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SpaceBourne 2
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SpaceBourne 2

SpaceBourne 2

Action, Adventure, Indie, RPG, Simulation, Strategy, Early Access
93 players online
137 bought game
Embark on a journey to greatness. Get ready for adrenaline-fueled battles and a chance to claim your place in the galaxy. Grab the controls of your ship, gear up for the fight, and unleash your ambition to conquer and build a new empire in the vastness of space.
buy 19.99$
Offer will be valid for another 17 hours
Embark on a journey to greatness. Get ready for adrenaline-fueled battles and a chance to claim your place in the galaxy. Grab the controls of your ship, gear up for the fight, and unleash your ambition to conquer and build a new empire in the vastness of space.
buy 19.99$
Offer will be valid for another 17 hours
Release Date17 февраля 2023 г.
DevelopersBurak Dabak
PublishersBurak Dabak
OSWindows
LanguageInterfaceVoiceoverSubtitles
English
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Single-player

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99.9%positive feedback
Updated 17.04.2024
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19.99$smart price

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REQUIREMENTS
Windows
Minimal
  • Requires a 64-bit processor and operating system
  • OS: Windows 7/8/10 64-bit
  • Processor: Intel Core [email protected] or AMD FX [email protected]
  • Memory: 8 GB RAM
  • Graphics: Nvidia GeForce GTX 780 (3 GB) or AMD Radeon R9 290 (4GB)
  • DirectX: Version 11
  • Storage: 22 GB available space
  • Additional Notes: The game is in Early Access; minimum specifications may change during development.
Recommended
  • Requires a 64-bit processor and operating system
  • OS: Windows 7/8/10 64-bit
  • Processor: Intel Core [email protected] or Ryzen 5 [email protected]
  • Memory: 16 GB RAM
  • Graphics: vidia GeForce GTX 1060 (6 GB) or AMD Radeon RX 580 (8GB)
  • DirectX: Version 11
  • Storage: 22 GB available space
  • Additional Notes: SSD recommended. The game is in Early Access; recommended specifications may change during development.

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Description

SpaceBourne 2 is a single-player, open-universe RPG and third-person shooter game with an abundance of features, including role-playing, mining, trading, piracy, crafting, and deep exploration. The story picks up where it left off in SpaceBourne, but now the player's goal is to build a new empire in the galaxy, with the methods of doing so being completely up to the player.

In SpaceBourne 2, players are offered tens of thousands of diverse solar systems to explore. Each system has a unique structure, featuring different planets with varied surfaces and areas to discover. The locations, from the solar systems to the planets, are procedurally generated, ensuring that each system and planet is unique and has numerous points to explore.

SpaceBourne 2 boasts massive planetary surfaces, each with its own structure, climate, and gravity, as well as cities, villages, caves, outposts, and secrets to interact with. With tens of thousands of different planets available, players are given an unparalleled amount of opportunities for exploration throughout the galaxy

Every scenario needs a hero.

In SpaceBourne you have two of them; Your Pilot and your Ship

With the new character customization system and the realistic rendering feature of Unreal Engine, you will create lifelike characters and embark on an adventure with your ships that you have modified according to your own preferences.

In SpaceBourne 2, you have the ability to establish your own faction and wield complete control over it. You get to decide on the faction's internal operations, policies, governing principles, and management structure. By expanding your faction's military, capturing other stations and solar systems, or constructing new stations, you can become the supreme ruler of the galaxy.

SpaceBourne 2 offers a rich diplomacy system, featuring Starlords loyal to each faction, as well as houses connected to Starlords. Each house has unique characteristics, stations, planets, cities, and fleets, allowing for diplomacy not only with factions but also with Starlords and Houses.

Diplomacy can now be done not only with factions but also with Starlords and Houses.

The relations of the Starlords in the galaxy can change all diplomatic dynamics in the game. This forces you to think hard before you act.

"Any galaxy is too big for one person to rule. "

In SpaceBourne 2, you are not alone on your journey. You have companions who can assist you in combat and lead your team. Players can assign team members different roles on board based on their skills.

GUILDS

In the game, there are guilds available, a total of 7. The player can join the guilds they choose and progress within these guilds. Each guild can provide numerous side quests to the player within their respective areas of expertise. As the player completes these quests, they can rise in rank within the guild and gain access to unique benefits offered by the guild members.

SIDE MISSIONS

In SpaceBourne 2, players can expect to encounter side missions scattered throughout the galaxy. These missions not only offer a change of pace from the main storyline, but also provide an opportunity for players to earn extra rewards, learn new information about the game's world and characters, and immerse themselves even further in the game's rich and diverse universe.

LIVING GALAXY

In SpaceBourne 2, you will enter a living galaxy where opportunities for adventure and intrigue are waiting for you at every turn. With a vast array of spaceships at your fingertips, you can engage in communication with other ships, and experience random encounter events that will pull you into new stories and challenges.

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Reviews about the game

SpaceBourne 222.11.2023

This is probably the definitive space game for me and it blows my mind that one guy has programmed and created this game. It has everything I want from a space game and then some. I've played Elite Dangerous, X3/X4, No Man's Sky, and even Starpoint Gemini Warlords. They've each had an aspect I really enjoyed but lacked in other things. Elite had incredible graphics, but everything else moved at a snails pace or felt lacking. No Man's Sky is an awesome and chill exploring game, but that's really all I enjoy in it after a while. X4 and Warlords are great for spreading your empire, but I find X4 lacking key features (like conquering/buying stations) and Warlords being an alright strategy game. Spacebourne 2 though? I feel like it's the complete package. Space *and* ground combat that feels responsive and fun? That's awesome. I love the way the RPG elements are implemented, and for once I enjoy a game where gear is leveled. Its refreshing to have a space game that has different combat that isn't the exact same, which is done through the level and perk system. Ground combat is enjoyable and its great fun blasting people to a pile of limbs with a shotgun. Mining and trading are engaging enough, and the space/ground missions are fun enough. But the game really shines with its faction system, where you can conquer and take hold of the entire galaxy. Raiding stations is a fun game play loop, and conquering systems is nice too. While random Freelancer or Merc (ground) missions scale to your level (which helps keep rewards fresh), the factions don't which avoids the issue of leveling up meaning nothing overall. It would be remiss to not point out the bugs and jank, but it is a solo team in early access. I've had some issues here and there, but they've been fixed rather fast or no worse than a Bethesda game, or really any other AAA game at this point. With it being early access and someone who has shown to have a clear vision of where they want to take the game, it means its only going to grow better. With all this said, I absolutely recommend this game 100%, and I am very excited to see the finished product.

Eventual Gerbil
Eventual Gerbil
I recommend
SpaceBourne 203.12.2023

I would've rated this 5/10 but Steam doesn't allow for neutral ratings. [h1]TL:DR; Get this game on sale unless you want to wholeheartedly support the one developer that's working on this game.[/h1] Tips for new players: [list] [*] Level your Adventurer level as fast as possible, and acquire the exp transfer and bonus contract income perks ASAP. Once you have both perks maxed, income and experience will be less of a concern. [*] Focus on income first and foremost; go mining. Mine asteroids on-foot, because you can AFK while mining at 100% efficiency since it doesn't destroy the vein. [*] Get a mining ship and Misactor equiment ASAP so that you can scan for and find Azortak in "Assorted" asteroids; Azortak is the most valuable ore in this game. [*] Get a Xeghan Warrior as soon as possible. It's the most versatile ship in the game; it's mobile and strong, and you can find them in Xeghan-controlled systems (middle of the galactic atlas map) [*] Level up the Mercenary and Freelancer guilds ASAP. At rank 3 they sell Tier 5 ground weapons and armor, as well as tier 5 ship weapons. [*] Constantly replace your equipment and keep your ship stocked in Repair Kits; they are more effective than Shield Kits in keeping your ship alive. You can regenerate shields, but not hull health. [*] You can level up your ship's tier and level, plus add new equipment slots and customize their color, in Faction Hangars located in Capital Systems. [*] When the 4X aspect of this game is introduced: after conquering your first systems, leave one planet without an outpost/station so that you can build a factory/mining/research facility later on. [*] This is an Early-access game. Save frequently. [/list] The game has quite a few positive features: [list] [*] Combat (both space and ground) is generally satisfying and controls are very responsive. There's also pip management, which is nice. [*] System and Station traversal feels like that of Elite: Dangerous, which I find fun and satisfying. [*] Using stargates is convenient; you only go through three stargates at worst (system->capital->capital->system), and you're automatically warped to the next stargate after a brief scan, eliminating the need to reposition behind the stargate to warp again. [*] No limit to the number of ships you can own. [*] Easy-to-use bug reporting system. [*] State-based saves akin to that of Skyrim; save anytime, anywhere (except, of course, during state-sensitive activities like raiding, warping and fighting) [*] Nice graphics and cool-looking ships. [*] A mothership that can carry two smaller ships, which you can park in combat, allowing it to support you as you wail down on enemy ships. (You need to get pretty far into the main storyline to be able to get one, though.) Enemies are powerless against you, your mothership's turrets, your wingmen and 12 mothership drones. [/list] My general issue with the game is its balance, making it a bit harder to enjoy: [list] [*] There are no difficulty settings. [*] Everything scales with your level, especially the cost of the ships and the enemies. Overlevel and the game becomes a grindfest of you trying to come up with money to afford a marginal upgrade. [*] High-tier enemies (especially enemy ships) are bullet sponges. The best way to deal with them is through overwhelming firepower and numbers. [*] Shield regeneration delay is slow and easily interrupted by enemies. It is almost never efficient to retreat to recover your shields; you're better off tanking hits and restoring hull health with t4 repair kits. [*] It's easy to overlevel your Pilot to the point of difficulty; many story missions focus on space combat. [*] When the 4X aspect of the game is introduced, it starts out as a liability, i.e. you lose more money than you gain until you capture a couple systems and build a few facilities. You're also forced to war against a faction because destroying one of their facilities is an objective in the main storyline. [*] Some game bugs make it difficult to progress and could even set you back; motherships sometimes reset their inventory, and there's currently a bug in the game preventing you from boarding your smaller ships from the mothership's hangar. [/list] Some other minor issues I have with the game: [list] [*] UI doesn't seem to be scaled properly; e.g. HUD objective text is hard to read. [*] Some UI sounds are too loud compared to others (e.g. warp lock-in sfx, especially planet lock-in sfx) [*] Ground movement is floaty. [*] Ship strafing (left-right & up-down movement) is insanely slow, making it difficult to adjust your ship's trajectory, especially when going through a stargate. [*] Space combat indicators are difficult to read; ships that are directly behind you are not indicated, which could leave you wondering why your shields/hull is depleting when you don't see any enemy ships. [*] You can't summon your mothership to any station. You need to go back to the system/station you parked in. [/list] While this game has a lot of potential, I cannot recommend the game at this state (2023-12-03). This review will be updated as time goes on.

Glorious Cobra
Glorious Cobra
I don't recommend
SpaceBourne 210.12.2023

This game is great except for one VERY key issue. Lack of full controller support If this game added full controller support - It would truly be the space game we all want. I am actively waiting (not playing) until full controller support is released.

Rubber Butterfly
Rubber Butterfly
I recommend
SpaceBourne 205.12.2023

This game is epic proportions for the task set out for the dev. Somehow, this is a beautiful mix between the X series, Void Space, Salvation Prophecy, and a touch of Rodina. For an Early Access game this game is quite vast. For those worried about those confusing space games (even though this looks cool) I understand you. Fortunately, this game keeps all the complex of space games within reach. Spacebourne 2's (SB2) [b]gameplay[/b] is pretty solid in its Early Access stage. The [b]control[/b] of the ship feels tight and the movements, though a little block-ey, are pretty well rounded overall. The player has the option of hovering/flying on planets, ability to climb ledges, melee button, and basic cover manometers. The ship has an assortment of [b]controls[/b]. These include stealth, warp, weapon slots, missile slots, and interchangeable modules. The physical customisation may not be there yet, but there is variation in what is available, especially the modules and parts. All of this comes together nicely with the ability to move about the universe freely. The player may exit the ship (almost) at any point and fly around and explore as they please, including exiting the ship. Stargates tie systems together (and flawlessly load system to system) and planets, stations, asteroids and other places of interest can be visited. Space and ground combat feel like a nice balance and certainly keep the player interested. The RPG element comes with upgrades to the character. Big suggestion to get the XP boost one first! Although I'm early in the [b]story and campaign[/b] there have been some notable [b]visuals and graphics[/b]. Some cut-scenes are unreal (think of things blowing up on a large scale) to even the small details of a damaged ship. The cities themselves (although a little bland) have quite a bit of detail included. Skyscrapers, add boards, and other ships are seen flying around and about their business, with the occasional NPC. I'm still amazed how much was included by one dev on this project. The [b]sounds and music[/b] are also solid. There is choice in the music selection (genre) and most menus to adjust sound are present. Voice acting, although not the best, is certainly far from the worst. There are some interesting back and fourths between characters that try to get the player immersed into a small story in a big universe. Overall, I'd say a solid purchase on sale. As all Early Access games * DO YOUR HOMEWORK *, watch the videos, see some reviews, and watch gameplay to see if this suits your style. The whole game itself is a little overwhelming at first, but as the player becomes familiar with the controls and the user interface, this game falls into place nicely. I feel it was made to make space games a little more accessible to the regular crowd. Well done and cheers to hopefully a lot of updates and a very successful game! One small, but major suggestion from me? Please allow an option to make the UI bigger (or at least the current mission in the top left corner). Another would be allowing the player to action slide (similar to Warframe or Vanquish). For sure.... controls - if you can get some sort of command wheel on the controller I think a lot more would be possible (and accessible)! [h1]EARLY ACCESS RATING : 8.2/10[/h1] [table] [tr] [td]Gameplay[/td] [td]B[/td] [/tr] [tr] [td]Story / Campaign[/td] [td]B-[/td] [/tr] [tr] [td]Visuals / User Interface[/td] [td]B[/td] [/tr] [tr] [td]Sounds / Music[/td] [td]B-[/td] [/tr] [tr] [td]Replay-ability[/td] [td]B[/td] [/tr] [tr] [td]Overall [/td] [td]B[/td] [/tr] [/table]

Sure Eagle
Sure Eagle
I recommend
SpaceBourne 226.11.2023

despite the bugs (mostly solved by reload) this aint bad, got potential

Dual Stoat
Dual Stoat
I recommend
SpaceBourne 228.11.2023

Better than starfield. It's made by one person, who is putting their soul into it. This same dev has a good track record as well.

Inherent Skink
Inherent Skink
I recommend
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