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Fell Seal: Arbiter's Mark
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Fell Seal: Arbiter's Mark

Fell Seal: Arbiter's Mark

Indie, RPG, Strategy
82
35 players online
51 bought game
Fell Seal: Arbiter's Mark is a turn-based tactical RPG with a focus on storytelling and strategic battles. Unfold a mature story as you progress through hand-crafted scenarios, controlling your own group of Arbiters, with each character customizable from a wide selection of classes and abilities!
buy 29.99$
Offer will be valid for another 17 hours
Fell Seal: Arbiter's Mark is a turn-based tactical RPG with a focus on storytelling and strategic battles. Unfold a mature story as you progress through hand-crafted scenarios, controlling your own group of Arbiters, with each character customizable from a wide selection of classes and abilities!
buy 29.99$
Offer will be valid for another 17 hours
Release Date30 апреля 2019 г.
Developers6 Eyes Studio
PublishersFulqrum Publishing
OSMac, Linux, Windows
LanguageInterfaceVoiceoverSubtitles
English
Spanish
Italian
German
Russian
View all supported languages (25)
Single-playerSteam AchievementsFull controller supportSteam Trading CardsSteam CloudRemote Play on TV

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99.9%positive feedback
Updated 05.03.2024
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REQUIREMENTS
Mac
Linux
Windows
Minimal
  • OS: Mac OS X 10.11+
  • Processor: Yonah family+
  • Memory: 3 GB RAM
  • Graphics: 512 MB
  • Storage: 2 GB available space

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Description

Missions and Monsters DLC

https://store.steampowered.com/app/1155320/Fell_Seal_Arbiters_Mark__Missions_and_Monsters/

About the Game

Fell Seal: Arbiter's Mark is a story-driven, turn-based tactical RPG set in a fantasy world with a touch of steampunk. Take control of the Arbiter Kyrie, an agent of the Immortal Council tasked with preserving stability and order throughout the land, and lead your troops through difficult encounters.

  • Experience an epic and mature story, unfolding through over 40 story encounters and topped with challenging end-game content.
  • Classic tactical combat battles, with rugged terrain and elevation, taking place on beautiful hand-drawn environments.
  • A deep and complex class system with over 30 classes and 300 abilities lets you truly customize every one of your characters through the selection of their class, sub-class and passives. Carefully craft the character you envision, be it a versatile generalist, a dedicated spell-caster or a mighty foe-crushing specialist!
  • Customize your troops' appearance your way, by selecting their portrait, outfit, colors and overall visuals from a wide selection.
  • Equip your army with over 240 pieces of equipment, either purchased, gathered from fallen enemies or created from crafting.

Centuries ago, a brutal beast of destruction rent the world asunder. In this time of need, the first Immortals came into their uncanny powers, powers so great that they succeeded in destroying the beast ravaging the land, where all else had failed.

To prevent such destruction from ever happening again, the Immortals banded together to form a Council that would enforce order and stability on a global scale, stepping in at any hint of war or chaos.

The Immortals might be vastly powerful, but they are few. Even they can't oversee all of the lands. This is why they rely upon their mortal agents, the Arbiters, to guard the land's people from the more day-to-day dangers they face. Arbiters range over the land, rooting out bandits, unruly monsters, and crooked officials; their word is law.

But one Arbiter uncovers the deepening corruption pervading her own order, and it falls to her to halt the spread of a threat as dire as the brutal beast of yore.

Strongly influenced by games such as Final Fantasy Tactics (original and Advance versions) and Tactics Ogre, this tactical RPG stands on its own as a worthy successor of those classics, bringing a slew of improvements and additions to the tactics genre.

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Reviews about the game

Fell Seal: Arbiter's Mark30.11.2023

What a nice tactics rpg game! I bought this a few years back and now I finally got around to playing it and I really enjoyed the game, the story isnt that memorable but its good enough to have its moments, the game's entertainment came mostly from all the different options and skills it has, with more than 25 classes and 100+ skills not to mention monster skillsets and characters to use in your team from the DLC, the most fun the game has to offer is finding the best combos to properly destroy all your oppposition. Will you make a team that supports the Sorcerer that kills everything on the map with a few spells? A hasted, fast team that zips around the battlefield killing enemies and getting extra turns as they reap their souls? A ranged/sniper team that can fly or jump really high to pick off enemies one by one as they try to get close to them? Lots of possibilities with all the different classes there are and no penalties to change between skills at the start of a battle. Getting new loot/equipment is also really rewarding as some items have effects that can support certain playstyles and you might want to try that critical build when you get weapons that add +50% extra crit damage! The music was nice for the fantasy title and I like the graphics/sprites used, different monster variations had cool faces and features to quickly recognize their danger and the combat mechanics were the best thing on the game, even though I must have played around 80 or more battles, each at least 15 minutes, the combat never got dull, frustrating or boring! The achievements were easy and just the right kind of grindy, not to make them feel like a chore but making you work for them, no missables except maybe one if you skip the bad ending but there's a great steam guide for them, you can 100% the game in around 60 hours. All in all, Im glad I bought the game and finally got to play it. Fell Seal gets 12 times the enemy pushed me into lava instantly killing me out of 15 times I just charmed every monster so they killed each other while I enjoyed my margaritas. Good tactics game!

Potential Lungfish
Potential Lungfish
I recommend
Fell Seal: Arbiter's Mark14.12.2023

I mostly liked this game. I played through it a few years ago, and recently started a second playthrough to try out the DLC that had come out in the meantime. But in the end I ended up just dropping it. It's just too tedious. Fell Seal is excessively balanced. I'm not saying this as hyperbole - I mean they overdid it. Unless you spend time tweaking the difficulty settings (which, to the game's credit, there are a lot of customization available in that regard), you will always feel like you are fighting an uphill battle. Enemies always have an answer to everything you do. Try to poison an enemy? It will be cured before that unit turns even comes around, if they're not outright immune already. Try to wear them down slowly while playing defensively? They have healers, it won't work. Try to rush down the healers? They'll burst your rusher into oblivion. Hang back and buff yourself? Well they'll just do the same. Try to grind an easier battle and come back later? They scale, and so does their gear, so you might actually be shooting yourself in the foot unless you grind so much you pass the cap (or, again, tweak the difficulty in that regard). Note that I'm not saying the game is too hard. It's quite manageable in the end, because the AI does not play optimally, and a good deal of randomization in their composition (outside of story battles, at least) means their units don't always synergize well. But in the end, if you play "as intended" i.e without tweaking the difficulty too much, battles almost feel like a chore. Slow, boring, and tedious. It does not help that some of the classes' requirements don't always make much sense, so your units will often be in suboptimal loadouts while you unlock the necessary skills in a class largely unrelated to what you're trying to do. For example, if you want a fast and aggressive character, and are aiming for the duelist class, well you'll first have to go through SEVEN different classes, four of which do not fit the "fast and aggressive" description, because they're requirements. And of course, while your guy is busy being a templar with crappy skills because you're only taking the cheapest ones so you can get it over with faster, you'll run into an enemy that just GETS to be a duelist, with nearly all the skills learned, and stats as if they had only ever been a duelist. Feels great. Also, for all the classes and combinations available... you don't get to use most of them, because the overwhelming majority of battles have a deployment limit of six or lower (in fact, if memory serves, outside of the DLC, ALL of the battles have six or less units). Yes, I know the Final Fantasy Tactics games (which that one clearly takes inspiration from) also have a limit of six, but first that was a problem in those games as well, and second Fell Seal makes it worse by giving you three unique characters right from the start that all have mostly similar role (melee damage dealer) and their own specific class that you'll feel incentivized to use. The INTENT is that you will rotate your roster, because every time a character is KO'ed during battle, they suffer an injury (a large, stacking penalty to all their stats), and they heal one injury per battle they're not deployed. The problem is that system is a fun-killing pain in the rear. As stated before, enemies give as good as they get, and it's really not hard to have one of your units KO'ed. And now you're stuck with three, equally sucky options : keep using the unit anyway and just deal with the stat penalty ; swap in a replacement that will most certainly be several level behinds and undertrained ; or drag yourself back to the first map and do an easy battle (but still tedious, because while the enemies are low level, their gear still scales) without the character so they'll heal and you can go back to playing normally afterwards. You CAN disable that system, and I highly recommend you do, but my point still stands : it is the intended experience, and you have to go out of your way to customize it to remove the tedium. Finally, visually, the game is not great, not gonna lie. I realize this isn't a high budget AAA game, but still, some of those animations are rough, sheesh. Every weapon is swung one handed even if you don't have the passive that allows it mechanically speaking. Gunners draw their left arm back like with a bow when shooting. The map-wide fire spell is a handful of unanimated dragon heads lazily floating accross the screen. Spells in general have a very "rigid" and unimpactful feel. And so on. Also, the maps are drawn, not built out of components. This does make them look nice enough, but it has the significant drawback of not being able to zoom in/out or rotate the map. This can and does mean that sometimes things will be hidden by the decor. Worse, the devs outright USE this to hide stuff on their maps, like treasure chests and the likes. Instead of the challenge being the how hard it is to reach it, the challenge comes from the fact that you can't SEE the damn thing - you, the player, because the characters should see it plain as day. There is an early map that's a plain with high grass - when trying to move or use a skill, you can barely see the highlighted squares, because the grass is covering them. That sucks. Oh and most monsters look goofy and out of place. One is literally just a big chicken with a human head. Another is a lizard doing a handstand. There's also a big bird thing that plays its beak like a flute. What the heck. What are those things doing in a game with a story that actually takes itself seriously? It's jarring. So... yeah, a good effort but in the end, I think I'd rather just replay one of the FF Tactics.

Qualified Gayal
Qualified Gayal
I don't recommend
Fell Seal: Arbiter's Mark26.11.2023

Game is great on the most important levels which is why I'm recommending it, here is the breakdown: Pros: - Gameplay (5/5): It's not an exaggeration to say it scratches that FFT itch without being FFT. It's stayed true to the classic formula for the most part and the variations in combinations of classes is quite nice. - Story(4/5): As someone who has to restrain themselves from skipping the story in most games, this one held my attention quite nicely with some genuine laugh out loud moments. Cons: - Graphics (1.5/5): I cut the developer some slack here as they are an indie team with not a lot of resources to spend on art, although I still can't support the design choices here as I nearly didn't get the game because of it. The portraits available for your characters are very sparse and don't have matching styles, as well as looking like they were done by an amateur in 2001 on photoshop. I understand you have the ability to upload your own portraits but I just want to play the game. The sprites themselves all have a skinny tall build of all the same height and build, it's a bit unsettling everyone on the planet somehow looks the same barring monsters. The worst of it is the cartoonish style that looks like a 2001 browser flash game art style. This combined together makes for a cheap looking aesthetic that turned me off buying the game for a long time despite being a massive fan of FFT. I will say that because of how good the rest of the game is, after a few hours you get used to it and start to forget about how badly done the graphics are. Other cons: Not being able to spin the stage is a little frustrating, like wearing a pair of pants that are too tight and uncomfortable.

Zestful Tern
Zestful Tern
I recommend
Fell Seal: Arbiter's Mark18.12.2023

Fell Seal: Arbiter's Mark is a Tactical RPG with gameplay similar to Final Fantasy Tactics and Tactics Ogre. There are a lot of options right from the jump to shape your gameplay experience, which can be altered at any point in the game. There are also many classes, items, and recruitable monsters with their set of classes, all leading to a perhaps overwhelming amount of possible combinations! However, as you get into the midgame, it becomes tediously clear that many classes have skill overlap, which stifles the desire to learn them all. There are incentives to mastering a class (permanent stat bonuses) but they really aren't at all necessary. And the fact that you have menu options to make the game easier only makes the issue of unnecessary, arbitrary and redundant classes stand out all the more. The plot is fun and, to my surprise, NOT filled to the brim with prepubescent attempts at humor. It's not nearly as busy as Final Fantasy Tactics or the Tactics Ogre games, but it does have interesting twists. Fans of the genre should enjoy it, if they can get over the barrage of options and classes that can, at times, seem unnecessary.

Worthy Marlin
Worthy Marlin
I recommend
Fell Seal: Arbiter's Mark11.12.2023

I want to be able to recommend this game so bad, but I can't. This is one of the best balanced Tactics RPGs I've ever played, and if you're a fan of the genre there is a lot to love here: the class system is excellent, the customization options are amazing and filled with depth, there's great enemy variety, a lot of interesting options for what you want to do and how you want to do it, and unique takes on classes and archetypes we're familiar with. But here's the issue: Half of the mechanics in this game are anti-fun. You will notice that starting very early on there a lot of enemies seem to have passives or abilities or spells that either discourage interaction with them, make interaction impossible, or negate whatever it is you're doing. You finally killed the enemy healer? They have access to the same resurrection item you do. You want to rush down the back line? half of your enemies can root you and disable your movement. the other half can put you to sleep, charm you, inflict you with berserk, disable your abilities, blind you, or multiple of the above. You just did a lot of damage? Half the other team has the ability to full heal anyone they want. You've surrounded your opponents? 98% chance to hit and you miss with 3 of your characters (All of these are forgivable to me on their own except the chance to hit thing that actually happened a few missions in. TRPGs need to stop using chance-to-hit and balance damage around that instead of RNG, it makes these games so much less frustrating to do that instead). And you have access to all these options, too: as I said, the balance in this game is second to none. But there's so much in this game that discourages you from interacting with your opponents or actively punishes you for playing the game, it feels like the only way to have fun is to not play. Enemies will kite you before you have access to longer-range weapons, once you do get longer range weapons the enemies will always do more damage or be in more favorable terrain so you can't touch them, and you will always be inflicted with more status ailments than them and they will always cleanse ailments quicker than you. Is it a fair and interesting challenge? Yes. Is it a fun one? No. This game is anti-fun. Any fun I could be having is destroyed because when I try to play the game, the game punishes me for it, and it becomes less of a question of am I playing the game well enough to beat a mission and more of a question of do I have the patience to make it through and a level of healing enough to outlast my opponents. Smart play is rewarded with the game saying "No, all those enemies you killed are back now, and they did a bunch of damage to you." Safe play is rewarded with "Get kited and stacked with debuffs." Risky and adventurous gameplay? "Miss, dodge, enemies crit you." I'll probably finish out the game because like I said there is a LOT here for TRPG fans to get fascinated by. But in a world where old TRPGs like the old Fire Emblems or Finall Fantasy Tactics (which this game clearly takes inspiration from) exist, I find myself asking "if I didn't already own this game, would I buy it or would I go play those?" and the answer is I'd go play FFT, Vandal Hearts, or any other TRPG that came out thirty years ago. This game could've been awesome, but the designers seem to have gotten distracted making something fine-tuned instead of fun. I look forward to whatever the next game they release is, but if you're wondering if you should try this game out I'd say wait for whatever they publish next and hope they did a bit better with that.

Wise Bison
Wise Bison
I don't recommend
Fell Seal: Arbiter's Mark05.12.2023

This is the best successor to Final Fantasy Tactics I have found yet! Tons of fun and customization of characters. The story is interesting enough so far and the graphics are easy on the eyes. I highly recommend it to any fan of Tactical strategy-RPG fans.

Wooden Orangutan
Wooden Orangutan
I recommend
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