Invasion: Brain Craving
|22 июня 2016 г.
|New Reality Games
|New Reality Games
- OS: Windows XP or above
- Processor: Intel Pentium 4 2.Ghz or above
- Graphics: Minimum 640x480 Desktop Resolution
- Storage: 300 MB available space
- Sound Card: Stereo Sound
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- Zombies AND JRPG Elements! What could be better?
- Randomly generated world with 729 combination possibilities!
- Random event seeds ensure no two play-throughs are the same!
- Survive in apocalyptic wasteland! Keep your stamina high and your team-mates healthy!
- Traditional side-view battle system!
- Plethora of recruitable characters!
- Steam Achievements!
- Steam Trading Cards!
It's the zombie-slaying survival game with JRPG elements you didn't know you wanted!
Reviews about the game
[h1]This is not a bad game, but in it's current state, don't buy it.[/h1] First of all, I know what you are thinking, ''It's early access you can't expect it to be perfect!'' and I hear you, but to let you people know, this is more of a debug build than an early access. It could have been released as a free demo, because in it's current state, it's not something that should be commercial. [h1]Let's start from the very beginning[/h1] At the start of the game, you are thrown straight into the game where you name your character. No title screen, no splash screen. Nothing. You just straight up get thrown in, however, after saving there IS a title screen. One problem I had is, except when I did it the first time, I get thrown into a map where I am stuck on a bunch of barrels and can't move everytime I start a new game. Holding shift also skips text which I appreciate but also don't. It's really annoying trying to read a tutorial but then accidentally pressing shift and skipping it all. Also the food you get never runs out. If you get hungry you can just go to your menu and keep choosing the tin of beans, it will not disappear at all. I'm outside! One problem I really had with the exteriors is it's so hard to tell where you are going. You can't tell where the borders are and you just get teleported to a new area out of nowhere. About gathering party members, I didn't like this system much either. They are just randomly lying around and they join you immediately if you just tell them to. I hope that in the final version maybe they will not be in areas filled with zombies(who stands around in the middle of all those zombies?)and maybe you will need to gain their trust first, by doing something like a sidequest. Also there are no loots around at all. I feel like more loots and some more weapons could be added. I like the idea of getting attacked by large hordes of zombies. They are easy to escape at times, however one thing that's really bothering me is how easy they are to kill. All you have to do is keep smashing space-bar, they are no challenge at all. The only way they can kill you is if you are alone. With party members you are like indestructible. Maps are ok, they are not bad but they are a little too much stacked together. Your battle system also gets buggy when you get more than 4 party members. I can see that the developer wanted to make it so that if one person dies the other will fight instead, but the enemies are so easy to defeat, so something like that won't be happening anytime soon. I feel that this game has a lot of potential but it needs polishing. I am sure the final version will be better, but the early access version just isn't worth buying. It's nothing that stands out too much. It won't keep you thrilled, it isn't full of fun, but it has potential. Just, wait for it to get some updates first. https://www.youtube.com/watch?v=EvqD3XbQIVg
It's a good start and I like where this zombie JRPG is going, can't wait for it to be expanded on. Although there are quite a few bugs that will hopefully be fixed/improved on in the full version. -You can't reach the guy in the blue cap due to the bench and rocks blocking the way, so you can't recruit him. -You're more than likely to accidentally travel screens due to the border not being visible. -There's certain spots when travelling screens, where you would get stuck on an object upon changing screens. -Loot and survivors aren't randomised, they'll always be found in the same spot. -No options, needed to lower the volume and couldn't. Button mapping would be great as well. -The only warning you get for your hunger is the hunger bar, I had forgotten about it at one point and my character exclaimed "I'm so hungry", then proceeded to die instantly. (A pre-warning could of helped)
Game #2 of the Month of Hard Love. Get ready to experience a zombie apocalypse in the RPG genre with Invasion: Brain Craving. [u]The Good >> Rough Atmosphere:[/u] Given the game’s setup of a zombie apocalypse, the music selection used in this game is well executed. The tracks are decent and does help provide the atmospheric setting if the interface doesn’t do it for you. The sound effects are also well executed. Yeah... sorry, but that’s all I got for The Good. [u]The Bad >> Rough Setup:[/u] Now, I’m not familiar with how RPG maker works when it comes to setting up the game’s options, i.e. screen size or control setup, but if there was a setup to give the player the choice to make those adjustment, it would help to have something here, because there’s no options menu to be found in the game. Now, not having the option to change the screen size doesn’t bother me a great deal, but not knowing the button layout for the game is a problem. This means the player has to spend a few minutes figuring out what every button does before actually getting started. I guess one consolation to this is that you could find something that can break the game in two. [u]The Ugly >> Rough Start:[/u] The beginning of the game is not made for beginners, as it throws you in the middle of the apocalypse. Now, given the game’s scenario, someone might ask “How is that a bad thing?” Well, it’s one bad thing when the game provides little instructions when you start a new game and another when the zombies are stronger than you. Another thing to note is that you need to find supplies to keep your hunger from reaching zero or else you’ll starve to death. Finding supplies in this game is almost like finding a needle in a haystack, because you can find some chests in the open, which could contain food or something else, but when you open every chest possible, it becomes a game of luck to find something to help you from whatever problem you’re dealing with. The concept of making an RPG game involving a zombie apocalypse isn’t something that’s been done frequently, if not before, as opposed to the FPS genre. Unfortunately, the problem here is that it starts bad and doesn’t really improve as the game progresses. In general, it didn’t execute very well.
Better than I expected, at first. F5/F6 toggling & restarted until I got the full screen working properly. I used an xbox360 controller, which worked fine (buttons X to select, B to backout). Make sure you find and equip yourself with a weapon quickly. There isn't a lot of text, so it didn't strain my eyes. It was fun, I died and restarted a few times, and I got the hang of it. But that's when the fun halted. I'm not sure I understand what I am supposed to be doing in this game. I avoid zombies, fight a few, find a rare healthkit or weapon or two, run out of medkits and die. There doesn't seem to be anywhere really to go or do beyond repeat this avoid, fight-a-few, and eventually die. I got 30 minutes of fun, then confused. This is early access. First 30 minutes was 4/5 stars, then 1/5 stars after if that was all there was.
I really wanted to recommend this game, but I can't. The combination of Zombie-Survival and JRPG is pretty cool, but the game is poorly made. I bought it a long time ago on Early Access stage, and yeah, what should I say? I really got into the game. Even though it didn't have much of a story, I liked the hints they gave on it. Same with the characters. They didn't have much to say, but I found myself quite addicted to them. So I was looking forward to the future development of the game, I wanted to know more about the story and it's background. And I was confident, the game would provide me of it with further development. But I was so wrong. The last update was in April. Nothing changes since then... but the fact, it left Early Access. I wonder why? They didn't do anything with the game. There is still no story, no goal... and even worse, nothing has been done about the known bugs. You can't buy anything, even if you collect scraps, the games currency. You can't even fill up your AP, which means once you used up the initial AP, you're screwed. So even though it makes me sad, I can't recommend this game to anyone. It's not really a game.. It's something that could have become an amazing game... but was dropped and left in an unplayable state.
Idea may sound good. But, Game is Unpolished and Unplayable, poor item/loot mechanics, rooms that are unpassable in buildings, alot of others ..... Survival game that have no chance of survival unless utilizing the cheat item provided. Does not understand why would a survival game be only 3x3 square grid, gives you a 'reroll of map' and repeat asking input of name. Whats the point of watching a long snake wriggling around the map, referring to the line of team members. Werecar, unique but silly. Other than to clear the achievements and trading cards, at present, this game is pointless.