|27 января 2016 г.
|Back To Basics Gaming
- OS: Windows XP SP2 or newer
- Processor: 2.0 GHz equivalent or faster processor
- Memory: 128 MB RAM
- Graphics: 256 Mb
- Storage: 70 MB available space
- Sound Card: DirectX 9.0 Compatible Sound
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- Vintage/Retro style graphics and music.
- Customizable controls.
- Save your progress.
- 15 hand crafted levels, 3 worlds filled with action.
- Nostalgic, funny and challenging.
Super Mustache was developed by Redro Games and is being published by Back To Basics Gaming.
Reviews about the game
It's games like these I wish Steam had a neutral option. The good: Gameplay is very fluid, all inputs seem to register perfectly, which is great in a platformer. A lot of the level design is very good. Music is good, though repetitive. Spaceship levels help vary things up. The Bad: Life system is pointless at the best of times, incredibly pointless at the worst. While gun powerups are fun, they're reset on death which makes future attempts annoying. Horrid controller support, the menus appear impossible to navigate, as well as the game over screen, which means returning to the keyboard at least 15 times to finish the game. Some environment hazards deal half a heart of damage, some deal a full heart, and some instantly kill you with no real indicator of what does what. Walls you can jump off of have similar issues. Now for nitpicks: Ammo is not reset on death. This led to an annoying section during the final boss, where I died with no bullets. Because bullets are required to break the boxes containing more ammo and health, the fight was nearly impossible without exiting to menu and coming back. Horizontal inputs for the level select menu register as two pushes, so selecting an even numbered level on a 5x5 grid can be very hard, unless you use the mouse. Jumping up into invisible death plains for previous sections of the level is possible. Health pickup sound effect is a blatantly stolen 1-UP effect from Super Mario Bros.
Just beat the last boss and I have mixed feelings. I really enjoyed the graphics and music in it game. Few levels was fun enough to say they were good. Some parts of game mechanics like character movement are really enjoyable. What I found annyoing was level design. I really hated when I just have nothing more to do than just jump into the spikes. I also hated the very last jump in last level where you need to be very precise and double jump correctly. I found myself often jumping to death just because I don't know if I can jump there or not. And the bugs... some of them were fun (backwards dash looks funny), some of them not (stuck on that green moving platform with spikes). I also couldn't get my gamepad working - it worked at the beginning but I couldn't set my x/y axis after I changed settings to default by mistake so I ended up playing this on keyboard. The game also crashed once (between levels 2 and 3 afair). If that would be 4.99€ (or more) game then I would say a big NO to this game. I bought it for 0.59€ and I consider it a fair price for that. So yeah, I'm going to recommend it.
The one good part about this game is that the controls are relatively tight. Hit detection is a joke. The sound effects are either royalty free or literally the Mario 1 UP noise. It's impossible to tell the difference between a wall that can and cannot be wall jumped. (This is only mostly true. SOME walljumpable walls are marked, but not all of them.) The amount of damage enemies do is seemingly unrelated to what they are. Stationary spikes are a heart and a half. Moving smashy spike columns are half a heart. Some enemies will hurt you when you jump on them, but also take damage. It's impossible in many cases to tell when a cliff will lead to more level or will instantly kill you. It has a lives system with coins, but the lives and coins don't carry over between levels. The final boss gives you 100 bullets, but those bullets don't refresh between lives, though the final boss's health -does-. This game takes less than an hour to beat. Pursuant: I have, in fact, beaten the game. The background art is pretty good, but the other tilework is terrible. Enemies can have the same sprite, but vastly different mechanics and different health. You have to manually select the next level after you beat a previous one. The 'beat the game' art is actually worse than the title screen graphic. Of the guns you can get, one of them is an actual upgrade, and one of them shoots three shots (which you will never need) for three times the ammunition, which is acceptably sparse to begin with except for when you get a million ammo in areas with like three enemies. The box physics are horrendous. In one level, I pushed a box down a thin shaft, and it got stuck halfway. Boxes on moving platforms will skitter around like nervous squirrels, and none of the puzzles are interesting enough to merit there even being box-pushing in the first place. There's an enemy that is basically a koopa troopa, but not a single level ever puts you in a situation to use this to your advantage, or against you. It's there just for the sake of being there. TL;DR Quite literally everything in this game that is not 'controlling Super Mustache' is achingly bad.
[b]Yawn. Another [i]Super Mario[/i] clone.[/b] This title is not even all that ambitious - bumping your head on blocks to produce coins? Head stomping? Boring. If you aren't going to add a new mechanic or some twist that shakes up the old formula, I wouldn't advise doing it at all. They do mix in elements from other platformers such as double-jumping and more of a life meter, but it all feels very sterile. The controls and platforming is quite rigid. The music is generic, and the pixel art is real 'meh'. [b]Pros:[/b] +It is cheap, and isn't overwhelmed with bugs (there were a few, though, in the little time I played). [b]Cons:[/b] -Why the shoddy partial controller support? This is a game that should either be fully supported, or not. Don't make me get off the couch to select the level by pushing 'enter'. -Nothing fresh at all here. They bring nothing new to the table. In fact, most of what is here is a direct rip (hence the title, I suppose). -Environment and game overall feels sterile. -I could go on, but the above covers the big things. [b]My gripe obviously isn't about the price - my gripe is that this isn't worth your time to install and play.[/b] Peace,
Super Mustache is a simple but entertaining platform game. this does not invent anything in the genre, but what it does it does well. It is also very cheap. The game delivers what it promises, a bit of platforming fun. The graphics are beautiful and reminiscent of the 8-16 bit era. The music is also very good, but I have already heard these same songs in other games. 8 asterisks Asteriskel Rating * * * * * * * *
Well, For 99 Cents USD (59 cents on sale on launch day) you get a very fun game that you can sit down and play through for some good fun. Great game to let off some steam (Ha, get it? Steam? Why do I try?) or to explore a different genre. I know most people's librarys these days are mostly just FPS games like COD, Battlefield, and CS, so games like this are fun to play inbetween, a little breather from the fast-paced action of AAA games. Pros: Great graphics. Graphics really complimented by the music! Fun to play with good mechanics. Cons: As I played, I could'nt help but think, "Hey, this reminds me of Mario! Hey, So does this! Hey! This reminds me of M... Metroid!(Caught you off guard, didnt I?) In conclusion, this is a great project, and it is worth every penny.