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Bulby - Diamond Course
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Bulby - Diamond Course

Bulby - Diamond Course

Adventure, Indie
Bulby - Diamond Course is a colorful 3D Platformer inspired by a classic old 16-bit game. Bulby features tons of levels in Story Mode, Coop, Multiplayer, and a built-in Course Editor to create your own courses and share with the internet.
buy 1.99$
Offer will be valid for another 17 hours
Bulby - Diamond Course is a colorful 3D Platformer inspired by a classic old 16-bit game. Bulby features tons of levels in Story Mode, Coop, Multiplayer, and a built-in Course Editor to create your own courses and share with the internet.
buy 1.99$
Offer will be valid for another 17 hours
Release Date19 января 2017 г.
DevelopersRafael Senne
PublishersPaperdog Games
OSMac, Linux, Windows
LanguageInterfaceVoiceoverSubtitles
English
Spanish
Italian
German
Russian
View all supported languages (25)
Single-playerMulti-playerPvPShared/Split Screen PvPCo-opShared/Split Screen Co-opShared/Split ScreenSteam AchievementsSteam Trading CardsSteam WorkshopPartial Controller SupportSteam CloudIncludes level editorRemote Play Together

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store.steampowered.com
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99.9%positive feedback
Updated 24.05.2024
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1.99$smart price

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REQUIREMENTS
Mac
Linux
Windows
Minimal
  • OS: Mac OS X 10.8+
  • Processor: Intel Core 2 Duo
  • Memory: 2 GB RAM
  • Graphics: Intel HD Graphics
  • Storage: 800 MB available space
Recommended
  • OS: Mac OS X 10.8+
  • Processor: Intel i5 2nd Gen
  • Memory: 4 GB RAM
  • Graphics: Gtx 550
  • Storage: 2 GB available space

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Description

Help Bulby in this quest to recover the stolen diamonds from the baby princess Natasha!

Bulby is a 3D Platformer game which offers either single player or coop Story Mode, and 2 different Versus Mode to play with your friends. You can create your own multiplayer levels and (single or coop) campaign to share on the internet with the built-in Bulby Course Editor.

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Reviews about the game

Bulby - Diamond Course20.01.2017

I really want to like this game. I really do. Like most people, I was introduced to its inspiration- Kirby's Dream Course- through the Game Grumps lets play and ever since I first saw their lets play back in 2015, I've been hoping someone would do exactly this: make a modern, spiritual succesor to the game that I could get on Steam. I've been looking forward to this game since it was first announced and was so excited when I heard it had finally been released. And if it had been released in early access, like I thought it would, I might still give it a positive review. At present, though, I cannot recommend it. This review is going to be VERY critical and nitpick a LOT, but please know that I honestly want this game to get better. Somewhere in there is the seed of a game that's actually really charming, if only it could get a little more polish. Problems: -The courses are way too small. In Kirby's Dream Course, the courses are massive, sprawling maps that kirby can strategically bounce all over, and it can easily take multiple bounces to get from one side of the course to the other. In this game, though, a single bounce can send you sailing clear across the course, not even getting the chance for a second bounce. On top of the camera being zoomed in way too close, this makes the game feel very claustrophobic, and not at all like the high flying game that inspired it. -The controls are sluggish. Everything seems to move way slower that in should, from aiming Bulby to waiting for Bulby to wake up, to the loading screens, its like wading though molasses and not nearly as fast paced and exciting as the original. Also, the controls themselves are not great. Arrow keys and ZXC are acceptable, but you have to use a mouse to navigate the menu screens? It's weird. Also, the lack of controller support is just criminal. Playing this type of game with a mouse and keyboard is just criminal. -Maybe those loading screens wouldn't be nearly as long if you weren't trying to render needlessly photo-realistic water in the background? I'd rather see a simple image of the ground below, like in Kirby, rather than seeing that real-time rendered photorealistic water which clashes with the game's aesthetics. -Speaking of the aesthetics, they're overall actually very good, but there are a couple of nitpicks there as well. Bulby looks a bit lifeless and bland. It looks like a cheap knockoff brand Kirby. Which is what it is, of course, but I still think his design needs work. The eyes, in particular, are very flat and dead looking. I'd rather see a simple, dynamic design over "Kirby with pants and a toupee." More to the point, the diamonds which replace the enemies after you've hit them are way too small. The stars in Kirby's Dream Course were much larger, and easier to read. -There seem to be quite a few missing sound effects in this game? And a lot of the sound effects that are present aren't nearly as punchy as they should be. This is a major, all around problem which contributes to the game feeling very flat and less exciting than the original. Hitting launching Kirby set of a resounding "POW!" to let you know you'd really given him a good whack, which is a far cry from the dull thud you get in this game. Everything from menus to movement to hitting things in this game should sound much more alive. -Altogether, I guess what I'm getting at is a lack of attention to game feel in the games controls, audio, and visuals. Mechanically it's sound, but it all just falls flat. It feels unfinished. The "level cleared" message just kind of slides up in tiny text with barely any fanfare, there's no spark when you hit the enemies, there's barely any sound effects, there's no velocity to the gameplay, and worst of all, the music. -Biggest complaint that I have: The music. It's terrible, It seriously is god-awful. The cheap, bland, generic, royalty-free easy listening muzak that just drones on and on was actually the final nail in the coffin that drove me away from this game. I would've been critical either way, but I might have kept playing the game if it wasn't for that horrible, mind numbing music. Please, for god's sake, please hire a composer to make your some original music that fits the game. Or at the very least, get some more appropriate royalty free music. I know for a fact that there's better stuff out there. I know that for a FACT. There's no excuse to use music that sets such a terrible atmosphere. -It is NOT worth $17.99. Not in its current form, at least. Half of that might be ok, but I can not see how you justify selling the game as it is for almost twice the price of games like Undertale. If these problems are addressed, I will be happy to repurchase this game. But currently, it's just not worth owning, or playing. I really do want to see this game improve. I really do want to see it succeed. Hopefully the devs actually take these critiques to heart and don't just abandon the game. Please, devs. Make me change my review. I really want this game to be good.

Smooth Carp
Smooth Carp
I don't recommend
Bulby - Diamond Course15.08.2017

this game crashes on linux no way to even load the third screen / level.

Interested Swallow
Interested Swallow
I don't recommend
Bulby - Diamond Course01.02.2019

If you can play it, then you're lucky. It gets stuck for me on every second loading screen. But doesn't really matter, since the game sucks anyway.

Handsome Lynx
Handsome Lynx
I don't recommend
Bulby - Diamond Course16.01.2023

basically unplayable i still like it

Chief Mink
Chief Mink
I recommend
Bulby - Diamond Course31.10.2021

I am a huge fan of Kirby's Dream Course, with it easily being one of my top 10 favorite SNES games of all-time. All this game had to do was to have reliable physics and acceptable course design, and I would likely be here praising it. Despite being told by numerous others to avoid this title, I figured I'd give it a chance anyway especially given the bulk of those individuals were not as big of fans of KDC as me. Unfortunately, I should have listened. The presentation of this game isn't terrible. I love the art direction and music. The audio balancing is way off, with some music and sound effects being much louder than others. There's no sliders or anything to control this except for a boolean value for music and for sound in the options menu. Not a big deal, but given I typically wear headphones -- it did result in me turning the volume much lower than desirable to compensate for the loudest extremes. This should be easy enough to fix in an update but given the age of this game, it doesn't seem likely. The course designs are the next issue. Most of these courses have an amateurish design, created to be intentionally difficult to challenge the most hardened veterans of Kirby's Dream Course. This also isn't by itself an issue, but most of these course designs just aren't laid out well. You are essentially forced to pick between multiple bad paths to a final hole on most courses, instead of Kirby's Dream Course which often had one or two optimal routes. The physics is a bit awkward too. It's not uncommon for a half-full meter shot to launch you off of the course, for a straight shot up a hill to launch you to the side, or for you to make a bounce that makes no logical sense based on what you've struck and the angle that you struck it. You also have the physics of an oversized bouncy ball, so expect to bounce out of the hole quite often. Outside of course design, ball physics, and audio balancing, the game is mostly well-constructed but given how important the course design and ball physics are to a golf game, it takes the experience from being a fun, casual experience to being one of frustration. I can tell the developer is a huge fan of Kirby's Dream Course and a lot of passion went into this project. Unfortunately, I can't recommend it in this state.

Sorry Cicada
Sorry Cicada
I don't recommend
Bulby - Diamond Course20.06.2023

bull sh1t

Inner Unicorn
Inner Unicorn
I don't recommend
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