Gone In November
|18 августа 2016 г.
- OS: Windows XP SP2 32-bit or higher
- Processor: Pentium IV 2.0GHz
- Memory: 3 GB RAM
- Graphics: Intel HD series with 64 MB of memory or higher.
- DirectX: Version 9.0c
- Storage: 300 MB available space
- Sound Card: DirectX compatible sound card
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Gone In November is a video game which deals with the theme of depression.
Go through the mind and thoughts of a patient who was diagnosed with a deadly disease during his last days of living. A short experience where your choices and your actions don't matter. Texting messages to a social network account that has been inactive for 121 days, have the habit of watering the cacti without any clear reason, fencing your apartment to isolate yourself from the outside world - what else someone can possibly do when they are at their bottom?
"Aren't we all puppets and the modern world is what pulling the strings?
It is tearing us apart.
The closer we are to each other, the more lonely we feel."
Reviews about the game
While the game is rather cheap (less than $1 on sale) and has a strong concept of what it wants to do- it is executed extremely poorly by the developers. I do not mind text based games- but the text itself is confusing and often overlaps onto itself- I also had difficulty understanding who was saying what. It felt difficult to understand and a bit nonsensical if you moved too quickly and had text overlapping on text and scattered test on the grounds. It's difficult to say that I recommend this game in its state since the pricing is about what I expected for this type of game with a lack of visual presentation. Pros: + Cheap, Cheap, Cheap + Good Concept, Difficult Subject + Runs Well, No Crashing ( Functions ) + Decent Writing Cons: + Confusing Narritive Presentation + Lack of Visuals + Overlapping text ( where text is not suppose to overlap ) + Some spelling errors + Issues with hitbox on pills in kitchen Conclusion: If you feel like spending 30 minutes reading a narritive that is semi-difficult to understand but has some heart behind the writing- feel free to spend a $0.84 on it. I didn't feel like it added anything to my life, personally, so I cannot recommend it.
A respectable idea at its core bogged down by poor presentation. It's a couple of minutes of poorly written sentences that fails to make sense of the story - in Segoe Script no less, so good luck reading it. There are also times where the developer punishes you for having installed it on your SSD by showing some text for about two seconds before it disappears. Didn't hit me hard in the wallet, but I think buying some bread and feeding it to some local ducks would have been a more fulfilling experience for the same amount.
When I first saw this I honestly was excited, I love little depressing, or meaningful story games that don't cost to much. A good example is Emily is Away but I got this and I extremely don't like it. First off the story is REALLY complicated in all honestly, There isn't much story in general, The whole time I sorta thought, man when he wakes up from this drug dream he'll go to his computer and message this girl he loves and an actual story will start, not just background and telling how depressed he feels. [spoiler] The part where you're introduced to killing himself or to keep going I thought it was going to get intresting, I thought if I choose Keep going I'll keep going through a cooler story, one that happens in the present, but no, the game just ends there [/spoiler] The game also likes to do these random jump scares to make it seem indie and cool but its really just frighting and off point, [spoiler] mostly getting hit by the truck one that made no sense what so ever [/spoiler] In the end I don't recommend this game at all, It seems to be made by a sixteen year old cringy indie and super edgy game developer. It also has a ton of inaccurate things and every single graphic is completely just reused a ton of the time. Save the dollar but most important, the time.
I'm recommending this game, though I don't believe it is for a lot of people. It's short, has terrible graphics, and is the very definition of a walking simulator with very little interaction. But I liked it. I enjoyed the message it was trying to deliver (though it is a little convoluted) and expressed it in a few experimental and interesting ways. One aspect I really liked was how the dialouge and the characters thoughts would pop up on screen but as you walked further more and more text would pop up clouding the screen in disturbing thoughts and misunderstood perceptions. I was frantically trying to read them all, but as I tried to read them others would disapear and others would appear before I could fully grasp them. I don't know if this was intentionally trying to create that sense of mental bombardment we can sometimes go through, but I found it pretty effective. Overall it's a short experience that costs less than a dollar. It has no replayability but leaves you thinking about it afterwords. I enjoy this "short story" type gaming and I hope to see more of it. If you're looking for a short and semi-interesting experience that's worth every one of your 84 cents (but not much more), this is your game.
This is one of the many emotional and depressing games you will find on Steam and this one suits it well. Granted its not a work of art in the graphical means, but it does tell a very good story with nice decisions to make. Kind of reminds me of myself however :(
A very sad and depressing game... It literally hit me in the heart while playing this game and almost made me cry... Life is too short to be sad, but this game sort of remind me of myself a bit... :(