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Father´s Island
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Father´s Island

Father´s Island

Adventure, Indie
Father´s Island is a mystic, surreal visual novel / playable B-Movie in a 3D open world, with hundreds of buildings, structures and relics, wildlife and strange machinery. Combining dense atmosphere with mystery, horror & exploration!
buy 4.99$
Offer will be valid for another 17 hours
Father´s Island is a mystic, surreal visual novel / playable B-Movie in a 3D open world, with hundreds of buildings, structures and relics, wildlife and strange machinery. Combining dense atmosphere with mystery, horror & exploration!
buy 4.99$
Offer will be valid for another 17 hours
Release Date21 июня 2016 г.
DevelopersHomegrown Games
PublishersHomegrown Games - a HRMC Label
OSWindows
LanguageInterfaceVoiceoverSubtitles
English
Spanish
Italian
German
Russian
View all supported languages (25)
Single-playerSteam Trading CardsPartial Controller Support

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99.9%positive feedback
Updated 24.05.2024
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4.99$smart price

Media

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REQUIREMENTS
Windows
Minimal
  • OS: Windows 7, 8, 8.1 or 10 - 64bit required
  • Processor: I5 min. 2.6 GHZ or better
  • Memory: 6 GB RAM
  • Graphics: Nvidia 950 or better
  • DirectX: Version 11
  • Storage: 8 GB available space
  • Sound Card: DirectX compatible
Recommended
  • OS: Windows 7, 8, 8.1 or 10 - 64bit required
  • Processor: I7 3.5GHZ or better
  • Memory: 8 GB RAM
  • Graphics: GTX 970 or better
  • DirectX: Version 11
  • Storage: 10 GB available space
  • Sound Card: DirectX compatible

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Description

Father´s Island is a mystical, surreal visual novel with a B-Movie twist in a 3D open world, where the player has to solve the mystery of his own wrongful conviction 5 years earlier. An abandoned island with buildings, structures and relics, wildlife and strange machinery has to be explored while being haunted by memories from the past.
ATTENTION: Please do not purchase unless your PC meets the minimum specs. Even then you will experience quite long loading time before the journey begins. We will keep optimising the game, but right now the minimum specs are required to play smooth on "low" GFX settings and can result in 5+ minutes of loading time at the start.
  • Huge, open, living world to explore
  • Dozens of buildings and structures
  • Dynamic soundtrack reacting to players mood and surroundings
  • 4 different endings
  • Hours of video-, audio, on-screen storytelling
Intro, in the player character´s words: "I am John Richards, and I am innocent. I spent the last years in the Providence state prison for a crime I hadn´t committed. Armed robbery and assault, Christmas eve 2009, a convenience store right outside the town where I used to live. Hell, I was a high school teacher then, and yeah, I didn´t earn much, but robbery? No . I spent the night 80 miles away in my cabin, my private retreat for holidays, working on exams and exercises for my pupils. Alone. A pretty bad Alibi, especially as they had me on tape. Not only my face, clearly visible, hard to mistake for another ones, they had also my DNA all over the place..."5 years later, recently released from prison, John Richards starts to explore an island along the coast-side of New England. A priest had disclosed its location to him, pointing out that there he will find all the answers he is looking for.

Trying to get hold of whoever had framed him, the player starts his journey to an island where almost everything is familiar, yet there is nothing he can remember exactly. Two square miles of beautiful landscape, strange architecture, abandoned buildings and structures, mountains, forests and even small lakes are waiting to be examined - while fighting the demons of the past coming as nasty flashbacks and buried memories.

Are you really sure you are alone out here?
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Reviews about the game

Father´s Island22.09.2018

Fancy getting terribly, hopelessly lost in a semi-open world GameGuru map? In a "horror" game with virtually no horror in it? Come on, you know you want it... Not that long ago I actually found myself giving a [i]positive[/i] review to a game made with the infamous GameGuru engine; a game entitled Hunted: One Step Too Far. This was a momentous occasion, as every other GG product I'd endured up to that point was utterly effortless, bottom-of-the-barrel dreck. This game - as well as my own tentative dabblings in the engine since - convinced me that halfway-decent products [i]could[/i] be developed on this engine, after all. I heard rumours of [i]another[/i] GameGuru game that wasn't so bad. That game was Father's Island. It is with a slightly heavy heart, then, that I announce that I cannot, in all good conscience, give this game a thumb-up also; but I do want to commend the dev for making what is easily the [i]second[/i]-best GameGuru product I have ever played. Alas, all that effort may have been in vain, as it's a misguided effort at best... Thrift store Snake Plissken gets released from prison and returns to the island where he grew up, to slowly regain memories of what happened there so long ago. So what [i]did[/i] happen in that murky past? Well...not that much, really. And what's on the island now? Just some buildings, a whole lot of trees, and the occasional spot of pretty scenery. That's right: it's a WALKING SIMULATOR. Made with GAMEGURU. Again, my hat's off to the dev for the sheer, crazy [i]ambition[/i] of trying to pull off such a feat. Ultimately, this is a game of interest only to those who are fascinated by GameGuru and its dubious legacy...which is probably myself and about six other people. Taken as a "tech demo" of a much-maligned gaming engine, this is quite the accomplishment. But as a video game, it's teeth-grittingly painful. I came very, very close to the end, then gave up and watched the not-so-epic climax on YouTube. I deserve a medal, really. Curiously enough, a Father's Island 2.0 version has just been announced, so I can't deny that I'm intrigued. Will Homegrown Games pull off the impossible and make this a [i]passable[/i] open world-ish GameGuru game, after all? Stay tuned, fight fans... Verdict: 4/10 (close, but no cigar I'm afraid)! (PS If you enjoyed this review, feel free to check out my two Curator pages: http://store.steampowered.com/curator/9284586-ReviewsJustfortheHELLofit/ http://store.steampowered.com/curator/10868048-Truly-Horrible-Horror-Games/?appid=398210 Cheers!)

Sweet Peafowl
Sweet Peafowl
I don't recommend
Father´s Island06.02.2017

Things you can do with $5. You can enjoy a Big Mac and still have enough money left for a small soda. You can rent a couple of movies from Redbox. You can go to the dollar store and buy 5 items. You can go to Goodwill and buy some underwear and socks, or you can light $5 on fire. All of which will be more fun than playing Father's Island. Without a doubt, Father's Island is one of the worse games of all time. I'd rather play Atari 2600's E.T. I've played some bad games in my time but this one takes the cake. Pros: “I'll let you know if I ever come up with one” Cons: Poorly optimized Extremely buggy Transparent story-line Incredibly long load times Missing textures Overlapping textures There are (at times) two narrators speaking at the same time The summary lies about the game The lack of polishing There were several times where the ground just disappeared, making it impossible to proceed. Even the water was gone. The only two things that were left were the trees and the buildings, and the buildings are carbon copies of each other. http://steamcommunity.com/sharedfiles/filedetails/?id=858089322 The write up said that there are “hundreds of buildings, structures and relics, wildlife and strange machinery.“ More like 3 or 4 buildings, structures. etc. everything else is cut and paste. Even if all of the buildings were different and unique, there are at tops, 3 or 4 dozen in all. Wildlife? Bunnies, sheep, and birds... that's it and they move like robots. More than once, I loaded a game and waited and waited and waited until... a green screen. I had to shut down my computer and restart. If you load the same saved game... green screen again. You have to load a different saved game, if you don't have one, you'll have to start over. When the game did run, the graphics were unimpressive. You can see the mountains, and other items, being built in the background as you walk (Poorly optimized). If you go up into the mountain, (which you'll have to do at some point) there must some magically curse on this area because the vegetation floats in mid air... or is it the amateur that made this crappy game? I vote for the latter. Also, what the hell is up with the blood red sky? It's hard to look at after awhile. You must find several keys in order to proceed through the game, but there is no indication where they are so you'll be pixel hunting too, oh joy. “Seriously, are there any good points to this game?” (*Theme to Jeopardy starts playing*) WAIT! There are 4 different endings... all of them suck. [spoiler]You can either commit suicide, abduct a woman and force her to be your wife, find your brother and build an army of monsters, or... I didn't find the last one, I've had enough of this game.[/spoiler] Even if this game were free, it's a waste of time. It really needs to be thrown into the toilet and flushed down to where it belongs, floating around with the rest of the raw sewage.

Miserable Quail
Miserable Quail
I don't recommend
Father´s Island07.07.2016

Well, I've played through it now, and overall i'm pleased with my purchase. It's not perfect, but then again what game ever is perfect? Are there things I don't like about it? Sure, the lighting isn't what I would choose, it's far too "orangey" and makes many of the entities look grainy to me. It's a little too "open" in parts, there's quite a few areas where you can bye-pass mechanics completely, "oh I need a key do I?" .. "nah i'll climb this hill here instead" .. etc. To me in a story driven game your character needs to be directed by the story and the map a little more, sometimes it's not clear where to go and you can end up going around in circles. The voice acting is a little over acted for my liking, and the Chroma key work just doesn't blend with the game, a video of a real person just seems out of place with the art style of the game in my opinion. My biggest bug-bear is the keys, keys, keys scenario, I see it a lot with indie games, the developers get it stuck in their head that every door needs a key that you have to find, many of the keys could be replaced with a variety of simple puzzles, the "key" here is variation, nobody likes doing the same thing over and over and to be honest I found myself saying "oh don't tell me, I need another key!". But none of that detracts from the fact that it is a good game, and when you factor in the software used to make it, a very good game indeed. You can tell that Ertlov has put his heart into the work behind the scenes, the story is very creative, the placement of objects and terrain is very well done, and it's obvious a lot of care and attention to detail has been made here. So, in short: While I feel that the lighting downgrades the look a little, and it could do with a few invisible walls and such to guide the players around, as well as more variation to the puzzles (ie less keys), I still find it a very pleasant, and to be frank impressive game, it's a thumbs up from me!

Raw Hippopotamus
Raw Hippopotamus
I recommend
Father´s Island25.12.2016

Ok, I really wanted to like this game, and I'm guessing that most of the reviews here are made by shemps close to the developer and I can't believe so many people would reccomend this game, but here are some general issues I have with it - - Buggy. Not a surprise for an ameturely made game, but being able to pick up objects through walls? Overlapping dialog? Textures that pop in and out? The game dropping to about 2 fps just because you dared to put your face near green glass? - Terrible writing. It's just...bad. Cheesy. Poorly written. Non-sensical. - Bad acting. So the short video clips that are triggered are poorly acted, but they're actually pretty awesome. As somebody who loved 90s adventure games, which heavily used FMV to propell the narrative, I'm definitely a fan of that part. However, the voiceovers are just awful. I think it may have been the same guy in the FMV videos doing all the voice work, just employing an accent for one and "I just ate glass" for the other. - Awful graphics. I mean, they aren't horrible, but the constant red on brown...the whole game looks like a scab. Trying to find brown keys on brown objects - all the while being blasted with red everything else...I mostly found objects just by happening to get near them and seeing the text about picking it up. - The worst sin of all - it's boring. The story is actually somewhat interesting, but...not a lot happens in the game. You wait forever at the intro loading screen, which wouldn't be much of an issue if...you know...it actually loaded things for you to do. All it does, though, is load a wipe open expanse of nothing. There's no reason to explore. There's nothing to do. I found a key in the game, which opened up a building, and except for a brief voiceover explaining that the building smelled like shit, there was nothing else to do in there. What was the point of making me find a key to a building that housed absolutely nothing?! Like I said, I really, really wanted to like this game. It gave me somewhat of a FPS version of Harvester vibe and I dug that, but there's just a lot going wrong here that I can't recommend it. Full disclosure, I didn't actually finish the game. I think I got near the end where you have to find your fathers house, but I died in the worlds smallest pond (yes, water = instant death) and didn't want to wait for that initial loading screen just to pick up where I left off. There's something good here. There is a right idea somewhere in this game. It just needs more development, more playtesting and a rewrite. As it is now, take that $2.50 and buy a box of pop tarts. You'll get more enjoyment out of them.

Bizarre Louse
Bizarre Louse
I don't recommend
Father´s Island06.09.2016

As a Gameguru user myself, I was very excited to play Father's Island. First thing I noticed was the very calm and nice atmosphere. Tons of work have been put into this game. You can see that at every corner. As far as the story goes - it was definitely a surprise. I like the voice of the character and the one liners he throws at you. Some scenes are quite disturbing - all I say is "the sheep" There are multipe endings wich are very different. The cutscenes are pretty interesting and I like them! The Performance has been improved now and I can say I got 25+ fps at least. That's okay for me, because I know that most part of it is engine related. On the other hand, we have a huge island, filled with insane amount of detail. What I noticed as well are the awesome hills and mountains. I know how the engine works, and I was really impressed with the way the mountains are made. Overall, the game looks pretty nice! Definitely keeps me motivated to see more and explore further. At the bottom line, I can say that this game has: - Very nice environment and much detail. - A very cool music system wich I never saw before. It switches dynamicly. The music itself is very nice and calm. - Great atmosphere. It really makes me feel that I am on a huge, lost Island, in the middle of nowhere. - surprisingly deep story. I wasn't expecting much at the beginning, and it turned out to be pretty cool story, that even makes sense! - Only bad thing are the performance issues ( wich have been improved since my last session ), and other technical issues like greenscreen after loading, wich forces you to restart the game and wait another couple of minutes to load. Overall, I totally recommend this game. Take a cup of tea, coffee or like me, a nice hot chocolate and enjoy this game.

Excited Marlin
Excited Marlin
I recommend
Father´s Island11.01.2017

This could have been a very nice game, except that in its current version it is plagued by far too many bugs, making it impossible to enjoy it. It still feels like a beta, not quite ready for prime-time yet. Here are some of the problems I came across: - Loading the game takes a long time, even on my PC (Skylake, GTX980Ti, SSDs, etc.) This wouldn’t necessarily be a problem if it only happened when you start up the game. But if you want to reload a save, or if you accidentally die and you have to reload a save, it reloads the whole damn thing all over again, and you just have to wait, and wait... every time. - Default music volume was too loud and the soundtrack would start at the wrong time, overlapping some voice-overs and causing you to miss some important information. Solution: reload a save, and wait, and wait... - Occasional crash on save. Restart; and wait, and wait... - Occasional crash on load. Restart; and wait, and wait... - Green screen after load. Restart; and wait, and wait... - Ground textures disappearing when looking out through an open door, from inside a building. They usually reappear as soon as you step aside, but one time they did not, so I had to restart, and wait, and wait... - Some textures are misplaced and some vegetation appears to float in mid-air. - When pressing "E" once, doors and gates would fling open and immediately close again. Pressing "E" a second time will cause them to open normally. - Once opened, I had to "space bar" + "W" in order to pass through most doors and gates. With all these problems, I almost feel like I did more waiting than gaming, and these interruptions served to completely break the mood of the game and to make the entire experience more annoying rather than enjoyable. And that’s a pity too, because otherwise I liked the story. It could be a really nice mystery game, if they could fix these issues.

Mute Jackal
Mute Jackal
I don't recommend
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