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Guild Wars
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Guild Wars

Guild Wars

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Reviews about the game

Guild Wars01.12.2023

It is really hard for me to give an unbiased opinion on this game since it is the very first MMO I played. I highly anticipated it's launch and through the years lost my original account. But to try..... this game is hard, really really hard. It does not hold your hand or explain things very well. Factions start has greatly improved new player learning start, but it is only a drop of water in an ocean of what you need to learn or experience to gain in order to have an easy time in this game. Your own personal experience you gain in this game as a party commander is equally as important as gear, skills and team/skills setup if not more, so if it is that important I am sure people will understand that you are going to die, allot over and over until you figured out why you are being stonewalled. This game highly encourages experimentation, learning and critical thinking. If all that appeals to you then you MUST try this game, it is one of the best games I ever played. If you do decide to try it I highly recommend reading up a bit on how to control your squad. Things like ctrl + double click makes everyone attack the same target etc. It might not mean much in the grand scheme of what you need to understand and learn but it will greatly improve and lessen your frustrations as you do. Take your time play slow, if you try and optimise the speed at which you go through content like it needs to be shoved down your throat you are going to have an incredibly hard time and will be stonewalled at every opportunity. "They don't make them like they used to, eh, Batsy?!" Joker 1989 Batman film lol

Spotty Parakeet
Spotty Parakeet
I recommend
Guild Wars29.11.2023

before the war! Recently purchased a steam deck, so for fun I decided I'd try it out and see if it would work even though it says its not deck compatible. the plan originally was trying it out on the dock with a tv... well instead I launched it on the deck and it plays flawlessly on this little hand held. the only thing needed to do was do some very minor button remapping and just like that I was out playing in old Ascalon City. 10/10 would purchase both items again to feel that dopamine rush!!!

Guilty Wildcat
Guilty Wildcat
I recommend
Guild Wars27.11.2023

I really only got this game for it's reward DLC content for GW2-(Non-Steam version,) and while I had done some research on it's gameplay quality and style (and heard pleasant reviews,) I still was not going to pay full price on this game which is nearly 20yrs old, and lacked common features like Jumping and walk down steep slopes. I waited for a Black Friday sale to see what the price would be like and felt that $12.50 (roughly,) wasn't bad considering I've paid for the DLC's and a few $5-10 items to save my time and electricity bill. In general, I'm pleased actually! A friend of mine whom had played GW1 for years and had hardcore rare-items explained the games development and it cast a light that made me enjoy the game that much more; though I don't deny, the first day of playing on my own was dull because I didn't know I can hire NPCs for free to help fight.)Graphically the game was pleasing, the combat was challenging and require tactics. It also had elements of the old Diablo games (1 &2,) which I enjoyed very much. All of this and more will be explained below me. The regular price for this game and it's individual DLCs is nuts. I think they keep the price this high to help pay for the servers, but maybe to retain game history? (since GW2 is 200 years in the future.) Another notion is that maybe it's to allow the legacy-devs to retain perpetual revenue? I don't know. Frankly I'm impressed, cause many studios often easily quit on old content and let it die away when the when the devs have made several successors. The GW1 rewards for GW2 definitely are step in the right direction for retaining both game longevity and introducing more players, though I really don't like the notion that Steam-GW2 accounts can't get the same rewards, and I think they did that to retain max money value, but it sucks if you didn't know this and sunk lots of time into Steam-GW2. Regardless, I think they'd have more players accumulate if they lowered the price significantly, even if I like GW1 now, I still think it's base/non-sale price is nuts. What really changed for me though in the first 3hrs of game play, was my Gw1-vet buddy explaining the development history because it confirmed my feelings of the games-mechanic during gameplay. Firstly, it felt like a Diablo game, which I played the heck out of D2-LOD back in the day in the early 2000s. It was neat to see some of it's mechanics again, and its ironic, because when I first started playing GW2 I was trying to play it like Diablo 2 and it just wasn't working as desired. It turns out that GW1 is essentially Diablo 3 because many of its devs WORKED in the Diablo series! -Mind blown.- The lack of jumping immediately became forgivable, same with the lack of going down steep slopes. The gameplay was tough at times, but rewarding in terms that I progressively got more Gold and better items from enemies, whereas in GW2 getting "gold" from enemies is a joke, though I suppose it's "6 to one, half a dozen to the other, a same difference. Despite this, it felt rewarding much like one of the first 2 Diablo games; and I dig that. Random Chests in the wild gave me valuable items to sell often, where as in GW2 many Chest items are common and low value. The levels in GW1 were much denser too and challenging to get by. There were times I had to run like hell and times I had to fight, but the environment never became bland, it was always interesting. The textures were pleasing too, instead of having choppy or super high contrast textures the colors were soft yet immersive and I never felt like the game was a massive boring "open land" of mostly empty terrain. While it doesn't have the density of environment assets as GW2, they still worked to the games favor even after all these years. Another big difference is play style: GW1 and 2 are contrasts to each other, one is methodical, and the other is fast, and I have a feeling that this is because the game relies on a Mana pool, or "ammo" for your Magic skills. Many times I had to pace my shots and allow for a little bit of Mana regen before I attack, otherwise I'd have to wait to cast anything. I can see this working really good in PVP (though I'm only covering PVE in this review.) GW2 is FAST, you can attack while moving, roll/dodge, (jump obviously,) and you can unleash a barrage of attacks one after the other without worrying about "hitting zero" in your Mana. And I REALLY like that. Upon seeing their contrasting ways, GW1 and 2 remind me of certain Gundam games from the PS2 era: "Encounters in Space" is FAST, fluid, nimble, agile, where as "Gundam vs Zeta Gundam" (the "VS" game series) is very methodical; It requires timing whether you fight NPCs or players (local.) Frankly, I truly LOVE both games and how they play, they scratch the itch whenever either play-style is desired, so I can see how people still enjoy GW1: it's methodical, it's got bigger Diablo 1&2 vibes even if some of it's assets look dated. Graphics: This is a "no brain-er." This game is from the early/mid 2000s so of course it's going to look older. Personally, I think it's biggest downfall in terms of graphics is the player models. The Women are a total "Yikes," and their necks are rather long (which I think is for shoulder armor room,) their "chestly" regions are comical at best and even their customization leaves a bit more to be desired, not to mention how they run with their Weapon holstered. This all goes away however when you start playing cause you can zoom out fairly far (which is great if your an Elementalist.) Personally, despite graphical miffs, I can say it doesn't detract from enjoying the game. Hire able NPCs: This I REALLY like because it's essentially "empty-game" proof, and what I mean is that it helps you from being alone when you're trying to figure the game out or if you wanna Solo the game. What's also cool is that the "henchmen" NPCs are free and some can be given their own gear (very Diablo 2,). If you don't get them though, be warned: you will likely get yer butt handed to you, but this is ok, because it means that the game is built for Parties/Groups and it at least bridges the gap if you don't have anyone else, (or you wanna Solo, or you're trying to fill slots with you and your friends;even with specific classes.) MEGA AWESOME. Another thing that GW1 does that #2 doesn't, is that you can be 2 classes or just one, which is really neat. I think GW2 got around this by making sure that each Profession have many skills that benefited both you and other players, including dedicated healing spells. So again, I think it's a "moot point" or at least TO a point. I'm sure the other skills from more drastic Professions will give really unique skills that you couldn't get in GW2, so I suppose it really is more customizable in that regard. Getting around on foot did have it's tediousness at times (like upon death/re-spawning/getting back to where you were) but the item-drops usually helped justify the time spent, and besides, when you get more Towns discovered you can warp there instantly at any time. In fact, I'm pretty sure there are no Mounts like in GW2, but there IS an Auto-Run which is VERY useful. Frankly, I have a feeling that the Mounts replaced the "Auto-Run feature in GW2. But, it is what it is, and I could put up with it. To conclude, my opinion of GW1 has changed, while my expectations were largely correct initially I was pleased that the games quality opened up to show that despite it's age it has some neat things going for it. I can't say it's a "must have" game though, cause for me at least: I have to say it's subjective; the new "Robocop Rogue City" game is an example of a "must have" if you dig Robocop, GW1 is ideal if you want something methodical, or if you want more content if you've only been playing GW2. And while it's dated in many ways it's at least enjoyable for what it does; and hey at least low end/old computers can run it, right? I always like that.

Final Basilisk
Final Basilisk
I recommend
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