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Castlevania: Lords of Shadow – Ultimate Edition
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Castlevania: Lords of Shadow – Ultimate Edition

Castlevania: Lords of Shadow – Ultimate Edition

Action, Adventure
45 players online
66 bought game
Castlevania: Lords of Shadow – Ultimate Edition is the complete edition of Castlevania: Lords of Shadow, a dark and vivid new re-imagining of the Castlevania mythology. It is the end of days and ungodly powers isolate the Earth.
buy 29.99$
Offer will be valid for another 17 hours
Castlevania: Lords of Shadow – Ultimate Edition is the complete edition of Castlevania: Lords of Shadow, a dark and vivid new re-imagining of the Castlevania mythology. It is the end of days and ungodly powers isolate the Earth.
buy 29.99$
Offer will be valid for another 17 hours
Release Date27 августа 2013 г.
DevelopersMercurySteam, Climax Studios
PublishersKONAMI
OSWindows
LanguageInterfaceVoiceoverSubtitles
English
Spanish
Italian
German
Russian
View all supported languages (25)
Single-playerSteam AchievementsFull controller supportSteam Cloud

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Updated 26.02.2024
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REQUIREMENTS
Windows
Minimal
  • OS:Windows XP – Service Pack 3
  • Processor:2.4Ghz Intel Core 2 Duo
  • Memory:1 GB RAM
  • Graphics:Direct X9 compatible video card 512Mb Ram
  • DirectX®:9.0
  • Hard Drive:15 GB HD space
  • Other Requirements:Broadband Internet connection
  • Additional:Keyboard or Xinput compatible Joypad for control
Recommended
  • OS:Windows 7 or higher
  • Processor:Quad Core CPU
  • Memory:2 GB RAM
  • Graphics:Direct X11 compatible video card with 1024Mb Ram
  • DirectX®:11
  • Hard Drive:15 GB HD space
  • Other Requirements:Broadband Internet connection
  • Additional:Keyboard or Xinput compatible Joypad for control

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Description

Castlevania: Lords of Shadow – Ultimate Edition

is the complete edition of

Castlevania: Lords of Shadow

, a dark and vivid new re-imagining of the Castlevania mythology. It is the end of days and ungodly powers isolate the Earth. The world's alliance with the heavens has been threatened by a dark and malevolent force - the mysterious Lords of Shadow. Across this shattered land, the souls of the dead wander unable to find peace, whilst creatures of evil wreak chaos and death upon the living.

Gabriel Belmont is a member of the Brotherhood of Light, an elite group of holy knights who protect and defend the innocent against the supernatural. His beloved wife was brutally murdered by the evil forces of darkness and her soul trapped for eternity. Neither living nor dead she realizes the horrific truth of what is at stake and guides Gabriel to his destiny and hopefully salvation for the world.

Reverie – DLCReverie

marks a return to the game’s climactic castle setting as Gabriel seeks to assist the recently-slain vampire Queen’s hand maiden. The download spans three stages, and offers a breath-taking twist to the game’s plot

Resurrection – DLCResurrection

, which itself follows on from the completed Reverie, lays bare the fate of both Gabriel and the Belmont clan. Gabriel must battle an evil demon known only as ‘The Forgotten One’ that has broken loose of its ancient chains.

These new DLC levels provides a stunning finale to KONAMI’s epic tale of death, betrayal and redemption – with ‘The Forgotten One’ intent on destroying mankind, and only Gabriel standing between it and its goal...

Key Features
  • Developed by MercurySteam - Climax Studios.
  • Play through Castlevania: Lords of Shadow – Ultimate Edition and enjoy the full game plus Reverie and Resurrection bonus content!
  • High caliber voice acting from the game’s stunning cast, with Gabriel voiced by Robert Carlyle OBE (Once Upon a Time, 28 Weeks Later, Trainspotting, The Full Monty, and Stargate Universe), and Sir Patrick Stewart (X-Men, Star Trek: Next Generation) as the mysterious Zobek. Natasha McElhone (The Other Boleyn Girl, Californication, The Truman Show) and Jason Isaacs (Black Hawk Down, The Patriot, Harry Potter series) round off the talent.
  • Enjoy newly added game features such as enhanced High Definition Graphics, solid 60 frames per second (recommended spec), Achievement integration through Steam with Cloud saving, and Big Picture support for full Gamepad control.
  • Supporting AMD features such as Eyefinity technology and Crossfire™, as well as support for Nvidia SLI technology.
  • Brazilian-Portuguese language support now included.
  • Immerse yourself into the alternate Lords of Shadow timeline, meet classic characters and experience tangential side stories. Discover Gabriel’s ultimate fate.
  • Overcome obstacles using the Combat Cross multi-function weapon and hone your platforming skills in this sprawling adventure. Swing across chasms, climb sheer walls, rappel down cliffs, grip and pull away any and all things that lay in your path!
  • Solve devious puzzles along your journey that unlock new items in which to improve your chances of success. Leave no stone unturned as you never know what you might find.
  • Titan Battles: Take on behemoth enemies that scale to the size of complete world environments and where special attacks and cunning speed are required for advancement.
  • Use secondary weapons like daggers and holy water and combine them with light and dark magic for a wealth of powerful attacks to unleash upon your foes. Manage your spells as power comes at a price!
  • Explore gothic ruins, dark castles, old forest and frozen wastelands. Discover a whole world to investigate with many routes and hidden secret places that contain items to aid Gabriel on his quest.
Screenshot №1 from game Castlevania: Lords of Shadow – Ultimate EditionScreenshot №2 from game Castlevania: Lords of Shadow – Ultimate EditionScreenshot №3 from game Castlevania: Lords of Shadow – Ultimate Edition

Reviews about the game

Castlevania: Lords of Shadow – Ultimate Edition10.12.2023

I had mixed feelings at first, but in the end it's just not worth it. It really takes you on an adventure, starts rather boring, but the farther you go, the better it gets in terms of atmosphere and locations. It's very long, but wastes a lot of your time, with camera pointing on shit you already know what to do with, unskippable stuff u already seen, but mostly with boring puzzles, that are waste of everyones time. I dunno who at some point decided it's a good idea to add puzzles to slasher games, since it's obvious they have to be braindead easy to do so you don't get stuck, but here it's abundance of them and they are really tedious, game would benefit from removing 80% of them (to anyone behind music box level - i hope you are well and happy) Combat could be fun and have a little of depth, but it falls short in the end. Game emphasises fighting without taking damage (obviously), you charge your bar when attacking without receving hits, if it's full, following attacks will fill your other bars - one you spend to heal from attacks, other boosts your damage. Simple, understeandable concept they keeps you engaged in combat. And it's completly ruined by both camera work and abysmal hitboxes. You don't control camera, it's static, trying to recrate some of that old Castlevania games vibe. It always shows you what it decides to show you. It is rarely fixed on your character, there are many angles it uses, and very often it is positioned in a way you can't see an attack, can't see all of the enemies, can't correctly judge the distance, or enemies blend with the background. In some areas it changes angles as you fight, so you can juggle between all of the listed problems in a matter of seconds. Combined with amount of effects attacks are generating, very often i was getting hit when i that moment i had no idea that attack is even coming - resetting my bar. Blue bar is your only way to heal up in a fight, so that is a huge problem. Also checkopints are bad, poorly placed forcing you to redo tedious parts, and you always respawn with the same amount of resources you had when you unlocked a checkpoint. Amount of resources also transitions between levels, and because of that, many many times i have been forced to run around with sliver of hp, having to basicly no hit upcoming fights until i heal up to a reasonable level. The same reason made the very last boss of the game such a fking chore i nearly hated the game. I was forced to fight a boss through ~6 phases being constantly at ~10% of hp, trying to bait the only one attack i knew i can safely dish some damage after it, because nobody thought to heal me up before the fight. Hitboxes are a war crime, some of them are a size of a refrigerator or some shit. Your defensive options are a parry (generous timing window, but using it on the fly is pointless because of what i listed above) or a dodge (with no iframes, they had no iframes in 2010). Jump cancelling a combo will almost never work, because you will get hit by refrigerator-sized attack. Which contradicts how the combo system is designed - you can fluidly go from one to another, there is for sure some depth there, but because of the above it's heavily impractical to do and it's better to give up on min-maxing as soon as possible or you will just get frustrated, so you are stuck to hit-hit-dodge style for vast majority of the fights. Such a flaw in the very core of the game makes it unrecommendable in my eyes. Slashers were designed very differently before Souls games took over, but this level of junk is not excusable. Visually it holds on very strong as for game that came out in 2010. There are many really nice vistas, and levels are detailed and distintict from each other. Only cutscenes don't hold up to that, these didn't age very well. The strongest point is the game story and atmosphere, it has some guts to tell some darker tale, that might not meet the happy end. Plot itself is fun to uncover, but narrative is severly lacking, most of the characters development happens off screen, it takes some time to get to the interesting part, characters act weird and don't seem to be analyzing what's going on around them too much. Kind of a dissonance between the plot itself, and it's realization. Platforming is garbage, Asassin's Creed/Uncharted style climbing was never fun and never will be, and when it goes 2D style with no ledges etc to grab, it feels like you are playing drunk, never knowing where the fuk will you actually land. I would give it a pass only on normal difficulty or below, and if you played all of the classic slashers out there before. Play MG:R first, GoW games, Baynoetta, Ninja Gaiden or whatever. And on a discount of course. I will play the sequel just to find out how was the story developed, but i am coming into it with low expectations for sure.

Ethnic Firefly
Ethnic Firefly
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