Empire of Sin
|1 декабря 2020 г.
- OS: High Sierra (MAC OS X 10.13.6) Metal required.
- Processor: Intel® Core™ i5-4690
- Memory: 8 GB RAM
- Graphics: AMD® Radeon™ R9 M290X (2GB)
- Storage: 10 GB available space
- OS: Catalina (MAC OS X 10.15.7)
- Processor: Intel® Core™ i7-7700k
- Memory: 8 GB RAM
- Graphics: AMD® Radeon™ Pro 580 (8GB)
- Storage: 10 GB available space
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Upgrade to the Deluxe Edition and receive access to the Mobster Pack which includes four recruitable and playable gangsters, the Golden Weapon Set that comes with three exclusive weapon skins plus “Romero” gun sound effects, and unique execution animation for your boss character - the Curb Stomp Execution.
The Premium Edition grants access to all Deluxe Edition content - the mobster pack, Golden Weapon set and Curb Stomp Execution kill - plus two post-launch expansions and the stylish Al Capone’s Fur Coat costume.
is a new strategy game brought to you by Romero Games and Paradox Interactive that puts you at the heart of the ruthless criminal underworld of 1920s Prohibition-era Chicago. Slip into the shoes of one of the fourteen real and historically inspired mob bosses such as Al Capone, Stephanie St. Clair, or Goldie Garneau and assemble a rag-tag gang, build and manage your criminal empire, and defend your turf from rival gangs. It’s up to you to hustle, charm, and intimidate your way to the top and do whatever it takes to stay there - break a leg!Roleplay:
Choose one of fourteen unique bosses based on fictional and real-world gangsters, then set out to build and manage your criminal empire in Chicago’s infamous Prohibition era.Empire Management:
Build your Empire of Sin and run Chicago’s underworld economy with business savvy, brutality or city-wide notoriety. Strategically manage your establishments such as speakeasies, supply chains, casinos and more.Turn-Based Combat:
Assemble your gang and slug it out in turn-based combat to defend and expand your territory – or send a message to opposing gangs.
Reviews about the game
Empire of Sin is a turn-based tactical/empire building “gabagool” simulator developed by Romero Games, a studio created by DOOM creator John Romero. Originally coming from the mind of John Romero’s wife Brenda Romero, whose hobbies included creating her own historical board games. This desire to create the game had lasted for around twenty years, and after the studio was formed the two then decided to approach Paradox Interactive, whose history of publishing strategy titles led to a partnership formed for the development of this game. It’s debut started I believe in 2019 E3 during the Nintendo Showcase (according to sources, as though I probably watched this showcase I don’t remember this moment) and was later released December of 2020. My personal history with this game is limited, I honestly don’t remember if I watched the Nintendo Showcase but I do remember hearing “Mafia strategy game” and wishlisting it immediately. I was cautiously excited for the game, hoping that it would be an updated version of Gangsters: Organized Crime. It was not, and debuted with Mixed reviews (almost negative on Steam). However, I picked it up after waiting for it to go on sale I believe at some point and gave it a playthrough (with cheats activated of course, thanks WeMod) to just relax, having replayed it twice or so over the past two years. My opinion on the game is that the mixed reviews are correct, but here’s how I specifically feel. As the most important part of any tactical empire builder game, it’s important to note that the strategy aspect of the game has to be both fun and technically competent. I’ll start with the technically competent one: ehhhh kinda. Sometimes it runs perfectly fine and I can’t complain! Other times, like when I was playing Al Capone’s game, I would be told to, for example, go find Frankie Yale inside of some bar. However, I can’t do that because “the guards” won’t let me do that. I try to talk to the guards, sometimes the guards will attack and sometimes I’ll be able to talk to the guards, who will say “sure come in” and then I still won’t be able to go in. I kill them, still won’t be able to come in. The only way I’ve been able to move past this was if I were to view the inside of the building and then right click to move my guys inside but that’s kind of a hit or miss depending on the objective. Another time I would do a protection treaty with another group, and if another group was bought out but had bad relations and had declared war then the group you’re protecting would ask for your help. Click on the notification and not only does it say that this group is still alive and needs your help, but you won’t be able to close this pop up which requires a full game reset. Stuff like this didn’t occur too much but occurred enough to where after a while of playing it that I need to take a break after a bit. As for if the gameplay is fun, I’ll go through a general description of what the game is like. First when you start up, you start as your boss and go through the tutorials of hiring specific goons (the limit is 16), from there you go to certain buildings which have random thugs and wipe them out in X-COM styled combat in order to take over the building and turn it into a racket. From there you choose between your four (or five depending on if you have DLC) rackets which vary in price depending on district conditions, and from there you grow your money in order to upgrade your rackets. Once you upgrade your main district hideout enough, you can choose between multiple different buildings for bonuses to those districts (ex. Boxing Gloves for an extra guard in that district only, a Mob Lawyer to lower police presence, etc). You can gain more of these by obtaining certain quest awards or using certain bosses (like Malting will boost your booze but can only be unlocked from a side quest outcome, or Al Capone’s Suit Shop which will boost the chances of police bribes being successful that’s unique to him only). You’ll get quests which offer semi open ended pathways which lead to different rewards sometimes (mostly money) while also dealing with a giant contention of other rival gangsters. Your specific gangsters (as well as your boss) form their own relationships with each other (off-screen) and can get perks and traits. For example, one thing I didn’t notice is that when I went AFK one time, I left all my people inside of a pub, where a whole bunch of them became alcoholics and gained negative traits. You can also gain traits and perks due to combat actions, and using perk points can upgrade their skill tree when you level them up. In between dealing with rival gangsters, you’ll also have to deal with the game’s most important currency other than money: booze. Being the Prohibition Era and all, it’s important to establish a consistent stream of booze and supply. Different types of booze lead to different payouts and outcomes, but also lead to rival bosses trying to ride your s h i t. What I’ll say about the bosses aspect is that the way the game limits you, while it may be realistic can also be really annoying. At one point I found out the location of a rival boss's hideout, and I wanted to send a bunch of goons to go in and kill them, but I couldn’t because none of my territory surrounds them and “supply lines are cut off”. Like that hasn’t stopped people from sending in hitmen to kill bosses, and truth is I’d rather have the option to fail then get restricted like that because it’s really annoying. The only other things I can think of for the gameplay is that you’ll get certain weapons either as loot or through the black market/police contacts. It’s important to get the best hardware that you can possibly get as not only does it help with combat but also rival named goons could have really heavy firepower and could wipe you out quickly. Being a strategy game, there’s so much stuff involved with this game, between police attention/bureau raids as well as balancing diplomacy, random world events, there’s a lot of stuff in there that I know I’m probably missing. The gameplay itself for the most part is fine, and I’ve gotten myself lost in the game’s mechanics multiple times. I personally had fun with the game, though I also messed about using WeMod Dev cheats because I wanted to have a game to chill and vibe too. However, even with the cheat codes, I can still sit there and respect certain aspects and vibes even if I’m not experiencing them due to my mod use. This game feels like a strange mix of complex and painfully simple, which depending on the type of player can be really frustrating or okay. Overall, it’s a decent time as well as a time sink, just have patience with how buggy it can be on the gameplay front at times. Also there's a very small Steam Workshop community that I Hope eventually gets expanded one day because that could add for some variation! https://www.backloggd.com/u/gamemast15r/review/1210384/ (For Plot, Audio/Graphics, Final Thoughts as the review is pretty long) Links: https://www.destructoid.com/empire-of-sin-is-a-dream-game-for-john-and-brenda-romero/ https://www.engadget.com/2019-06-14-empire-of-sin-e3-demo.html https://www.youtube.com/watch?v=YqC0Pp6V6oc&ab_channel=ParadoxInteractive https://www.youtube.com/watch?v=tjxT-iPFCgM&list=PL4hR-M4rl7udGYKCP2q0sgwMg1rxtLzAH&index=15&ab_channel=ParadoxExtra https://tvtropes.org/pmwiki/pmwiki.php/VideoGame/EmpireOfSin
Fun game and i enjoy it, basic resource management mixed with turn based combat like xcom. I cant recommend the game tho because the developers abandoned the game and left a lot of people high and dry. Also didn't fix much needed bugs and stuff. If you can get it for free then why not but i wouldn't give these people any money.
You think this game is fun, then you play for more than 2 hours and you realise something. The game is veeeery basic in all of its main aspects: - Economy is a simple supply and demand type of mechanic - Combat lacks variety in style due to lack of abilities and map variation - The AI is bad (who could have guessed?) - No multiplayer which could have easily been implemented - The singplayer campaign is more than lackluster Worst of all, it has been abandoned with people already having paid for future DLC. Do not buy this game for even 5 euros. Steer clear of this dumpster fire of a game.
A good game to play when you wanna chill and play a game with some action in the game and also takes some planning and thinking but still a chill game unless you choose a harder level.