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Galactic Landing
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Galactic Landing

Galactic Landing

Action, Casual, Indie, Simulation, Strategy, Early Access
You in the childhood dreamed to become a pilot? Ever wanted to work at NASA? It's "Galactic Landing"!
buy 0.61$1.99$
Offer will be valid for another 17 hours
You in the childhood dreamed to become a pilot? Ever wanted to work at NASA? It's "Galactic Landing"!
buy 0.61$1.99$
Offer will be valid for another 17 hours
Release Date9 декабря 2016 г.
DevelopersKobra Studio
PublishersKobra Studio
OSMac, Linux, Windows
LanguageInterfaceVoiceoverSubtitles
English
Spanish
Italian
German
Russian
View all supported languages (25)
Single-playerSteam AchievementsSteam Trading CardsSteam Cloud

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store.steampowered.com
store.steampowered.com
99.9%positive feedback
Updated 17.04.2024
Buy with smart
0.61$smart price

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REQUIREMENTS
Mac
Linux
Windows
Minimal
  • OS: OSX 10.8 Mountain Lion
  • Processor: 1.8GHz Intel dual-core and above
  • Memory: 1 GB RAM
  • Graphics: Intel HD5000 with minimum 512MB VRAM and Pixel Shader 3.0 support
  • Storage: 1 GB available space
Recommended
  • OS: OSX 10.8 Mountain Lion
  • Processor: 1.8GHz Intel dual-core and above
  • Memory: 1 GB RAM
  • Graphics: Intel HD5000 with minimum 512MB VRAM and Pixel Shader 3.0 support
  • Storage: 1 GB available space

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Description

Galactic Landing

- landing of the ship on different planets, and asteroids. Avoid asteroids , lasers, guns of the aliens. Show mastery of the spacecraft. Defeat the aliens.

In the game there's simple control and will suit any player.

The game is recommended to the NASA, Roscosmos , ESA and SpaceX.

  • Complete 22 campaigns or play in endless mode.
  • Intuitive game control.
  • Millions of different versions of the game levels.
  • Pass the levels with the best result and the least expenditure of fuel.
  • Become a better pilot. All your achievements will be recorded in the leaderboard and available for viewing by other players from around the world.
    Features
  • Achievements
  • Realistic PhysicsFeel free to post your ideas, we will try to implement them as soon as possibleThank you very much for your support and interest in our games! We would like to hear your suggestions!
Screenshot №1 from game Galactic LandingScreenshot №2 from game Galactic LandingScreenshot №3 from game Galactic Landing

Reviews about the game

Galactic Landing10.09.2017

Game is a Knock off of the Atari Classic, Most textures are drawn were actually in Microsoft Paint, Literrally, this game doesnt deserve to be charged, it has potential but shouldnt be ready to be shown on steam yet... Save your Money!

Defiant Wasp
Defiant Wasp
I don't recommend
Galactic Landing17.01.2023

THIS GAME MADE ME CRY WITH HOW BAD IT IS, DON'T, AND I REPEAT, DO NOT, BUY THIS GAME. I AM ON MY KNEES RIGHT NOW TELLING NOT TO PLAY THIS GAME PLEASE. IF YOUR READING THIS REVIEW TAKE MY WARNING WITH GENUINE CONSIDERATION.

Sophisticated Partridge
Sophisticated Partridge
I recommend
Galactic Landing02.07.2019

Difficult to master.

Brilliant Bat
Brilliant Bat
I recommend
Galactic Landing14.10.2022

yawn

Outer Emu
Outer Emu
I recommend
Galactic Landing18.12.2023

Galactic Landing is an abandoned Early Access mobile app that's been dumped on Steam as if it was a real PC game (it's not)... it's a cash grab from greedy mobile devs. The game is an unabashed, lazy ripoff of Lunar Lander (Copyright Atari, 1979). Many lazy "amateur" developers don't pay attention to their obligations under copyright law, and often steal the ideas of actual, real game developers without credit, such as the "developer" here has done. At this stage no legal action has been taken by Atari against the "developer" here, but it's never off the table, as previous copyright law cases have shown. Putting aside the unethical intellectual bankruptcy of stealing someone else's game concept for profit, this is also breaking that unwritten law of stealing other people's game ideas... you should at least try to do better than the game you're ripping off. Galactic Landing is considerably worse than Lunar Lander. Kobra Studio have a known history of trying to scam people into paying them money for someone else's work, through this account or through closely linked/alt accounts. One example of Kobra Studio doing this is [url=https://store.steampowered.com/app/372740]Second Warfare[/url], which is really the "[url=https://assetstore.unity.com/packages/3d/environments/urban/post-apo-pack-16452]Post-Apo Pack[/url]" asset, written by the actual developers, Manufactura K4. The mobile app was abandoned immediately after launch and hasn't been updated in 7 years. It blew past the developers commitment to complete the mobile app without any notification or admission of failure from the developer. The mobile app will never be completed. Taking this shovelware seriously as if it was a genuine attempt to make a game, it doesn't meet basic minimum requirements that most PC gamers expect as standard. The artwork here is terrible, it's a blend of old retro pixel "art" used as a substitute for contemporary PC graphics, and some of the most amateurish MS-Paint style textures I've ever hurt my eyes on. It's unclear if this is due to lack of budget to arrange someone who can do graphics properly, or lack of talent, regardless, the overall visual quality of the game is extremely low as a result of these decisions. While there are options to change the resolution for the mobile app, all this does is scale up the simplistic 2D art assets used to make the mobile app, which makes little or no difference to the graphics quality. Without any other substantial graphics tweaks, it's not possible for gamers to improve the lacklustre 2D visuals. The controls can't be customised, which will be an annoyance for many, but it can also render the mobile app unplayable for differently-abled gamers, or gamers using AZERTY or other international keyboard layouts. Because this is a mobile app, it carries a number of deliberate design deficiencies. Compromises were made to cater to the iPhones that the mobile app was designed for. These are unfortunate handicaps and limitations that PC gamers shouldn't be forced to accept, but it's evident that PC was an afterthought for the iPhone developers who are to blame for this. The mobile app is deficient as a result of these choices, and would have been so much better without the handicaps that designing games for mobile phones forces upon a game. Once more, mobile devs have made gaming worse for everyone. I didn't spend thousands on building a gaming rig just so I could pretend it's an iPhone. These technical defects push this mobile app below acceptable standards for any modern PC game. You don't have to take my word about how bad the mobile app is, we can measure the interest in a game by how much people bothered to play it. Galactic Landing has achievements, and they show us a very clear picture that the mobile app absolutely failed to capture any interest from gamers. The most commonly and easily attained achievement is for dying (something that actually playing this garbage will make you feel like doing), trivial to achieve, but less than 5 percent of players bothered to get that far before uninstalling the mobile app. That's a tiny, tiny proportion of gamers who even bothered with this. Ouch. Reviewing SteamDB to check how popular this mobile app was with players reveals a surprise... there's a very healthy spike in player counts for the mobile app. But this only happened once, and isn't consistent with the achievement stats, that show less than 5 percent of players bothered playing the mobile app for any reasonable amount of time. How is it possible for this mobile app to have so many concurrent players who didn't bother engaging with this mobile app? Trading cards. People will use card idling software to collect the cards and sell them, but this won't trigger any achievements in-game. That tells us people only really bought this mobile app for trading cards, and that's a damning indictment of the woeful quality. A closer look at the numbers shows the mobile app just has a couple of players every week running up the mobile app and idling it for cards, then deleting it. We must ask how it benefits gamers for there to be so many mobile apps like this, with no merit as a serious game, that only generate sales from people idling and selling the trading cards. Unethically, the developer sold keys to this abandoned Early Access mobile app into cheap, nasty game bundles, where they knew it would be advertised and sold as a complete PC game. This seems to have been done in an attempt to mislead gamers into buying a knowingly faulty, defective and incomplete product. When a developer does this for a game they have zero practical intention of completing, this is essentially a scam, an intention to get paid for a broken/unfinished product. Often this is done as an exit strategy, as the developer takes the money and runs. No refunds have been given, the developer kept all the money they took from gamers. Another unethical act of this developer, knowing full well that this mobile app is abandoned and they will never complete it, they are deliberately trying to scam gamers into buying it by offering it on discount from time to time. It's impossible to "accidentally" discount a game. The developer looked at their abandoned game, and instead of doing the right thing and removing it from Steam, they instead doubled-down and tried to scam even more people into paying for it. Greedy, and completely unethical. Doing the wrong thing, on purpose, for money. This is not okay. Furthering the unethical nature of this developer, while they are selling this incomplete mobile app under Valve's failed Early Access program, they're abusing that program, and not working on this mobile app full time, as they have other projects in the works. That means there's ZERO confidence anyone who buys this in Early Access will receive a complete game, and it's possible that they're being scammed. Once more we see greedy mobile devs trying to scam PC gamers. On Steam, this is $2 USD, on app stores, it's free. Mobile devs must learn PC gamers are not here to be gouged, and can't be expected to pay a premium for a free mobile app just because it's been lazily dumped on Steam. This is unacceptable disrespect for PC gamers. Because this can be played free elsewhere, and because of the other defects, it's impossible to recommend. Who do they think we are? This is also competing with over 9,000 free games available on Steam, many of them far better than this paid product.

Tasty Hippopotamus
Tasty Hippopotamus
I don't recommend
Galactic Landing20.12.2023

I am 32 years old. My ex-wife and I have a daughter together, and we adopted our son together. Both are now 4 years old. When we were going through our separation, I felt lost and unhappy. I was self-destructive. One day, I was so angry with everything spiraling out of control that I punched a concrete wall in a moment of overwhelming emotion. This resulted in breaking my fifth metacarpal in my right hand—the hand I worked with, played games with, and used to carry my children to bed—the hand I desperately needed to ensure I could continue providing. Upon learning the severity of the self-inflicted damage, I became almost suicidal. Keep in mind that just a few months before this, I was the happiest man, with no history of depression or anxiety. I had never experienced anger outbursts, nor was I the type to break down and cry, but I was in a tough situation that truly prevented me from seeing the light on the other side. With nothing better to do, I looked for a game I could play WITH ONE HAND while recovering. Somehow, I stumbled upon this game and read some of the comments. I decided it was worth a try... I must admit I didn't beat the game, nor did I play as much as some of you. In fact, I may have played this game for only a day or two. That being said, after doing so, I had a new joy and hope for life. I managed to leave behind the pain and suffering that had been thrust upon me. I could experience the joy and happiness of other people. I relaxed for 5 ♥♥♥♥ minutes listening to this music, long enough to realize that I would be okay. After realizing this, I turned off the game and went back to work. My hand hurt a lot, but I was motivated. I stopped feeling so sorry for myself and became the father I needed to be at that moment, not the weak boy I was behaving like. Today, I am close friends with the mother of my children. We don't fight, argue, or say hurtful things to each other. We are parents and friends. Now I have 3 children. My third child is, wait, ALSO 4 YEARS OLD. The woman I am with was going through a very similar situation at the time of my separation, and we just unexpectedly stumbled into each other's lives. We have been dating for a year and are very happy together. Moral of the story: you never know what life has in store for you, and if I had given up when all odds were against me, I wouldn't be where I am today. This silly little game helped me realize that. Thank you.

Giant Scallop
Giant Scallop
I recommend
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