|1 июня 2016 г.
|Nostalgia Hound, PiGravity
|Back To Basics Gaming
- OS: Windows XP/Windows Vista/Windows 7/8/10
- Processor: 1.5Ghz or better
- Memory: 128 MB RAM
- Graphics: DirectX 9.0 Compatible
- Sound Card: DirectX 9.0 Compatible Sound
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- Level up your space pilot. Earn points by destroying enemies and surviving. Spend your points at the shop, upgrade your ship and equip a variety of defence and weapon systems.
- A massive amount of randomly generated enemies, power ups, secret weapons and huge bosses.
- Protect your ship! Exit your ship and attack the aliens while your shields are regenerating.
- An awesome authentic chip sound track.
Star Drifter is a full screen action space shooter. You play with your keyboard. We have developed the game to feel like an old school arcade, hard, very hard, super punishing space shooter. The game is not easy and you will die a lot. Please take caution, if you're in the mood for something that will hold your hand or let you win, you're in the wrong place. Star Drifter is ideal for casual gamers that enjoy a real challenge. Prepare to be destroyed over and over again, lose your score and rage at the computer.
Thank you and good luck!
Dan and Martin.
Reviews about the game
I've been on a real SHMUP kick lately, and when I saw this was available for 50¢ I figured I couldn't go wrong, right? I wish. I'm not even sure where to begin in listing the negatives of this game, let's see... The scanlines on screen make everything super difficult to see, and cannot be turned of; they make the screen overall very dark, since 50% of it is darkened by their presence. This, paired with the overuse of bloom effects makes things on screen appear super super blurry and hazy. The game claims to harken back to the old days of space shooters eating your quarters all day in the arcade, boasting "hard, very hard" difficulty, but fails to capture anything close to the same feeling. Firstly, the camera feels zoomed in way too far because the developers thought it was a good idea to make the ship take up a full 1/7th of the vertical screen space while scrolling vertically--why they made a 16:9 game a vertical scroller in the first place is baffling--and on top of that they made the stages larger than the screen actually shows, so you have to push your ship to the edges to force it to move around even more, which brings me to my next point: Absolutely ridiculous deaths from off-screen objects suddenly running directly into your ship because you're trying to move somewhere that things are actually happening. The "randomly generated" stages often have huge sections of dead space, with not an enemy in sight... except for their bullets flying at you from the sides or bottom of the screen that you cannot shoot toward. Normally, in an arcade shooter, dead space is nice because it gives you some breathing room, but this game has experience points and gold for on-the-fly upgrades so you can't afford to have 10 seconds of doing nothing but dodging nearly impossible to see shots flying at you way too fast from angles you have no idea there are even enemies at. On the subject of the on-the-fly upgrade system, it is so poorly implemented as to be a joke: They force you to maneuver with the arrow keys, while firing your main weapon with X and secondary weapon with Z, and expect you to, in the middle of a stage, press O to pause the game and open the shop. And then when you buy new primary and secondary weapons, you're supposed to switch between them with N & M, and < and >, while firing with Z and X and moving with the arrow keys. None of the controls can be rebound, and there is no controller support. Why did they not use keys nearer to Z and X for these things? Like A/S and D/F? Who knows. Why don't they let you rebind them? Your guess is as good as mine. I am a child of the '80s, I remember going to arcades and playing Galaxian and Galaga, I [i]enjoy[/i] shoot 'em up games and play a wide variety of very difficult ones. This game is bad, and hiding behind "retro graphics and difficulty" to shield it from criticism. It was not even worth the fifty cents I paid for it.
The only redeeming feature this smhup has is to serve as an example of how not to design a vertical shooter. Just one horrible game that isn't worth your time at any price especially considering how many great SHMUPS are out there on steam and elsewhere for cheaper or free like the sublime Hydorah (google and enjoy).
[b]Keep moving, nothing to see here.[/b] While [i]Star Drifter[/i] has some decent pixel art and a low asking price, it doesn't bring anything new to the table, and there are enough small issues to add up to overall badness. [i]Essentially, this is another space-shooter in a sea of space-shooters.[/i] Shovel it on the pile with the rest of them. To to go from 'meh' to bad, add in no controller support, sloppy-joe controls, and overall run-of-the-mill mechanics. [b]Pros:[/b] +Some of the pixel art is pretty decent. Too bad its often muddied up with that visual filter. This can often make it difficult to discern what is in the foreground (and therefore can hurt you), and what is in the background. +The asking price is low. [b]Cons:[/b] -No controller support. This is a big problem for this kind of game. -Lack of options in general; no full screen support, or rebinding of keys, etc. -It suffers from overall lag and poor performance. -Controls are fairly terrible. The ship steers like your grandmother's Buick from the 1950's. There is tons of oversteer and its just not as tight as it needs to be for this genre. -Every mechanic has been done exactly somewhere else; the shop, the energy bar, the primary and secondary guns, etc. -Overall just not fun. [b]I've said it before and I'll say it again - some indie games that are basement homebrew projects can be great fun, but most should really stay in the basement.[/b] This is certainly a great title for a small indie company that wants to show proof that they can finish a project to get funded for something more ambitious, but this alone is no gem. Peace,
No controller support. No possibility to change the key mapping. Unplayable. Do not buy. Not even for 49 cents.
For $1 this shmup is a great deal! I had a quick play through and I'm really impress with the gameplay. Collect enough coins you can upgrade your weapons and ship and there are plenty of customizing available in the shop that can be access anytime during in game play. I also love the retro graphics with scanlines and the overall graphics is just amazing. This game isn't easy and you will die a lot. I like the challenge and the difficulty level is just right for a shmup fan. There's no gamepad support at the moment but Devs are working on it. Lucky for me I have a Steam Controller and able to map KB input. Also edit your S3DClient.cfg file to enable Fullscreen and set resolution.
Played for a while, found it pretty entertaining. Though I came about far too late to enjoy the arcade experience this game is trying to emulate, it's still an enjoyable scrolling shooter. I like the novel idea of being able to continue after your ship is shot down (even though it took a few seconds after it happened for me to even realize it; I should probably do more reading before I play a game).