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Red Death
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Red Death

Red Death

Action, Indie
Red Death is a vertical shooter, Prologue of the series Project Starship!
buy 0.99$
Offer will be valid for another 17 hours
Red Death is a vertical shooter, Prologue of the series Project Starship!
buy 0.99$
Offer will be valid for another 17 hours
Release Date23 марта 2017 г.
DevelopersPanda Indie Studio, WrathSchneider
PublishersPanda Indie Studio
OSWindows
LanguageInterfaceVoiceoverSubtitles
English
Spanish
Italian
German
Russian
View all supported languages (25)
Single-playerSteam AchievementsFull controller support

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store.steampowered.com
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99.9%positive feedback
Updated 17.04.2024
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0.99$smart price

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REQUIREMENTS
Windows
Minimal
  • OS: windows xp or higher
  • Processor: Intel i3
  • Graphics: 512 mb dedicated
  • Storage: 20 MB available space
Recommended
  • OS: windows xp or higher
  • Processor: intel i5
  • Graphics: 1 Gb dedicated
  • Storage: 100 MB available space

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Description

Red Death is a vertical shooter, Prologue of the series Project Starship!

While dodging thousands of bullets, your duty is to destroy the unknown calamity that is afflicting the earth!

Something weird is going on!

Will you save humanity from extinction?

Screenshot №1 from game Red DeathScreenshot №2 from game Red DeathScreenshot №3 from game Red Death

Reviews about the game

Red Death11.04.2017

This is a an above average, budget-priced bullet hell game that could be great with just a few tweaks. I've only beaten the first three bosses and played for less than an hour upon writing this review, so my opinion may change over time. First, the balance. The laser is ridiculously over-powered. Or perhaps, rather, the other weapons are under-powered compared to the laser. It takes mere seconds to beat a boss with a double laser, vs. about 50 times longer (literally!) to beat the same boss when you don't have the double-laser combo... and the first time you're hit, you lose both lasers (plus your overdrive damage bonus)! This feels too punishing as it basically turns the game into a challenge to get the two lasers, then see how far you can make it without taking a single hit. It feels too all-or-nothing. I think the balance would be better if your ship only dropped one laser--not both--unpon taking a hit, and if the non-laser weapons either did a bit more damage or the lasers did less. (UPDATE: After giving this some more thought, I don't think increasing non-laser weapon damage is a good idea as it would make the non-boss enemies too easy to destroy. I think a better approach might be to grant each boss roughly half as much health (so that non-laser weapons are more effective) but compensate for this by drastically reducing the damage done by the laser--probably cutting it in half as well. This way, the laser or double laser won't cut through boss stages in mere seconds, yet players that lose the laser(s) will still have a hope in hell of defeating a boss without one. Second, the dialogue. Use of the word "sh#t" in the dialogue, along with the fact that the voice-over seems to say "sh#t" instead of "ship" every single time you gain an extra ship, makes it appear as if the dev is a giggling 8-year-old obsessed with bodily functions. Then there is the use of the f-word in the dialogue. I'm not opposed to cursing in games, books, or movies, but it should serve some function. Here, it neither enhances the characterization (which is practically absent to begin with) nor addss any grit or realism. It just comes across as juvenile and amateurish. It also means that my kids can't play the game until they're older. I hope the dev takes out the cursing because it detracts from an otherwise fine game by making it appear more amateurish than it otherwise might, based on the otherwise fine presentation, polish, and gameplay. Third, the game does not display your score when you die. It takes you back to the title screen after you click through a couple lines of dialogue, and then it displays the high score. It would be nice if the game showed you your score when you die. I would expect this to be an easy fix. While discussing the score, I'd like to commend the dev for keeping the score total low and reasonable rather than in the zillions of points like in some bullet hells. The latter approach just makes it harder to make read the score and, thankfully, that's not a problem here. The gameplay, apart from the aforementioned weapon balance complaint, is tight and fun. The ship's control is very good using an XBox 360 controller. The amount of slow-down when using focus mode feels just about right and makes it much easier to dodge bullets while sacrificing some rate-of-fire. This trade-off also feels just right. Overall, I'm very satisfied with the control. There is a good variety in enemies, mini-bosses, and bosses. The boss stages and bullet patterns are fun and interesting, if not revolutionary. The graphics are simple, yet crisp and appealing, and I never once lost track of my ship in the swarm of enemy bullets, despite the fact that there was a lot of red on the screen at one time. The sound effects are sparse but functional, and the level designs are satisfactory if unambitious. There isn't much story, but this style of game doesn't need one. I'm glad that there isn't more dialogue to click through, actually, because it would only detract from the game's good sense of pacing and momentum by interfering with the action. The amount of dialogue felt just right. The little plot twists, as revealed by the bosses, were a fun and welcome surprise. I commend the dev for choosing a $0.99 price point. I've paid $4.99 for games that are less polished and less fun. Overall, I recommend this game to anyone with an interest in bullet hell games who isn't expecting the next CAVE- or Touhou-style masterpiece. For the price, the game is reasonably fun and appealing, and it offers a good amount of challenge. I'm looking forward to spending more time with it as well as trying more games from this dev.

Sad Cockroach
Sad Cockroach
I recommend
Red Death14.05.2017

While as far as graphics and a few pattern designs goes Red death does a decent job.... it over all feels lackluster, like it's empty. For it's price it may be a good buy though, but not a good game in general.

Cloudy Lemming
Cloudy Lemming
I don't recommend
Red Death26.04.2017

[h1]Red Death[/h1] [h1]Gameplay[/h1] Red Death is a Sci-Fi space shooter, produced by Indie Panda Games, and released by New Reality Games. In this game, you are commanding the ship RED-001, with no mission told, or any aspect of how the games works. There is no tutorial, and the game throws you in with the hope of the player knowing how to quickly understand the controls. In the Guide Menu says that the spaceship can only be hit on the center circle of the spaceship; this can lead into some risky and successful battles, but also the feeling of "injustice" as some bullets go exactly through the player model. Through the gameplay contains Normal Enemies, Special Enemies, Mini-Bosses, and Bosses. The text that exists during the gameplay (Contains not-so-friendly works) are impossible to disappear without pressing Escape or Enter, leaving again the player in a state of looking randomly for the right keys to make the action. After playing some hours, you will get Arcade Mode. There is no Multiplayer/Coop and there is no CheckPoints. [h1]Visuals[/h1] The Game's visuals are a 8-bit space sci-fi theme. Its pixel arts are very simple, and shows mostly one or two colors in every sketch made. In the Menu, there is a "Guide" menu, where shows the controls and its purpose, in the keyboard, and in the controller, and the only options available being: the Fullscreen/Windowed Option (F) and Mute Option. [h1]Sound[/h1] The Game is a "galactic-like" chiptune soundtrack. It doesn't come repetitive along the gameplay, and has obvious references/inspiration from another masterpieces soundtracks like Portal 2, Megaman, etc... When you start a new game, a very intense sound is thrown at the player. [h1]Overall[/h1] If you are searching for a quick, arcade, but action game, then this is for you. This game is perfect for casual gamers, and/or gamers who just want to have fun with an arcade game. Yet, I don't believe this game is "finished", and does need more advertising, more content, in order to give more pleasure and make the player want to play more, and more. [h1]Rating: 55/100 [/h1]

Legitimate Bass
Legitimate Bass
I recommend
Red Death02.01.2018

Sigh...what a disappointment. The trailer looks promising, with a unique color palette aesthetic and interesting enemy sprites. The gameplay seemed to mix old-school arcade shooters with modern bullet hell titles. While Red Death does offer gameplay like that, it's incredibly shallow. Enemy design is limited, bullet patterns are predictable, the framerate drops to a chug every few seconds, the music is dull and listless, and there are only three levels. It took me about 20 minutes to get to the end of this game. And the worst part? The writing, oddly enough, as you'd think the writing in an arcade shooter shouldn't matter. But as the game attempts at presenting a narrative throughout the levels there's nothing you can do to skip the spelling errors, grammatical errors, egregiously unnecessary profanity, and stupid story. Does Lovecraft really need to be shoved into everything? No. For $0.50 I guess I can't complain too much, but if I found this in a real arcade, I'd pop my two quarters in once and never come back to it.

Obvious Junglefowl
Obvious Junglefowl
I don't recommend
Red Death07.04.2019

it's fun, but there's no objectives.

Spectacular Goldfish
Spectacular Goldfish
I recommend
Red Death22.01.2023

A cheap, simple-looking bullet hell SHMUP that will prove difficult for people like me who don't ordinarily play such games. But I want to get good at SHMUPs! They are the most primal digital games of all, and as I do love digital games, I can and will make an effort to get sort of [i]okay[/i] at them! Did you know that every bit of text in this game is written as if it should be yelled in a Cockney accent!? With an exclamation point?! But that's fine by me! Some tips for beginners like myself: 1. Get the laser and keep the laser until the second pattern in the first Nyarlathotep encounter! 2. Get ready to hit that trigger and [i]go slow[/i] as soon as the bullets get thick! 3. Don't look directly at your ship! Keep your eyes sort of to the center of the screen or a little below! I'm sure the main campaign is just fifteen minutes of fluffy Wal-Mart bakery cake for bullet hell veterans, but I felt [i]really[/i] proud of myself for beating it. [b]Just like a big boy![/b] So yeah, I certainly got my 99 cents worth . . .

Elegant Wildebeest
Elegant Wildebeest
I recommend
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