|4 апреля 2016 г.
|Ant Workshop Ltd
|Ant Workshop Ltd
|Mac, Linux, Windows
- OS: OS X Yosemite
- Processor: 2.00 GHz Intel Core 2 Duo
- Memory: 2 GB RAM
- Storage: 500 MB available space
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Test your skills and reflexes as you simultaneously guide two lovable(1) balls through over 100 controller-smashingly(2) tough platform challenges. Control both balls at exactly the same time as you try to avoid the death and danger that awaits their every move.
Oh, and there are jokes.(3)
(1) May not be lovable
(2) May not even be a word
(3) May not be funny
- Make your way through over 100 levels of fiendish puzzle solving and death-defying challenges.
- Glutton for punishment? Replay levels against the clock to get the fastest time you can. Are you quick enough to get S rank on every level? (We’re not.)
- A funky adaptive music score that ramps up when you do well and chills out if you’re stuck, to help you concentrate. It’s like the game wants you to do well (while it’s throwing spikes at you).
- Choose your own route to completion through a non-linear map. Stuck on a super-tough stage? No worries! Just go and hone your skills on a different level.
- Laugh along with up to ten jokes! Look, we’re going to keep saying it's funny. You'll come around eventually. (Don’t worry there is no extra charge if you laugh more than ten times.)
No controllers were harmed in the making of this game.
Reviews about the game
Binaries has a good idea - control two balls at the same time and guide them to their respective exits. It actually works, too, for a number of levels, but as you get further into the game and the level design changes, it gets almost impossibly frustrating. At a certain point in the game, the difficulty switches from having to keep track of two balls to dealing with the bad hitboxes, weird visual design choices and floaty controls, the death of any precision platformer. Balls get stuck on edges very easily, get hit by projectiles they barely touch, and have very weird physics when interacting with each other, which is a pain especially in the levels where one ball has to protect the other by rolling in front of it (as orange can't get hit by blue obstacles and vice versa). Jumping is very inaccurate as well. Or, in short: you can't control both balls as precisely as the game demands, so finishing a level (especially for S times) often comes down to luck later in the game. I will say that Binaries does tickle the brain in a unique way, but the controls and level design just don't match a precision platformer, and the difficulty of having to keep track of two things at the same time becomes an illusion once you realize that it often just comes down to hoping that the wonky physics play along. If the level design was built more on the first couple levels, the game would have been a lot better imo. Unique gimmick or not, there are worse precision platformers out there, but there's also much better, especially for the original asking price of $10.