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Master of Magic
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Master of Magic

Master of Magic

Indie, RPG, Strategy
36 players online
53 bought game
Take up the role of a great wizard, wield powerful spells, command fantasy races and challenge your rivals in this remake of a cult turn-based strategy classic. Do you have what it takes to become Master of Magic?
buy 39.99$
Offer will be valid for another 17 hours
Take up the role of a great wizard, wield powerful spells, command fantasy races and challenge your rivals in this remake of a cult turn-based strategy classic. Do you have what it takes to become Master of Magic?
buy 39.99$
Offer will be valid for another 17 hours
Release Date13 декабря 2022 г.
DevelopersMuHa Games, Eerie Forest Studio
PublishersSlitherine Ltd.
OSWindows
LanguageInterfaceVoiceoverSubtitles
English
Spanish
Italian
German
Russian
View all supported languages (25)
Single-playerSteam Cloud

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99.9%positive feedback
Updated 24.05.2024
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39.99$smart price

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REQUIREMENTS
Windows
Minimal
  • Requires a 64-bit processor and operating system
  • OS: Windows 10/11 (64 bit)
  • Processor: i5-4460 (or equivalent)
  • Memory: 12 GB RAM
  • Graphics: Direct X 11 class GPU with 2GB VRAM
  • DirectX: Version 11
  • Storage: 10 GB available space
  • Sound Card: DirectX compatible sound device
Recommended
  • Requires a 64-bit processor and operating system
  • OS: Windows 10/11 (64 bit)
  • Processor: i5-6400 (or equivalent)
  • Memory: 16 GB RAM
  • Graphics: Direct X 11 class GPU with 4GB VRAM
  • DirectX: Version 11
  • Storage: 10 GB available space
  • Sound Card: DirectX compatible sound device

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Description

INCLUDED CONTENT

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About the Game

Master of Magic is a combination of an RPG and a strategy game, a remake of a classic from the 90s.

In Master of Magic you take up the role of one of 14 unique and diverse great wizards who compete with each other to dominate the worlds of Arcanus and Myrror.

Choose from different schools of magic and fantasy races to command, then lead your minions and expand your influence and power across the land.

Recruit and command mighty armies of elves, dragons, dwarves, orcs and many more. Support them with powerful spells. Fight tactical turn-based battles and affect the outcome with your magic.

Research new spells, engage in alchemy, perform rituals and use your arcane powers to change the world around you.

Always beware of the machinations of your rival wizards, who seek to reach your same goals. But in the end, remember: there can be only one Master of Magic.

Features:
  • 14 unique playable powerful wizards
  • 5 schools of magic and 18 traits to customize your wizard
  • Over 60 special abilities
  • Over 200 spells to research
  • 14 fantasy races to command, including elves, dwarves, trolls, draconians, orcs, klackons, gnolls and many more
  • 196 unique unit types
  • Over 250 unique magical items, as well as custom crafting
  • Two parallel dimensional planes, Arcanus and Myrror
Screenshot №1 from game Master of MagicScreenshot №2 from game Master of MagicScreenshot №3 from game Master of Magic

Reviews about the game

Master of Magic11.12.2023

I waited a year before giving this game an honest try to give time for the developers to respond to player bug reports. I tested the version on Dec 4, 2023. I went in with a neutral attitude, attention to detail, and a perfectionist, but realist mind set. What I like: 1. Hex based movement everywhere 2. Trading formula with mana, items, and spells are being weighed by the AI and a single “fair” trade can be made with many items offered by both sides. Clear, elegant, interesting. 3. Developers tried to stay true to the original MoM and not deviate too much. 4. In game bug reporting feature that they receive and standardize. Although the probability that anyone will ever work on these is <5% in my estimation. What I dislike. These are the actual bug and other reports I already submitted to them through their game’s built in bug reporting feature. I can easily find hundreds of more problems with that game. 1. New Game setup Population growth order: In New Game setup, it is not intuitive that Population growth enemy town are not displayed in increasing order. It should be 1, 1.25, 1.5.No music during Wizard setup before the game lowers immersion and excitement. 2. Add random choice in New game: Add random Wizard setup and random options in game setup, race, spells, colors, etc. 3. Too few options in New game: Make new game more customizable. Caster of Magic for Windows has many ideas implemented. 4. Spell descriptions are incomplete and unclear, such as Dispel Magic and Counter Magic exact formulas should be stated. 5. In the View Army the special features, such as Large Shield are only displayed in graphics and not in text. This is not user friendly. 6. Hex grid should be visible in the unexplored area: Without that Casting Earth Lore is inaccurate and annoying. 7. Scrolling map should be allowed 6 directions: Scrolling map should be allowed 6 directions, not 4. And each individual press on the scroll button should move view by exactly 1 hex. That would allow calculating distances, planning moves, placing Earth Lore, etc. 8. Land unit pathfinding find path through unexplored: This gives away the map and kills the idea and fun of exploration. This should not happen. 9. Display unit production cost directly on the units. This includes existing units. 10. It is wrong to display walking for Magic Spirit. They are noncorporeal. They don’t walk. Terrain does not apply to them. Use new icon. 11. Surveyor should show town’s max pop, production, and gold income if hovered over. Currently it shows “"Road"” and “"Unsuitable town site"”. 12. Casting earth Lore crashed game. Windows message came up: 'Application is not responding'.” It may be related to me using Alt+Tab to take the bug reports on the same computer in MS Word so it is saved on my computer locally. 13. Display neutral defenders of explored nodes: Display neutral defenders of explored nodes and lairs by mouse hover over. Currently it requires individual click on each. 14. Housing formula should be written on the Housing choice in Town view. Explain City Wall how it works. How much harder to hit? Etc. 15. Display all unit features in queue: Display all unit features when being offered in construction queue: When a town selects a unit to build, it does not display all its features, such as Build Outpost for Settlers. These should be clearly display without clicking all around to search. 16. In Surveyor mode text for Keep: In Surveyor mode, remove text, such as '“tile is occupied by another location' for Keep and other similar structures. Those can be cleared and are important to plan new towns there. Instead, display the prospected town income in food, prod, gold. 17. Town view shield icon: In town view it is not clear what the little shield followed by 2 means after food and unrest on the left pane under the city’s name. 18. Experience projections: Experience projections for what happens if a unit makes level should be displayed in detail on each unit. 19. Extensive problems with English text: Too numerous to mention one by one. 20. Breakdown of production: In town view the breakdown of production and gold income is not displayed. So I don’t know why I have the given total amount of gold or production income. It does not seem to add up. This is critical info. 21. Spells not learned can be added to item: Why can so many spells the wizard does not know are available to be added to items in Create Artifact? I think only known spells should be available. 22. Gold did not immediately update: When I bought settlers, the gold did not immediately update on top left. I had to make other move first to refresh graphics. 23. Ladder buying should not be allowed. I bought settlers at 2x price, then I can buy City Wall at 2x price. But without this it would be 3x price. After buying something, lock it in and don’t allow change. Even better to impose penalty to change production anytime. That would be a strategy game. Now it is just hammer collection. 24. Minimum distance 4 tiles is actually 5 tiles. Original mom minimum distance was 4 times, which is 1 less than in this game's so called 4 tiles. Fix text. 25. Stag Beetle prerequisite display: When offering Stables to build in a city, it displays that it makes Stag Beetle available. But this is misleading, since it also requires Armory. Make display clear on this. 26. Change 'tile is occupied by another location’ to ‘tile is occupied by another settlement’. 27. Unclear battle video example: The video that shows how battle works during battle is not helpful. I watched it many times and I cannot understand the example. Its UI, view area, speed, etc. are all problematic. A text based step by step example would be far better. I know exactly how it worked in the original Master of Magic. 28. Incomplete battle log: Battle log should state if my Confusion spell was successful or not. It shows 0 hearts that does not make sense. 29. 50 turns for a battle is too long. With the frequent stalling strategy of running in circles for a draw is very boring. I recommend lowering it 30 turns. 30. Add free melee strike on units moving away: Add a free melee attack strike to a unit every time an enemy unit moves away from it. This would lower the stalling strategy of running in circles for the whole battle. 31. I moved Magic spirit to North. It may be off map: A critical issue has been encountered. Further saves have been turned off to ensure previous, valid saves are not overwritten. Try using F8 to send us a bug report if you like. Please restart the application before continuing (older saves will not work properly if you do not restart). --- My guess: I moved my Magic spirit to the North. It may be off the edge. 32. Farmers Market cannot be added to queue. But I am just about to complete Marketplace and I already have Granary. This is not user friendly. 33. Remove ‘Melee Attack special feature and tex. Apparently all units have this. So far I saw over 40 different units including Melee attack=0 Settlers. It carries no meaningful information. 34. AI personalities cannot be seen how the work. Add them. 35. New hamnlet with -50 pop growth: My first Outpost grew to hamlet. It started with -50 pop growth. I had to manually change workers to Farmers. Default should be farmers. Required farmers to keep hamlet alive should not be allowed to be changed to workers. Reproduce by increasing tax to rebel then lower it. 36. Cartographer terrain colors. Forest and grassland should have very different colors so user can see them clearly. All terrains should have very different colors. Currently very difficult to tell them apart. STEAM FORCED ME TO CUT THIS SHORT, I HAVE 104 PROBLEMS SO FAR

Useful Llama
Useful Llama
I don't recommend
Master of Magic25.11.2023

Its the old MOM with zero improvements that I can tell, its just re-released as far as my first game went maybe with some slight upgrades to the visuals.

Whispering Leopard
Whispering Leopard
I recommend
Master of Magic03.12.2023

Its great. Reminds me of being 12 again but with better graphics.

Special Bedbug
Special Bedbug
I recommend
Master of Magic24.11.2023

Nice remake of the OG! Solid all around but does not quite have it's hooks in me like original. Good overall, would happily recommend.

Salty Cicada
Salty Cicada
I recommend
Master of Magic26.11.2023

A faithful recreation of the original game. Played about 800 turns over several games with exactly one crash. Scrolling too fast while hitting a hotkey I think is what happened. Anyway, a definite must have if you want that nostalgia itch scratched.

Commercial Horse
Commercial Horse
I recommend
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