Defense of Egypt: Cleopatra Mission
|29 сентября 2016 г.
|First Games Interactive
|First Games Interactive
- OS: 10.9
- Processor: 1000
- Memory: 1024 MB RAM
- Graphics: 512
Share it with your friends
A game of the genre "Tower Defense" ( TD ) in the setting of ancient Egypt.
Colorful graphics, exciting pilot, interesting gameplay!
Build powerful weapons, plan protection strategies.
Great battles with a huge number of units on every level.
Many tactics, different levels of difficulty of passing.
Unique sysmet of improvement of guns and spells.
Epic Battle of Egypt and Rome will not leave you indifferent.
Thin calculation, quick response and assistance of the Egyptian Gods allow you to defend the independence of Egypt,
managed by the beautiful Cleopatra.Features List:
-More than 60 levels, several difficulty levels
-The setting of ancient Egypt
-16 types of enemies
-6 types of fighting weapons with a variety of system upgrades
-5 types of established gears for influencing the characteristics of combat vehicles, with an option to improve them
-Ability to personally intervene in the fighting, using grenades, Tribolos, lightnings, fire, frost.
-English, French, German, Spanish and Russian languages.
Reviews about the game
After playing a solid number of missions, this felt like a pretty well designed tower defense with a lot of content. It doesn't overcomplexify the genre as some do (since I feel this genre benefits from being simple) and still offers enough depth to be worth playing. The big issue as far as I can see is that the english translation is very poor. It's atleast good enough to generally understand the text though, so its not a dealbreaker.
If I had to summarize how I feel about this game into a single statement it would be this: I really like this game and I wish it was good, but it isn't. I have definitely enjoyed most of my time playing this, but like many other reviews I've read, I gotta say I'm very glad I got it on sale for just a couple bucks. You only have four different tower types to work with, which many may find a downside. I actually found finding configurations with so few options a pleasant challenge. I also didn't mind the grinding needed in order to upgrade my towers and other attacks. If you DON'T want a grind game, though, run away now. Also... the translations/dialogue going on are HILARIOUSLY bad. I don't really see why they bothered to try and give this game a plot. Most levels begin with Cleopatra and, for some reason, the god Anubis (who has nothing to do with war...?) talking about how the Romans are attacking, and speculating that they have a traitor in their ranks. I cannot stress enough that this has NOTHING to do with anything happening in the game. It just made me laugh. The major problem that I have with this game, and the reason I won't be finishing it (because I'm just too frustrated) is the inconsistency. Not only do you have almost no information about the enemy units in the game, sometimes units that look IDENTICAL have different attributes. This applies primarily (but not exclusively) to Blimps and Naval units. There is one level where you'll see Blimp after Blimp come through, and you'll be knocking them out of the sky with no problem. Then, with no warning and for no reason, three Blimps come into play that damn near cannot be killed. This is frustrating enough that I just don't want to keep playing - what is the point of figuring our how to set up your defense if suddenly units don't respond the same way to your defenses? It defeats the entire source of satisfaction I get from tower defense games. Only slightly less annoying are the mechanics for your special attacks. You have "God powers", basically, including bringing down ice, fire, meteors, lightning storms and.... for some reason mines and a bomb? The icons for these abilities take up and block about 1/6 of the screen, first off, and they have to be used by first clicking on the icon, then clicking where you want the action to place it. In a game where you have to be constantly upgrading your towers, but sometimes you get overwhelmed by design (maybe I just suck, but the last couple levels I did finish I couldn't see a way to stop ALL the enemies - I had to just accept that some would get past me, which also sucked). When you're getting overwhelmed, you need to use the abilities... but you need to also keep spending your money to upgrade... and if you don't do both then there's no way to stop them all... but it's literally impossible to do two things at once in this game. You can't even do them in relatively quick succession. It's just clunky and badly designed. Overall, I don't think I can actually recommend this game. While I liked it, objectively it is not good.
Mixed bag review Pro's - It's an egypt tower defence game - Lots of upgrades Con - Paper thin story pasted on top. - Game play after level 5 is insainly difficult. Game play feels unbalanced Real shame, tweek the game play a bit and it would be an allright little tower defence. Recommend staying away till they fix basic game play and price, way down.
Well this looks like a great game. But, unfortunately it will not load; all I get is pixiliated streaks of random colour and nothing else. No support available. Avoid like an Egyptian Plague; do not buy.
As an avid fan of Tower Defense, I am enjoying the game a lot. The "gear" upgrades are a little different and I am liking the authenticity of most of the units. Like most TD there is a bit of grinding to clear a couple of levels, but I find it gives me a chance to hone tactics.
A tower defence game that bring some interesting concepts but overall very basic and not that fun. I'll give it a couple more hours to be safe but I feel like I have seen everything there is in the 10 first levels, only one enemy left to discover. Only 4 tower types, the regular arrow tower, catapult with area damage, flamethrower with damage over time and "poison" that slow. This leave you with no variety and each stage will feel the same. Only the arrow tower can target flying enemies so you have only one option when you find out the path they take. I also enjoy "sniper" towers and this game has none. There is a fifth tower that should be a sniper but can only be build on fortress that are fixed and not in all stage, you also can't upgrade it and the range seems pretty low. Low range is also something the game suffer because all towers have very low range to promote the upgrade system that allow you to upgrade the 5 stats of the towers, Damage, Rate, Range, Critical Chance and Damage. This force you to grind because in some stage you won't have enough range to target ships long enough to kill them. Since there is no experience, you also gain nothing from failing a stage but you are allowed to repeat easier stages to get upgrades and currency. The game also fail to give you any kind of detailed stats. You know that each towers without upgrade do 100% Damage at 100% Range but don't know what are those, you can either guess or trial and error which tower is stronger against specific enemies. For example after mixing towers to finish a stage I found out that Arrow towers seems to be the best against ships most of the time even though you would expect fire to be good against wood. It could be part of the game but I don't really enjoy this lack of data. The only two things that are clear are flying enemies need Arrow towers and Catapult are not good against fast unit. ( But nothing seems good against fast units, horses and chariot seems the strongest enemies. ) I enjoy each enemies turning into other enemies because it make sense. If you break a chariot it does not mean the driver died or breaking a full formation of hoplites should not kill them all. It also mean you cannot necessary play this like any other TD, focusing too much on the end of the path mean you won't have time to kill the spawned units while the opposite mean you might not have enough firepower at the end or be swarmed. Translation also make some thing confusing. The store mention combat vehicles but they do not exist, it means the towers that can't move or be controlled. Another thing that make this TD annoying, you can't tell towers to focus on specific enemy or have any controls at all, your arrow towers might waste their shot on a footman that would be killed later down the path while they let flying units pass by. They call the range "radius", correct for two towers and wrong for the other two. Also unknown if it affect the size of the catapult attack or only its range. UI is very mobile, huge and in the way. You also can't adjust sound and music, only turn them off, which I had to do because I like watching video or listening to podcast while playing and it was too loud. So I can't comment on the quality of sound and music. Graphics are fine, still look decent in 2023 and it's easy to tell units apart, with the only exception your arrow and catapult towers that are both very blue. It become easier once you level them up in a stage. You know how many waves a stage has but not the length of them for example the first bonus stage has only one wave but it's longer than the early 11 waves stages, a timer for the current wave would have been nice, especially to tell if you were close to winning or need to grind more. The game has a weird mechanic that some stages have trees you can "cut" to gain some coins. It's a weird mechanic that is not in all stages and seems tackled in to be "mobile" touch screen. There are also random chests that will spawn from enemies that can give you upgrades, gems ( between stage currency ) or coins. Which is weird because gaining enough coins to upgrade a tower one more level or not at all can change how a stage will play out. Upgrades are also pretty unique but inferior and too generic compared to a skill tree or other permanent upgrades specific to towers. If they had different stats on them or brought special attributes it would be fun but you simply have to put the higher level one because they all do the same. In conclusion I can't recommend it because there are so many better Tower Defence games right now on Steam. If you really want another one to play or really want more trading cards it's not awful and it's cheap but it has no achievements.