|14 июня 2017 г.
- OS: Ubuntu or equivalent
- Processor: 1.5 Ghz
- Memory: 256 MB RAM
- Graphics: Any
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Do you often think of what is there, beneath the towns and the cities we live in? Sewer systems, bombshelters, scientific objects...
Are you ready to find yourself in a place on the edge of the reality plane you are used to?
That day promised nothing bad. But a usual walk with a girlfriend ended up in runnung for ones lives from bandits, which lead the main characters into strange catacombs, where the usual laws of the universe fail. You will have to pass tough tests and to overcome yourself.
The Agony is a visual novel from the authors of "Sixtieth Kilometer".
The plot movement depends on the player's decisions, each leading to its own consequences.There are four different endings, based on the choices you make in the first part of the game.
The novelet genre gravitates toward pseudo-scifi rather than unexplicable misticism.
Reviews about the game
A 3/10 effort. This is pretty much what not to do with the Ren'Py engine. The underlying concept of this game is sound, but it's the delivery. This is yet another Russian made Ren'Py game that insists on quick time events, which really don't suit the visual novel/adventure genre. Send that dross back to Tomb Raider where it belongs. It's a shame because even with the poor English translation, there's a decent story here, although the monster in the sewer trope has been done to death. On the plus side, it was cheap and it has trading cards.
Well, what to say. The only thing I really found appealing about this game was some of the music. However, the writing and the story, it's just bad. Half of the time you can't make sense of what the characters are trying to say. I think The Agony had a good amount of potential if it wasn't written so awkwardly. The game features strong sexual themes and violence. The choices do matter, leading you down multiple paths. Unfortunately, I couldn't get into it. The writing was just too bad. It translates from russian to english.
This was agony to play. Horrible art style (using the term style very loosely), a twist end that would make M. Night Shyamalan cringe [spoiler] It was all a dream [/spoiler], awkward nudity scenes, horrible stock music, monsters that would make most Deviantart users shake their heads, painful QTE's that added nothing to the rexperience, unlikeable characters. The setting of the story could of been something that made for an interesting horror story but instead this feels like a first draft that the developers child wrote for a school class. It could be very possible that this has multiple endings and story branches but I couldn't care less to play through this game again to find out. Throwing stones into a pond is more of a interactive enjoyable experience.
There's a similarly-titled, yet much better-known horror game that came out recently which has, er...copped a bit of flak of late. As someone who played that game for only an hour or so, before opting to wait for future updates/improvements, I have to say: it still had a darn sight more going for it than [i]this[/i] utter pile of dreck. What is it with Russians and visual novels? Or even Russians with [i]horror games[/i], for that matter? Not one thing is noteworthy about this product: not the visuals, not the sounds, and sure as f*ck not the story or writing. I honestly can't find one kind thing to say about it, and can't even imagine that it would read well in Russian. A dumb story is a dumb story in [i]any[/i] language. Oh, and as a dubious bonus: p*ss-poor "Quick Time Events"...the second of which repeatedly crashed the game into a coding screen. Well done, KishMish Games. Verdict: 2/10 (okay, so [i]some[/i] of the visuals were alright. But only some). (PS If you enjoyed this review, feel free to check out my two Curator pages: http://store.steampowered.com/curator/9284586-ReviewsJustfortheHELLofit/ http://store.steampowered.com/curator/10868048-Truly-Horrible-Horror-Games/?appid=398210 Cheers!)
literally just rng with some porn thrown in to distract you from the horrible gameplay and visuals
The Agony strikes me as a visual novel that had a good amount of potential. It has an interesting back story, some interesting characters and a good amount of choices but overall it doesn’t put it all together. The story doesn’t come to any real conclusion or even a cliffhanger, it just ends. No resolution given to many plot points. Many of the characters were well written but just go away with no explanation. There’s just too many loose ends to overlook. There are a good amount of choices as I mentioned but there are also a bunch that lead to a game ending death so those ones aren’t real choices. The text was pretty well done. You can tell it was written by someone to whom English wasn’t their native language so the sentence structure or wording was strange at times but you could tell what they meant and the spelling was great. I played The Agony on Linux. It opened on the wrong monitor and had to be moved over to my main monitor manually. This is a bug with the engine though not the game. The Agony used the Ren’Py engine. It used up 179MB of disk space. Alt-Tab worked. It never crashed on me once. I finished The Agony in 91 minutes. I paid $1.09 CAD for it and while it could be hard to argue value normally there are plenty of cheap or free visual novels that are better than this one. Overall I can't complain about the price but would recommend many other visual novels before I got to The Agony. My Score: 6/10 My System: AMD Ryzen 5 2600X | 16GB DDR4-3000 CL15 | MSI RX 580 8GB Gaming X | Mesa 19.0.4 | Samsung 850 Evo 250GB | Manjaro 18.0.4 | Mate 1.22.1 | Kernel 5.1.4-1-MANJARO