|5 мая 2016 г.
|Frost Earth Studio
- OS: Windows 7
- Processor: Intel i5
- Memory: 4 GB RAM
- Graphics: Nvidia GTX 660 (No VR) - Nvidia GTX 970 (VR) or AMD equivalent
- DirectX: Version 11
- Storage: 4.4 GB available space
- VR Support: SteamVR or Oculus PC. Keyboard or gamepad required
- OS: Windows 8.1
- Processor: Intel i5-4590 equivalent or greater
- Memory: 8 GB RAM
- Graphics: Nvidia GTX 950 (No VR) - Nvidia GTX 980 (VR) or AMD equivalent or greater
- DirectX: Version 11
- Storage: 5 GB available space
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Mind Unleashed is a first person Sci Fi shooter game specifically designed for Virtual Reality. You are a robot that is trying hard to survive in a secret military base, inside a rocky mountain. Rocks and futuristic stuff will surround you in this epic challenge where you'll need to survive as long as possible, fighting hordes of robotic enemies.
Pick up very advanced weapons, take cover and wait the right time to destroy your enemy and play with strategy if you want to survive!
In Mind Unleashed ARENA there are 15 waves of enemies to defeat in order to win. Each waves will be progressively harder with more robots and/or stronger robots with different weapons, aesthetics, speeds, damages, health and special abilities.
Choose the class fit best your skills: Engineer, Assault or Specialist.
Each skill offers its own play-style with 2 different abilities.
If the player destroys all the enemies of a wave, an alarm will alert him that a new wave is going to be spawned. The player has 10 seconds before the new wave spawns. They can take advantage of this delay to find health packs, ammo etc.
The main objective of the game is to reach the 15th wave of enemies and defeat the last boss.Of course the game will allow unlimited game play after victory.
As other objectives that could help the player to accomplish the first, Special "rooms" are available that have inside 2 or more health packs and weapons for a quick restock.
Since the game natively supports VR headsets like the Oculus Rift, we're making sure the game is as immersive as possible, motion sickness free and comfortable. We're adopting a smart UI system to make everything readable within the VR headsets.
We also paying particular attention to make choices that perfectly fit and surprise the player while playing in VR. This means that we're trying to make the game as spectacular and interesting as possible, also on a visual side trying to encourage the player to explore each zone of the map and each area.
The game is also optimized as much as possible to play perfectly smooth even on high demand VR headsets.
Also, since the default controller for VR (Especially Oculus) is the Xbox game pad,we're fully supporting the Xbox 360/One game pad AND the keyboard+mouse.
However, the game automatically detects if an headset is turned on or off and it will start the game accordingly.
- STRATEGIC / STEALTH OR AGGRESSIVE APPROACHESPlay both with a more strategic / stealth approach or a more direct one. Beware that you'll be alone with waves of enemies, so in same cases be more silent could be a smart idea!
- DYNAMIC GROUND AND AERIAL COMBATHide between objects quietly or quickly fly in the air to destroy the enemies avoiding their shots, your choice!
- HIGHLY REPLAYABLERe-playable almost ad infinitum, improve your previous performance and try to reach the next wave without dying.
- DEEP AND FUTURISTIC ATMOSPHERESUse your flash light if needed and enjoy this deep and futuristic atmosphere that will completely immerse you.
- 3 DIFFERENT AREAS3 different areas to explore. You'll be able to unlock them going further through enemy waves. Each of them have its own different style.
- 3 DIFFERENT CLASSESChoose from 3 different classes: Engineer, Assault or Specialist and use their special abilities to let you destroy them all!
- BOSS AND DYNAMIC AIsFight against different kinds of enemy waves with different AIs and pay particular attention to the bosses. You'll need to destroy them using more strategy and accuracy.
Reviews about the game
At this time this game is not user friendly for the HTC Vive Experience. They say it is in “BETA” for Vive and should be fixed shortly. The height control is off to the point it is impossible to aim below you because your head is in the ceiling. I have tried out about 40 games for the vive and this was probably tied for first on the nausea factor due to: simultaneous head movement and mouse movement, as well as the 45-degree jerk left/right with q/e (especially when trying to turn around on an enemy. The alarms in-between waves are also a bit loud and I could understand a lot of people being deterred by the pitch and volume of the alarm warning. On the bright side before I had to exit the game in the second wave due to nausea the game did seem to have some redeeming qualities with the jetpack and ammo replenishing that requires you to keep moving around finding enemies. I wish I could have gotten to try out some of the harder waves and the other two classes, but it was too much for me. Headset aiming was very responsive and accurate I think I would like this shooting style if I hadn't gotten nauseous. This is the first Vive game I have had to refund.
[h1] Experienced on the Oculus Rift with Xbox One gamepad [/h1] This game is proof that if you have a bad game, adding VR will not make it a good game. This is a wave based shooter where you can control a ship and either move on the ground or fly in the air. There is no tutorial so you'll have to figure things out on your own. You basically have 5 waves to survive in an area with 15 enemies in each wave that get progressively harder. If you get to the end, you unlock a new area where you'll do the same thing. There's 3 total areas. There's ammo and health pickups to scrounge around for. You can fight or run away from battle. There's a boss at the end of the 5th wave, although I did not get there. The reason was because I just wanted to die on the 3d wave as I was bored to tears. I just didn't see the point. Graphics are just okay passable. Sounds are annoying, especially the alarm. I never figured out how to use the shield. I'm glad I only paid $.49 cents. I'm going to uninstall and spend my time on better things. Rate 4/10. You might enjoy it more than I did. It's not the worse game in VR. I think mixed reviews is appropriate for this game, I just can't recommend this when i didn't have any fun at all.
I would not recommend this game. But that's because I get really fast motion sick while playing this game just for minutes. The game itself is fast pacing and looks nice. People which aren't much affected by motion sickness will this game. A Teleport function would be great for VR.
This game is really fun, and for the price it's even better! It's not some 600 hour adventure game, but this is the best I've seen non-vehicle based shooting action handled in VR. -Shooting feels great aiming with your eyes in combination with the controller--in the same way that streamlined motion controls can feel great on many console shooters, HMD+Stick feels great here. -Having 3 classes to pick from with two unique skills is fun because it makes the same content play so differently (it just makes me want more!) -The music is pretty good, though the rest of sound design is mostly generic feeling--not bad at all, but about what you'd expect. I'd love to see more modes/classes/skills added, and hope that this studio makes more action-focused stuff like this!
This game gets dull in about 10 minutes. Being able to fly is a lot of fun but the game very quickly just becomes about backpeddling endlessly while shooting a variety of weapons that all feel underwhelming. Added to this is the fact that enemies can spawn anywhere you're not looking, meaning most of your enemies are always behind you. The music matches the theme, but it's too grating to take for very long. It suffers like most vr games from being a single idea quickly thrown together to cash in on the novelty.
Keyboard and mouse control with the Vive is terrible. I couldn't find any way to find the controls. F1 to reset your VR position, I think 1 and 2 are your class abilities. Neat tech demo, and I guess 3$ isn't too much (even less as part of the indie bundle), but chunky, undescribed controls and weird collision detection and no hit notification... not my cup of tea. - vive + m/kb