|9 августа 2016 г.
|Back To Basics Gaming
- OS: Windows XP/Windows Vista/Windows 7/8/10
- Processor: 1.5Ghz or better
- Memory: 128 MB RAM
- Graphics: DirectX 9.0 Compatible
- Sound Card: DirectX 9.0 Compatible Sound
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Spikit is a bullet hell game developed by a single developer, Igor Petrović. With a soundtrack composed by Dario Malešević. In this game, the player will have to dodge a constant barrage of spikes coming from the side of the screen. Not only will the player have to evade the spikes currently on the screen, but they will also need to keep an eye out on the next wave of spikes and position themselves accordingly.
The longer the player manages to stay alive, the higher their end-score will be, with difficulty gradually increasing as time passes. As the game progresses, there will also be the chance of a box appearing. Boxes are the 'currency' of the game - collecting enough of them allows the purchase of new skins and themes, both mostly aesthetical features.
Reviews about the game
It kinda felt like a game I wouild find on a flash games site.
[h1]"Spikes & Shakes hit deep into my stomach"[/h1] Spikit aka spike-it is a simple but addicting dodge game. Not as proclaimed a bullet hell. Because spikes only come from 4 sides but not like in a real bullethell from each possible angle. So dodge your way up and you'll see that suddenly the screen begins to shake. Not the best if you already suffer from food poisoning or you are intoxicated right atm. But still far away from epileptic stroke. There's even a laserpointed missile at score 600 but nvm. Only good is to collect some of the blinking blocks which look like extra lives but they aren't. This is a one life game! So it's just a currency to pay you different colors of the playfield called "skins" or diferent characters which are simple smileys. Game is ok and a little fun for a hour. But no longer. Because of throwup reasons ...
[h1] Overview [/h1] Spikit is described as a bullet hell game where the player must dodge a constant bombardment of spikes and obstacles in an ever-changing 2D landscape. Spikit is a tricky game to classify; while it doesn’t fulfill the traditional bullet hell criteria, it’s not much of a rhythm game either, as the obstacles do not fully interact with the beat of the music. With that being said, Spikit is a fairly primitive form of the genre with only one beat sequence throughout the game and no method(s) of introducing your own [music] to the mix. You start the game with one life and a small box as your environment. The music begins and spikes [hence the name] began shooting out from various sides of your screen. Being struck by any one object will cause your score to reset to “0” and automatically starting you out at the beginning again. During the course of the game, smaller square blocks will randomly appear, which can be collected and used to purchase minor cosmetic changes such as changing your square’s “face” or the color scheme of your of the overall game screen. There’s not much use to them other than personal appeal, though I did find the dark purple color to be easier on the eyes and kept obstacles from bleeding together after longer playing sessions. There is no end game to Spikit, nor does it really create any purpose aside from besting your own personal skill or the global leaderboard for those that are interested. Due to the game’s overall lack of popularity, it’s not entirely difficult to crest the top of the leaderboards with a bit of practice. At the time of this writing, I was within the top 30 players; a feat that sounds more impressive that it really is though. Those looking for a challenge might find it momentarily engrossing, but there’s not enough substance to keep you hooked. [h1] Pros [/h1] [list] [*] Easy to pick up and play in short bursts [*] For achievement hunters, Spikit offers a fairly easy game to complete. [*] It’s cheap(?) [/list] [h1] Cons [/h1] [list] [*] Very little purpose aside from testing your own skills. [*] The music can become annoying over time –especially if you die frequently, forcing it to reset. [*] Shallow customization options. [*] Lackluster substance overall. [/list] Overall, Spikit could have been much more than what it turned out to be. It’s a saturated market that requires innovation in order to stand out, but Spikit doesn’t quite deliver anything new or interesting. While I can’t give a negative review for Spikit, it doesn’t deserve a positive one either; Spikit sits comfortably in the middle of mediocrity.
Honestly speaking this game is quite hard, it requires good reflexes and skills in order for the player to achieve a decent score, but it costs only 0,99 cents and it is fun too. I recommend it.
This is a dirt simple reflex arcade game -- watch the arrows, GTFO, repeat. In short order bigger badder arrows pop up, the screen shakes, and everything goes to hell. It's cheap simple mindless reflex action, it's mildly addicting, and to some people that is FUN. Once you get a bit of rhythm in it, you can go far. You've seen everything it has to show you in the first ten seconds, and that's just fine. There are some serious polish problems -- like the fact that once it goes to hell you can't actually SEE what the next wave will be, or that once in a while you get hit with an undodgable combo, both of which should have been fixed before release -- but despite that, you can get lucky and quick and hit some achievements before you scream bloody murder at the TV, and isn't that all there is to live? If you're splitting hairs over whether it's worth a buck or 50 cents or just 10 cents, just stop, your time is worth more than that. Either you'll like it enough to pay a pittance or you won't. PS: Use Joy2Key if you want gamepad support.
Hard Game. Felt rage when I hear the sound of my demise. Makes my blood pressure rise. Playable with some luck. Dont get tempted to try to grab the popup boxes too much, its always a distraction leading to death. Highscore - 1033 never gonna try again. Buy only if you have a discount coupon.