. The environments and music cavort together to produce a quirky, unique and totally absorbing hideaway to gawk at and listen to. Loadsa secrets, skills, spells, drunk Scots, tartan and potatoes. Beasties abound and combat is a madcat explosion of skills and effects of real variety. I've laughed, run away, hidden, been stumped, stopped to listen (how often does that happen in a game?), passed out, nearly died, actually died, and made a lot of sandwhiches. With cabbage (really devs?) Released a little early, it has a few bugs and missing features. Running like the morning after 8 pints and a deep-fried kebab, it staggers but has a head full of great memories and good times. A wee beauty.

Original Gopher
Original Gopher
I recommend
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