Tales from the Void
|20 мая 2016 г.
- OS: OS X 10.8 (Mountain Lion)
- Processor: i5 (2.6GHz dual-core)
- Memory: 8 GB RAM
- Graphics: Intel HD Graphics 5000
- Storage: 2 GB available space
- Sound Card: Onboard sound card (stereo)
- Additional Notes: Playing Tales from the Void on a low-end system might demand playing on lower resolutions to increase FPS (e.g. 1680*1020 or lower).
- OS: OS X 10.11 (El Capitan)
- Processor: i7 (2.3GHz quad-core)
- Memory: 12 GB RAM
- Graphics: Intel Iris Graphics
- Storage: 2 GB available space
- Sound Card: Onboard sound card (stereo)
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Tales from the Void is an atmospheric real time tactics game inspired by early 20th century sci fi adventure stories. Prepare yourself for a novel gameplay experience, with squad-based tactical combat, resource management and an epic story.
Travel back to a time of adventure, heroism and mystery as Edwin Albert Taylor Bragg, the British captain of the HMS E18 - on a secret mission to obliterate the Germans and win the war for the allies. When a secret weapon misfires, you and your crew are warped into space. Struggling for survival, you venture out into the asteroid field to scavenge resources and fight off hostile aliens. Food is scarce, air supply is low and time is running out. Can you escape the void and find a way home?
-Customize and control your marines to explore asteroids and fight the alien enemy.
-Third person-RTS hybrid with low-G physics movement and combat
-Play real-time or pause to plan your movements and make coordinated attacks.
-Complete missions and gather supplies before your run out of air.
-Play a extensive single-player campaign with an ongoing narrative.
-Rogue-inspired structure with semi-random mission selection and permadeath. -try, fail, unlock equipment, retry and improve, until you find a way home.
-Steam Achievements and trading cards.
In June 1916, in the midst of WWI, the English submarine HMS E18 mysteriously disappeared in the Baltic Sea to be found again as wreckage in 2009. What really happened to the crew of HMS E18? Embark on an exciting journey, inspired by a true story.
"R.C. Halahan, commander of HMS E18 had his future told by a local woman prior to this last patrol. She told him he was in grave danger, this affected the superstitious Halahan" -Francis Goodhart, commander of HMS E8 (Wikipedia)
Reviews about the game
This game is amazing. Lovecraftian story and setting. Constant fear of the enemies and environment. Gameplay involves attempting to come to grasp with moving in a low gravity environment while shooting weapons which push one around from recoil. I wish there was a game to compare this to, but its so strange and awesome and fresh. Imagine a mix between Pikmin, The Call of Cthulhu, UFO Aftermath and FTL. The dwindling supplies mechanic adds a bit of tension without being suffocating - this is the first time I've enjoyed it in a game, actually. Typically it is either so easy to acquire supplies in these sort of games that it's an afterthought, or you end up running out and losing because of rng -cough convoy cough cough-. Not so with tales from the void, the dwindling supplies mechanic serves to contextualize and shape your choice of mission next, rather than leaving you to simply hope you aren't going to lose to bad rolls, so to speak. For example, you may be low on food, and so there are three missions available today - one offers food, the other people and the third weapons, however all of their secondary objectives suggest there will be food at those other missions, but how much? Do you risk it? So far I've been able to maintain adequate stock with just wise mission choices. The combat is intense due to the low gravity setting where getting knocked off of the level is more than possible. Or crushed by meteors. Typically these environmental hazards can be evaded and mitigated by boosting out of the way, if you're fast enough. Which isn't hard to be. The weapons are a mix of pistols, shotguns, submachine guns, machine guns and various explosive weapons from grenades to mortars. Friendly fire is dangerous, and certain weapons cannot fire within a minimum range. Positioning marines to cover each other and compensate for this is crucial. You may bring up to 5 marines on a mission, but only one is dropped at the start, with the others being available for call in at any time should you need them. Its not always a good idea to have 5 people, however, as things can get clumsy with that many machine guns and rocket launchers. So far I definitely recommend this. The permanent death is meaningful but not suffocating, the story is definitely original. The graphics have a nice style to them, even if they’re not breathtaking, neither was FTL. So far this is an amazing hidden gem.
Kind of like playing XCom, but with extremely clumsy controls, movement, and combat. Actaully, the rest of the gameplay is awkward too. Real time only, no saving, and for some unknown reason no matter how much you salvage during a mission you can only ever bring 2 things back onboard the ship. I don't think I'll be finishing this.
20,000 Leagues Under the Sea with Slomo Combat vs Aliens in a chill, ethereal setting. I was skeptical this game would be "quality" or any fun to play after seeing its somewhat simplistic design, but I'm glad I took a chance and bought it (during a sale..) after having been interested for awhile and can say it has been some of the most fun I've had with a game in quite some time. If you're looking for a retro sci-fi, surreal adventure and are a fan of 20,000 Leagues Under the Sea / When Mars Attacks! and other somewhat kitschy sci fi worlds you will probably find some enjoyment from this title. After your submarine and crew are warped to outer space during a faulty equipment test, it's up to you to select your crew from Scouts, Engineers, and Gunners, and equip them with a variety of gear, grenades, and weapons, ranging from pistols and shotguns to rocket launchers. The gameplay's more RTS-like controls threw me off pretty bad at first, but you quickly become accustomed to the game's mechanics via a comprehensive, easy to follow tutorial. The effects of the game are very simplistic, with explosions not packing much of a punch, and enemy designs appearing somewhat rudimentary. The lighting and animation of your crew members is pretty well done, however, although the resolution / textures are quite basic, the low-lit environments and somewhat smokey ambiance add to your immersion. The one thing that bugs me the most about this game is that the UI / display of the commands you can give your team take up a LARGE portion of the bottom of the screen and obstruct your view of your divers / spacemen as they float along through the surreal, ambiguous environments. It's not a game-breaking obstruction, but it just hides a lot of your view up close of your team as they navigate the terrain, which is fun to watch as they bound along in low gravity, but harder to see due to this situation. The game lacks controller support of any kind and is strictly mouse+keyboard for better or for worse. The game features full voice-acting during mission intros and a variety of tasks to complete during missions. I could see the repetition of the environments possibly wearing thin a bit into the game, but so far I have enjoyed myself.
Can only give Tales from the Void a big thumbs up. This is a original game with a really good narrative, which creates a unique immersive experience. Cant help getting sucked into the old time british atmosphere, which is spot on. The combination of a 1st worldwar submarine, its crew and strange aliens is very original and all the missions I have been on sofar reflects this in an interesting peculiar way. After getting familiar with the alternative controls, it gets really funny to play and the combination of resource management and action is really well balanced giving a good game experience. It is definately worth your money giving you hours of great entertainment!
Just boring in my my opinion. Controls can be a bit funky and it's just slow. Wouldn't recommend.
Interesting game with great potential.