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Fights in Tight Spaces
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Fights in Tight Spaces

Fights in Tight Spaces

Action, Strategy
91 players online
134 bought game
A stylish blend of deck-building, turn-based tactics, and thrilling animated fight sequences in classic action-movie settings. Learn to balance your hand, momentum, and positioning to overcome the odds to defeat your adversaries. Build your deck, control the space and live to fight another day.
buy 24.99$
Offer will be valid for another 17 hours
A stylish blend of deck-building, turn-based tactics, and thrilling animated fight sequences in classic action-movie settings. Learn to balance your hand, momentum, and positioning to overcome the odds to defeat your adversaries. Build your deck, control the space and live to fight another day.
buy 24.99$
Offer will be valid for another 17 hours
Release Date2 декабря 2021 г.
DevelopersGround Shatter
PublishersMode 7
OSWindows
LanguageInterfaceVoiceoverSubtitles
English
Spanish
Italian
German
Russian
View all supported languages (25)
Single-playerSteam AchievementsFull controller support

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99.9%positive feedback
Updated 17.04.2024
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REQUIREMENTS
Windows
Minimal
  • Requires a 64-bit processor and operating system
  • OS: 64 bit Windows
  • Processor: Multicore with SSE2 instruction set support
  • Memory: 4 GB RAM
  • Graphics: 1 GB DX9 (shader model 3.0)
  • DirectX: Version 9.0c
Recommended
  • Requires a 64-bit processor and operating system
  • Memory: 8 GB RAM

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Description

Card-Based Tactical Fighting!

Fights in Tight Spaces blends deck-building, turn-based tactics, and thrilling animated fight sequences in classic action-movie settings. Learn to balance your hand, momentum, and positioning to overcome the odds to defeat your adversaries.

Pick from over 200 cards as you build a deck to suit your play style and your opponents’. Encounter random events, acquire enhancements (or injuries), and make critical choices about how best to upgrade your agent for the fights ahead.

Features:
  • Control the Space: Use the environment against your adversaries
  • Train your Abilities: Build a deck to suit your play style, upgrade your moves, and equip your agent with a range of enhancements
  • Protect High-Value-Targets: Use your skills and abilities as you act as bodyguard to VIPs
  • Endless Threats: With a new mission each time your play, evolve your tactics, unlock new possibilities, and perfect your strategy to defeat the criminal underworld
  • Prove your Worth: Embark on a daily mission and compare your scores to other players on the online leaderboard
Summary

In an era where espionage is handled largely by data-packets being pored over by teams of analysts, Section Eleven’s approach is more hands-on, dealing with the sorts of criminal organizations who live and operate outside the realms of electronic communication. When the rest of the intelligence services have failed, they call Section Eleven.

As a Section Eleven agent, it is your job to find direct solutions to emerging threats… largely by smashing people’s faces into things.

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Reviews about the game

Fights in Tight Spaces13.12.2023

Fights In Tight Spaces is a roguelite tactics game which combines Slay The Spire style deckbuilding with Into The Breach style grid based combat. The player is a British spy, on a mission to take down gangs of bikers, prisoners, ninjas, and mafia. [h1]Gameplay[/h1] • Each run uses a node based layout which will be familiar to players of other deckbuilders. Each node could be a fight against normal enemies, an elite fight, a random event where you’ll need to make a choice which could result in a positive or negative effect, a gym where you can buy new cards, upgrade or remove a card, and a medical facility where you can restore or increase maximum health. Each act finishes with a boss fight, and there are five acts, which means a full run could take a few hours. • At the start of combat, the player and several enemies will appear in a small room which is divided into square grid. The maps are definitely tight spaces, such as a 3x3 elevator and a 5x2 prison van, while even larger rooms like canteens have tables and other objects in the middle which restrict movement. However, when I was able to build a powerful deck, it felt more like “they’re trapped in here with me”. • At the start of each turn you’ll randomly draw cards which allow you to attack, defend, move around the room, and perform other special abilities. You’ll also see what action each enemy intends to take on their turn. • Most cards cost energy to play, and energy is restored at the start of each turn. Special attacks are played by spending combo points, which are gained when attacking an enemy, but reduced when moving to another tile. • Each turn is like a puzzle where you’ll need to figure out how to deal as much damage to enemies as possible, while ending the turn in a position to avoid taking damage, either by stacking up defence, moving to a tile which isn’t being targeted, dodging attacks, or stunning an enemy to cancel their attack. • Some enemies are equipped with a gun which gives them a longer attack range, or a shield which protects from frontal attacks, while others have special abilities such as counter attacking when you hit them, dodging your first attack each turn, moving when the player moves, and summoning extra minions. • Enemies can hurt each other if you push them into a tile which is being targeted, and some maps also have tiles where enemies can be pushed off the map for an instant kill, such as a roof railing or the doors of a moving subway train, however enemies can also do this to the player. • Winning fights, and completing bonus objectives such as winning in a time limit, or protecting an ally, will reward you with cards, money, upgrades to health and energy, and relics which provide powerful passive bonuses. • There are various difficulty settings. At lower levels you can undo moves back to the start of the current turn if you make a mistake, or restart a fight if you die, but at higher levels every action is permanent. • After winning each fight you can view a real time replay of the fight, similar to Super Hot and John Wick Hex. [h1]Technical[/h1] • Long term replayability is limited because the node layouts are quite similar for each run, and each act has the same boss fight every time. However, there are daily challenges and an endless mode. • I didn’t have any problems with bugs, crashes or framerate. [h1]Recommendation[/h1] Fights In Tight Spaces is a fun deckbuilder which fans of similar games should enjoy. Definitely worth picking up on sale.

Minor Shark
Minor Shark
I recommend
Fights in Tight Spaces25.11.2023

Fights in Tight Spaces offers a fantastic blend of deck-building, rogue-like features, and strategic gameplay. Players can dive into numerous well-crafted pre-made decks or embark on the exciting journey of customizing their own deck by selecting randomly chosen cards in draft mode. What truly captivates me about the game is the plethora of options and ingenious tactics available for eliminating enemies or achieving victory conditions. The freedom to adopt various playstyles, whether it's wielding guns, throwing punches, executing kicks, brandishing knives, or engaging in grappling moves, adds a refreshing dynamism to the experience. With the introduction of the 'Weapon of Choice' DLC, the game takes on a cinematic quality, making me feel like I'm immersed in a John Wick-inspired card game adventure

Cultural Rook
Cultural Rook
I recommend
Fights in Tight Spaces22.11.2023

For those wanting a John Wick game with the satisfaction of an engine builder, FITS is a pretty great example of the 'knife-fight-in-a-phone-booth' aesthetic. I really like that while you're certainly the hero of the story and can soak bullets and punches like any good action hero, there's a definite sensation of good damage scaling. Yes, minions probably won't be taking you down in one hit, but they will swarm you, they will exhaust you, and if you're sloppy enough about it; you will eventually be overwhelmed. The deck building feels weighty, and follows the time honored system of 'get a new card after every room, and hope they're somewhat in line with the deck you're trying to make'. The game rewards variety, but only to a certain extent. Too many options and you'll never draw what you need when you need it, whereas going down only one particular route almost always means being hard boned when you meet an adversary that you don't have a good solution to. In one particular fight I found myself fighting in a 3x3 grid against two enemies with point-blank counters. While I think it could be easy to get frustrated by that; really the take away for me was that if I'd built my deck differently, I might've done alright there. I do think something this game has over others like slay the spire, or griftlands is the variety of missions. I appreciate that you've got game modes for surviving for X rounds, vs kill all dudes, vs protect a person where your displacement moves will shift them across the board (which felt very evocative of old school Jackie Chan movies where he's trying to push some hapless NPC out of the way of a fight). It's all excellent and added some great variety. Inversely, I do think there are some things FITS could take from other games. General UI improvements like letting you back up from a choice (for instance, choosing a card that lets you go through your discard, and then realising there isn't anything in the discard you needed just yet. In other games with similar mechanics, a back button is an option rather than making the player peruse their discard first, then play the card to peruse it a second time). I've also stumbled on a few minor bugs such as where enhancements just didn't work (re: "Bounty hunter"). All in all; I didn't pick up FITS thinking I was going to really sink into it; but I could definitely seeing this as a must buy for the deck-building enthusiast in your life whose marvelled at the choreography of a martial arts action movie. It's certainly consumed enough hours of my life to be a danger to my 'just one more room' syndrome.

Flat Hippopotamus
Flat Hippopotamus
I recommend
Fights in Tight Spaces08.12.2023

It's like a John Wick puzzle tactics game, what's not to like?

Helpful Donkey
Helpful Donkey
I recommend
Fights in Tight Spaces02.12.2023

I love the game, and I was playing this for a long time when it first came out. I decided to give it some time after release to fix some issues and add more content... but then it took two years to have that done. To be honest, the radio silence was deafening to figure out what was going on, so as much as I'd love to give this game another chance I don't really want to risk when they didn't even really release bug fixes on a regular basis after release.

Modest Fowl
Modest Fowl
I don't recommend
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