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NEBULOUS: Fleet Command
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NEBULOUS: Fleet Command

NEBULOUS: Fleet Command

Simulation, Strategy, Early Access
49 players online
72 bought game
Take command of your hand-tailored fleet of space warships and use realistic radar, electronic warfare, advanced movement controls in 3D space, and precision targeting to outmaneuver and outwit your opponents in a simulation-heavy tactical space game like no other.
buy 19.49$29.99$
Offer will be valid for another 17 hours
Take command of your hand-tailored fleet of space warships and use realistic radar, electronic warfare, advanced movement controls in 3D space, and precision targeting to outmaneuver and outwit your opponents in a simulation-heavy tactical space game like no other.
buy 19.49$29.99$
Offer will be valid for another 17 hours
Release Date11 февраля 2022 г.
DevelopersEridanus Industries
PublishersHooded Horse
OSWindows
LanguageInterfaceVoiceoverSubtitles
English
Spanish
Italian
German
Russian
View all supported languages (25)
Single-playerMulti-playerPvPOnline PvPCo-opOnline Co-opSteam AchievementsSteam Workshop

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store.steampowered.com
99.9%positive feedback
Updated 13.04.2024
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19.49$smart price

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REQUIREMENTS
Windows
Minimal
  • OS: Windows 10
  • Memory: 6 GB RAM
  • Graphics: GTX1050 or Equivalent
  • DirectX: Version 11
  • Network: Broadband Internet connection
  • Storage: 2 GB available space

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Description

WISHLIST MORE HOODED HORSE STRATEGY GAMES

https://store.steampowered.com/app/1280190/Falling_Frontier/

About the Game

Take command of a fleet of space warships tailored to your exact play-style. Favor a small task group of robust, flexible multi-role combatants, a large group of specialized ships, or something in between. Do battle in a heavily simulation-based tactical game featuring everything from kinetics and beam weapons to realistic radar and electronic warfare. Nebulous seamlessly blends the thoughtfulness of pre-mission planning, tension of battle decision-making, pressure of real-time action, and pain of inevitable sacrifice into an intense tactical space game that will keep you reflecting on every decision (and mistake) for hours after each battle.

Skip the economy management: you're here to dominate in battle. Drop into the battlespace with your full fleet and engage the enemy in a tense back and forth where a single mistimed advance, poorly executed withdrawal, or missed shot can turn the tide of battle. Deep, methodical combat based on thrusts, withdrawals, and counter-thrusts keeps the tension ratcheted up without numbing you with a screen constantly full of explosions. With no reinforcements coming, every hit hurts and every loss counts - victory favors thoughtful planning and precise execution.

It's in your hands, Commodore.

Take unparalleled control of every unit right down to their individual mounts. Keep your entire fleet together, dynamically split off task units, or give each ship its own assignment. Large maps with lots of cover and radar occlusion make methodical positioning and sight lines critical. Massing firepower in one place is not always the best solution, as the enemy could come from any direction in the fully 3-dimensional battlespace. Covering your retreat is always in order.

Group your weapons and task them to different targets or focus fire with everything you have. Selecting the appropriate weapon to engage a target is as impactful as deciding which targets to engage at all. Weapons have compounding benefits and drawbacks, all of which can be compensated for and planned against.

Intelligence is key to victory and your situational awareness is never a given. Asteroids and gas clouds can hide ships behind their radar shadows, preventing enemy sensors from detecting their presence, and ensuring enemy illuminators and fire-control radars are unable to mark targets for missile systems.

When out in the open, electronic countermeasures take the lead as they attempt to jam, scramble, or otherwise mitigate enemy sensors on board their ships and missile systems alike. Multiple ships moving in close proximity produce a larger signal, making them more easily spotted by enemy sensors, and ships can opt to run cool, turning a variety of systems inactive in order to more easily hide from detection at the cost of some functionality.

Occlusion, passive signal detection, balancing radar signature size, and the ability to deceive the enemy makes the fight for intel a critical part of every battle.

Fleet design allows you to choose between multiple classes, configuring everything from their munitions storage, power supply unit, and electronic warfare capabilities to their damage control systems, point-defense capabilities, and armaments - right down to the types of missiles each bay carries.

A point cost system keeps fleets balanced as you design battleships, cruisers, frigates, corvettes and more, arriving at the battlespace with little idea as to what your opponent might be fielding. Scouting enemy fleet composition and adapting to their designs will be essential to securing victory, and at times you may spend half the battle (or more) trying to accurately determine your adversary's capabilities so that you can strike with precision and force. Express your tactical identity through the design of your fleet, and each individual ship within.

Each system and subsystem aboard your ships perform specific tasks and are tracked and simulated individually. Their position on your ship can determine optimal facing when unleashing a salvo, or the risk factor when enemy systems open fire. Vital systems should be protected with the help of point-defense systems and defensive maneuvering that presents auxiliary systems towards incoming fire while keeping essential systems hidden behind the armor plating and hull.

Damage is modeled for individual components, determining which ship systems remain active under enemy fire, and damage control teams work rapidly to repair what they can as they move from compartment to compartment. Retreating from active combat to repair damaged components before re-engaging is not only a viable strategy, but at times, an essential maneuver, and in a worst case scenario, a ship with a breach in its reactor can be quite a potent weapon in its own way.

Nebulous has extensive modding support, with hundreds of player-made mods available on Steam Workshop including new maps, ships, weapons, and more.

Screenshot №1 from game NEBULOUS: Fleet CommandScreenshot №2 from game NEBULOUS: Fleet CommandScreenshot №3 from game NEBULOUS: Fleet Command

Reviews about the game

NEBULOUS: Fleet Command22.11.2023

Surprisingly easy to get the basics, surprisingly hard to get any good at them.

Zany Baboon
Zany Baboon
I recommend
NEBULOUS: Fleet Command25.11.2023

If you always thought James Holden was wrong and you could do it better, this is the game for you. If you have little patience it is not. But get it anyway cuz its cheap and awesome.

Poor Pike
Poor Pike
I recommend
NEBULOUS: Fleet Command25.11.2023

Interesting idea, nice concept. I am early into the game, but I can tell you that - The girl speaking in tutorial speaks at turbo speed and it is not very comprehensible that way given the complexity of presented systems. Please slow her down a bit :) - The 3d battlefield usually has many asteroids. It is a huge pain to navigate in 3d - the typical pain of all 3d space simulations. The navigation orders are intuitive but its still hard to get yourself oriented well and to plot the course you intended in the heat of the battle - most of the times just impossible. SImplified orders like "capture flag A - use fastest way" would help tremendously. Dont want to judge this deep simulation yet. There is tons of mods and the idea is great.

Greasy Marten
Greasy Marten
I recommend
NEBULOUS: Fleet Command25.11.2023

This game make you feel like a real combat group commander. After a view seconds ingame the graphics steps into background and "the game-mechanic" kicks in. When missile swarms surpass the PDC, a destroyer appears out of "the dark" (yes this game simulates all kind of sensor shadows...) and start crippeling your fleet, panic arrises and you start to try to cut your losses ... this are the kind of situation when the game starts to shine. This can only be topped, when your torpedo salvo follows the preprogrammed path, shows up in the exact same minutes as their PDC is occupied with a fake attack and the enemy gets wasted in no time. This game is hard, the learning curve is steep and the graphic is at max "usefull" but this game transports the immersion of "realistic" space-combat like no other. The only downside of the game: it lacks the "The Expanse" license ;) (but there are mods to solve this issue)

Ancient Wombat
Ancient Wombat
I recommend
NEBULOUS: Fleet Command04.12.2023

So let me start off by saying I do recommend this game, but I don't recommend it to people who play the games I play on a regular basis. YMMV of course. Likes: +++ Gameplay is fun and immersive, super unique in the space genre ++ Art direction is simple and clean, and I love it ++ Ship customization is in-depth + Audio is pretty tight Dislikes: -- Gameplay is sloooow - not a bad thing for some, but I cannot stay focused/engaged long enough - Difficult to master - I enjoy the learning aspect, and the tutorials were great, but felt like I didn't really grasp enough to excel If you like slower tactical games and space games to boot, you'll love it - I wish I could enjoy it more myself, it's just such a cool concept.

Tiny Alligator
Tiny Alligator
I recommend
NEBULOUS: Fleet Command26.11.2023

This is probably the best naval combat game you can get, and its in SPAAAAACE. Seriously great, though it has a really steep learning curve. Not for the faint of heart I have but three wishes for this game; - Option to mute when not in game - Let me buy the soundtrack goddammit - Mission replay (i.e. in-game 3D replay of the match)

Wittering Herring
Wittering Herring
I recommend
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