|18 октября 2016 г.
- OS: Mac OS X 10.6+
- Processor: 1 Ghz
- Memory: 1 MB RAM
- Graphics: GeForce GT 610 (1024 MB) or Radeon HD 4650 (1024 MB)
- Storage: 500 MB available space
- Additional Notes: Allow programs downloaded from any source
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is a point 'n click horror-adventure game with elements of action and quest.
You play the role of a guy who happens to be in the wrong place at the wrong time. You are dragged into a dark forest, but on the verge of death, you are mysteriously saved from your killer by a someone or something.
As you venture deeper into the woods you find yourself surrounded by atrocity. You realise that salvation can turn out to be a real nightmare. All the way through fear you seek out the mysteries of the dark forest.
The struggle for life has only just begun!In the game you will see:
- an atmospheric dark forest with creepy shadows and monsters
- an old house full of puzzles and paranormal activities
- the underworld, where you have to run a lot
Reviews about the game
Perhaps a good point and click adventure, but I'll never know. It's obfuscating and frustrating gameplay turned me off immediately. The game tells you nothing whatsoever about the game itself, the story, the character, why you're doing what you're doing, the reasoning for the monsters, not even the start is explained. I liked mystery, but this felt like...laziness. I was expecting a Wadjet Eye Games style of gameplay with tight writing, logic and reasoning but in a horror setting. It fell short of that by a country mile. IF you want a horror point and click adventure check out The Charnel House Trilogy. It's superior in EVERY way (and it's only £0.95 during the sales)
I wish there had been more of some kind of story. It felt less like a game and more like a lot of hapless, frustrated clicking. I got through it with a very funny and helpful guide by someone on Steam.(Hawk Zombie, to give them credit) and honestly that was what made playing this game enjoyable.
Octave is a very short 2D point and click horror adventure. Tied up and dragged out into the woods with a gun to your head, soon to be left for dead, you find yourself suddenly saved by a chilling, yet mysterious, figure. After your sudden rescue, and as you begin venturing deeper and deeper into the thick, dark woods, you can't help but wonder to if you've truly been saved, or if you've just been pushed into a whole new nightmare. Luckily there's a house up ahead, perhaps it holds answers to where you are, and who... or what... is lurking in the shadows. The world of Octave is beautifully crafted; from the backgrounds to the character sprites. It all has a very gloomy overtone to it that houses large quantities of toxic mold and musk. There's only one big puzzle to solve, a gauntlet of enemies to avoid, and a boss fight at the end, but the game itself is so atmospherically immersive that the quality of the content exponentially makes up for the lack of quantity. Coming in at just around an hour in length, this brain-teasing horror point and click is a perfect addition to any rainy day horror game marathon you might be planning. The only frustrating part to it is that the "double click to run" mechanic is a bit clunky. [h1]Rating: [b]4.0/5.0[/b] - Excellent, highly worth playing.[/h1] The Horror Network [url=http://store.steampowered.com/curator/28221963/]Curator[/url] | [url=http://steamcommunity.com/groups/thehorrornetwork]Group[/url] Click for Gore
In my quest to slowly but surely review every, single game that I've played in my Steam Library, I'm hopping into the time machine, setting the controls back 4 years and making a stop off in 2018 to talk a little bit about point n' click sidescroller, Octave. After completing the game it stuck with me all this time for 2 primary reasons; firstly, the presentation for a one man creation was completely top of the line and secondly, I more or less didn't enjoy anything else about it. Roll 'em, Mr. Carpenter! Where Octave is at its absolute best is in the visual, audio and atmosphere department. It's a dark, dreary and ethereal looker that could be considered kindred to games like Detention, Downfall, Neverending Nightmares or even the recent n' awesome Lamentum (mainly the creature design). From your own sprite to the absolutely sinister, slimy looking fiends that chase you through its swamps, forests and caves, Anate Studios deserves nothing less than praise for pulling off such visuals with such a skeleton crew dev team. Environments really work up a feeling of desolation and even if animations aren't totally pristine, the overall design more than gets the job done. Sound is creepy and on point, hitting its full stride on a good pair of noise-cancelling headphones. It is just a crying shame that you'll be weeping so hard over its lack of story and bad gameplay that it'll totally fog your vision from enjoying the best parts of the experience. Well, maybe not but personally, Octave didn't anything for me. The story speaks for itself. You are a man pulled from his world and dropped into a very strange realm where you are hunted by demonic and alien looking creatures. For whatever reason, the design of the protagonist made me feel like there was some tough fought detecting and puzzling going on; he appearing to be a distant relative of Agent Mulder. Don't get your notepads and pencils out yet you hard boilers because 95% of the game's brainteasers are simple to obtuse inventory puzzles that rush over the body like a bottle of Nyquil mixed with a few shots of your favorite toe-curler. You'll pick up random stuff, put it random places, figure out what pixels you need to hunt and the ones that you don't. You'll activate things that need to be activated and go from area to area not really knowing what end goal that you're hoping to achieve. It's so rudimentary and never gets invigorating for a moment. To spice up the broth, pinches of dodge, run and hide are thrown into the stew without much thought. You can die and probably will as I often found that my presses and clicks didn't register or I'd seemingly click on where I need to go and end up not going there or far short of my goal. Making matters in the end game worse there is a final boss battle of sorts where you need to light candles while an awesome looking boss monster tries to snuff them out. Octave's all over the place controls and lack of point n' click precision are in full bloom here and I spent the majority of my time trying to finish that mess in one piece. When the hammer of judgment comes down, the sad fact is that this great looking and sounding game is simply not any fun to play, nor does its story ever engage the player and work up the excitement it is so capable of having. Hey, it's got trading cards though! Sure it's cheap but there are some weeks when I've paid the house bills, had to fix my car and do a bunch of regular Joe b.s. that one $3 to $10 game is all I've got the cash for. And you know what? I do my damndest to make it a good one. Octave is not a good one. If you want my trading cards for it, hit me up and I'll try to give them to you, although Steam has a habit of not okaying my trades at the last minute. I need to study up on that or maybe it just doesn't allow Octave cards to be traded. Once its in you...it stays. Ughtave indeed. P.S. I would play another game from this dev because if they could couple the visuals with excellent gameplay, we've got a serious new point n' click threat on the playing field.
I personally found this game rather enjoyable. A dark and sinister point-and-click romp through an occult swamp. It's a fairly short game which can easily be completed in under an hour. No dialogue, just creepy occult shit. It's similar to the Cat Lady, which is much longer and has a lot more substance.
I was not sure about this game at first, but once I figured it out I really enjoyed it. The house was my favorite part, Did not finish Hive cuz I kinda suck with the mouse I guess,heehee,