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Tenrow

Tenrow

Casual, Indie
Tenrow is a logic puzzle game. Includes 50 levels.
buy 2.99$
Offer will be valid for another 17 hours
Tenrow is a logic puzzle game. Includes 50 levels.
buy 2.99$
Offer will be valid for another 17 hours
Release Date8 апреля 2016 г.
DevelopersCleverweek
PublishersCleverweek
OSMac, Linux, Windows
LanguageInterfaceVoiceoverSubtitles
English
Spanish
Italian
German
Russian
View all supported languages (25)
Single-playerSteam AchievementsSteam Trading CardsSteam Cloud

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store.steampowered.com
store.steampowered.com
99.9%positive feedback
Updated 13.04.2024
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2.99$smart price

Media

Screenshot №1 from game Tenrow
Screenshot №2 from game Tenrow
Screenshot №3 from game Tenrow
Screenshot №4 from game Tenrow
Screenshot №5 from game Tenrow
Screenshot №6 from game Tenrow
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REQUIREMENTS
Mac
Linux
Windows
Minimal
  • OS: OSX 10.7 Lion
  • Memory: 128 MB RAM
  • Storage: 500 MB available space
Recommended
  • OS: OSX 10.8 Mountain Lion or later
  • Memory: 256 MB RAM
  • Storage: 500 MB available space

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Description

Tenrow is a grid-based logical puzzle game.

Each level, the player is given a shape created using squares. A number in a square depicts the number of red squares that share a row or a column with it. (including itself)

Taking all these numbers into account, turn the blue squares into red to complete all numbers and win the level.

Includes 50 levels.

Screenshot №1 from game TenrowScreenshot №2 from game TenrowScreenshot №3 from game Tenrow

Reviews about the game

Tenrow30.10.2023

I decided to not continue playing the game after completing around 30 levels. The game fell greatly below my expectations. None of the levels I have completed gave me satisfaction but on the contrary, I left the levels with frustration. The game starts easily enough. You learn the main mechanic, and then a new one is added after around level ten. You play with that [b]new mechanic[/b] for a few more levels, then it [b]magically disappears[/b] and it starts not appearing in the upcoming levels. [b]I expected an introduced mechanic to stay in the game, and not underutilized for a long time.[/b] Except for this, [b]the levels leak a "starting" point[/b] that should be investigated and found. I don't know how the levels in Tenrow were created, but they felt random rather than hand-crafted. [b]I was expecting to see at least an opening move in each level[/b] followed by a nice logical section that requires considering a couple of lines together before making a move. [b]This was not the case[/b] at least for most of the levels until I stopped at around level 30. Finally, I was really disappointed that the numbers on the boxes were updating each time I clicked a box regarding their row or column. This makes the game easier, which is not a problem, but it also favors randomly clicking to solve the "problems" the player encounters in the levels. Letting the player disable this behavior I think would be a nice addition to the game. To sum up, I would enjoy playing the game until the end if I thought that the levels were thought on and well-crafted by hand, but that doesn't seem like the case in my experience, and [b]I can't recommend the game[/b] due to that.

Quick Elk
Quick Elk
I don't recommend
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