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Asteroid Bounty Hunter
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Asteroid Bounty Hunter

Asteroid Bounty Hunter

Action, Adventure, Casual, Indie, RPG
Asteroid Bounty Hunter is a space shooter mixed with interesting boss fights and breathtaking visuals, with a reward system to take your skill to another level.
buy 10.99$
Offer will be valid for another 17 hours
Asteroid Bounty Hunter is a space shooter mixed with interesting boss fights and breathtaking visuals, with a reward system to take your skill to another level.
buy 10.99$
Offer will be valid for another 17 hours
Release Date24 февраля 2016 г.
DevelopersEGAMER
PublishersSA Industry
OSMac, Linux, Windows
LanguageInterfaceVoiceoverSubtitles
English
Spanish
Italian
German
Russian
View all supported languages (25)
Single-playerSteam AchievementsFull controller supportSteam Trading CardsCaptions availableSteam CloudStatsSteam Leaderboards

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99.9%positive feedback
Updated 22.05.2024
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10.99$smart price

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REQUIREMENTS
Mac
Linux
Windows
Minimal
  • OS: Mac OS X 10.10.3
  • Processor: Intel dual core 2.0 Ghz
  • Memory: 512 MB RAM
  • Graphics: 512 MB or higher
  • Storage: 3 GB available space
Recommended
  • OS: Mac OS X 10.10.4
  • Processor: Intel dual core 2.4 Ghz
  • Memory: 512 MB RAM
  • Graphics: 1GB or higher
  • Storage: 3 GB available space

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Description

Ready to take the wheel old geezer?

Asteroid Bounty Hunter is a space shooter, with a lot more in store than simply blowing up asteroids. The story follows our hero John, who is a veteran, trying to do amends in his screw up life and he only has his space ship AI, who still cares about him. The story latter unfolds some pretty interesting things about John, his life and his relationship with stuff around him.

The game itself is based on a dodging/blowing up stuff, but that quickly falls in background picture, since you have to outmaneuver the enemy, who are constantly changing. Your job is to save planets from incoming asteroids, while taking care of your affairs with other bounty hunters.

  • unique boss fights with different difficulty levels
  • defend the nearby planets from vicious asteroids attacks
  • battle other bounty hunters

The concept of the game is to farm experience, so you can unlock new upgrades. You can collect mastery points from other bounty hunter ships to unlock new ships. If you find yourself unable to progress the game, you can always come back to earlier levels and farm experience, which you can use to make limitless upgrades for you ship. Each new level brings a quest with an unique one time ship upgrade, so use it wisely.

  • over 100 different size and texture asteroids, flying towards the planets
  • 5 different types of bounty hunters, exchanging whole game trying to kill you
  • 5 different bosses, each having completely unique mechanic

Your ship 4 unique abilities

  • Basic attack - limited to 3 energy particles on screen
  • Photon swarm - more powerful - giant balls of energy spinning and crushing everything ahead, it has 3 charges stored on ship
  • Death ray - laser cutting asteroids like it's a knife going through butter, it has significantly larger cool down, so use it wisely
  • Final blast - ultimate attack - sends a missile with a shape of a phoenix to the center of the screen and blowing everything hostile in 360' area. The cool down is 60 seconds, so in a way you're limited to 1-2 use per level.

There is two types of upgrades. You can make global upgrades in shipyard or ability upgrade in upgrade center.

GLOBAL UPGRADES

There is limitless ship upgrade points, which you can spend on:

  • global shield durability
  • global abilities cool down
  • global damage increase

Player get upgrade point for each level up. To level up you need to get specified amount of experience by destroying hostile ships or asteroids. When we say limitless, we think limitless... there is no player level cap.

Those upgrades applies to all ships in shipyard no mater which is selected.

ABILITIES UPGRADES

There is 6 different upgrades, each counting 20 points to spend.

  • Shield durability (max shield value)
  • Shield regeneration rate
  • Basic attack damage upgrade
  • Photon swarm damage upgrade
  • Death ray damage upgrade
  • Final blast damage upgrade

There is 5 different ships in shipyard each having an unique passive bonus. Those bonuses are added to global and abilities upgrades. If you manage to unlock the special ship, you'll get all the bonuses.

  • No bonus
  • Shield durability bonus %
  • Cool down bonus %
  • Damage bonus %
  • Shield, CD and damage bonus %
  • amazing space graphics and ambient
  • high resolution planets and stars
  • advanced GUI with customizable preferences which include controls (controller support), graphics and audio
Screenshot №1 from game Asteroid Bounty HunterScreenshot №2 from game Asteroid Bounty HunterScreenshot №3 from game Asteroid Bounty Hunter

Reviews about the game

Asteroid Bounty Hunter14.06.2022

One of the loading screen help/tips says to not skip the cut-scenes because it has a 'good story'. The story/writing & voice acting is horrendous. The story revolves around a drunk who gets so wasted that he neglects his dog and it dies but he doesn't care as long as his ship is okay. ?????!!!?!!? There is a bug when destroying some asteroids on later levels that it creates larger asteroids instead of breaking into smaller ones. The game is very easy but also extremely grindy with little reward.

Visible Amphibian
Visible Amphibian
I don't recommend
Asteroid Bounty Hunter03.07.2019

If you wanted to become a spaceship pilot, don't buy Asteroid Bounty Hunter. If Just1337 had released this game 20 years ago it could have been a solid game, maybe even a bestseller. Unfortunately, the release of such a game in 2016 cannot be met with a positive response from the community. But let's start from the beginning. [h1]Gameplay[/h1] Our task is to destroy asteroids, the further we go, the more asteroids we will have to destroy in order to complete the level. Every 5 levels a boss appears. Each level can be played on three different difficulty levels and the game allows us to enable two different modes that will make it harder for us to play. When you complete a level you get upgrade points that you can use to improve your ship. We can also improve the skills, which there are three in the game. For collecting green orbs, we are able to unlock more ships, of which there are five in total. We have five different bosses, as well as other "bounty hunters" who are trying to destroy us. [h1]Sound[/h1] This is the only positive element in this game. Despite the fact that there are not many tracks, they are audible and you can easily go through the next levels of this production together with them. [h1]Graphics[/h1] As I mentioned at the beginning, 20 years ago the game would have been a success, but not in the year when Dark Souls III and Overwatch were on the shelves. The creators didn't try very hard in terms of graphics. The menu is ugly, not to mention individual options, which are illegible, or very difficult to read. The levels are the same, the only thing that changes is the design of individual asteroids and backgrounds. [h1]Summary[/h1] Asteroid Bounty Hunter may appeal to old players who have played similar games on old consoles, such as Atari or achievment hunters. The creators were delayed in releasing this game by some +-20 years. For less than 1 Euro we get a weak production that is not even worth the price. After all, this is not the worst game due to the fact that the developers put some work into the creation of this game and there are worse productions. [b] ✔️soundproofing ✔️Improvement system ✔️easy achievments ❌trivial plot ❌poor graphics ❌repetitive ❌there is too little diversity in levels ❌the price is definitely too high [i]Time of completion: 4-5 hours[/i] [u]Rating: 3/10[/u] ATTENTION! Please note that this is only my rating and opinion of the game. If you do not agree with it or think that the game deserves a higher or lower rating, please leave a comment and I will be happy to respond.[/b] [h1]I invite you to follow my curator profile - https://store.steampowered.com/curator/34408584/ [/h1]

Conceptual Reptile
Conceptual Reptile
I don't recommend
Asteroid Bounty Hunter07.06.2021

Not really a bad game, not that great too, but I still find it good. I like to think it's suitable for relaxation and chilling. A lot of people judge it after playing only the early levels, complaining it's too easy and boring. Well, yeah, at the beginning it's very easy indeed and due to the repetitive nature of the game, may get a little boring. But as you progress beyond the first boss, you'll face bigger challenges and gameplay will get more interesting, though still very repetitive. If you still find it's too easy, you can always change settings, then you'll see how much of a challenge it can get. The story is also fine, not great, not really awful, but yes, quite cliché. It's actually nice that you can choose the music track you're listening to and one very interesting point is that it's easily possible to edit the game files to include your own songs, even replace the ones from the game. As I wanted to get all achievements, I was getting tired of the repetitiveness and dubstep gets kinda annoying at some point, listening to songs I chose helped a lot. However, the music selector is buggy and changes the track randomly at the best part of the song, the dev should fix that, it's annoying. Price is certainly the worse aspect here, it's too expensive for such a simple space shooter, it's much better to get a coupon, that's what I did. [h3][b] Rating: Good [/b][/h3] Não é realmente um jogo ruim, nem tão ótimo também, mas ainda achei bom. Gosto de pensar que ele é adequado para relaxar e ficar de boa. Muitas pessoas o julgam após jogar somente os primeiros níveis, reclamando que é muito fácil e chato. Bom, sim, no começo é bem fácil mesmo e devido à natureza repetitiva do jogo, pode ficar um pouco chato. Mas conforme você avançar além do primeiro chefe, se deparará com desafios maiores e o jogo será um pouco mais interessante, embora ainda muito repetitivo. Se seguir achando que é muito fácil, sempre dá para alterar as configurações, aí verá como se torna desafiador. A estoria também é OK, não é ótima, nem muito ruim, mas sim, bastante clichê. É ótimo, na verdade, poder alterar a faixa de música que você escuta e um ponto muito interessante é que é facilmente possível editar os arquivos do jogo para incluir suas próprias músicas, até mesmo substituir as do jogo. Como eu queria obter todas as conquistas, estava ficando cansado da repetição e dubstep se torna um pouco irritante em algum momento, ouvir músicas que escolhi ajudou muito. No entanto, o seletor musical é bugado e fica mudando de faixa aleatoriamente na melhor parte da música, o desenvolvedor deveria corrigir isto, incomoda. O preço é certamente o pior aspecto aqui, é muito caro para um simples jogo espacial de tiro, muito melhor conseguir um cupom, foi o que fiz. [h3][b] Nota: Bom [/b][/h3]

Married Squid
Married Squid
I recommend
Asteroid Bounty Hunter03.04.2018

Not a bad game for when you just want some blast your way through gameplay. Revisit previous levels to accumulate exp and lvl up a bit, there is a limit apparently, but still provides some fun as the speed and difficulty gets more advanced. I can see how it can be a bit boring after a while, however, it does have its perks of having a decent backstory for the game, and fun can be had if you can accept the game for what it does well, and that is blasting asteroids to smithereens. There are boss levels that ramp up the challenge of blowing things up dealing with advanced ships in the 'asteroid field'. When you are looking for a casual game that is a welcom distraction from the usual this works just fine. Pop in for a few levels at a time, build up your ship, and have fun. Controls are fairly straight forward and easy to navigate. Sometimes a little sticky if that makes sense. Just restart your level and have at it. No real glitches that I encountered other than using mouse vs.keyboard. Sometimes my mouse controls move faster and response time is confusing, but overall it just takes getting a feel for the difference between reaction time with keys vs mouse.

Horrible Catfish
Horrible Catfish
I recommend
Asteroid Bounty Hunter13.07.2016

Reviewed on Version 1.7.1 A rather dull, buggy game. There are more polished and better executed games of this genre that you could play for free. Positives + The graphics are okay Negatives - Low enemy variety - Higher difficulties do little more than make enemies take too long to kill. - Bosses that go on for too long with only a couple different attacks - Boss projectiles block your own shots, further extending the tedious battle - Large Hitboxes take limit the finesse of dodging - Some projectiles are almost invisible against the background - Even if you have sound and music turned off, the game will unmute itself at certain points - At the end of each level, the music unmutes itself, though it mutes itself again when you exit the level - Some boss attacks cannot be muted - Bosses briefly unmute sound and music for voice acted parts

Like Elk
Like Elk
I don't recommend
Asteroid Bounty Hunter04.12.2019

Imagine combining classical asteroids with shmups, but do it without grace and you'd get this game. From the start you have a cheesy story with a grumpy flyboy and his hologram waifu doing classical "I'm a worst person of them all but also the best pilot of them all", complete with low budget voiceovers and unfinished storyboard scetches as the means to portray the story. You go for your mission no 1 and you'll run into asteroids that need to be destroyed. Since there's not much of them and they pose no real threat here, you'll be occasionally attacked with hostile spaceships. Here's the main problem - first 4 levels have only one type of enemy ship, which is annooying as hell. All it does is going from top to bottom then from bottom to top and constantly shooting projectiles in your direction. It's all that it does really, but if you wont destroy it for some time he'll fly away. It's extremely lazy to have one ship shower you constantly with bullets, and having no real AI in that regard. Next levels will bring more variety in enemy ships, a three-way ship at level 6 that ALSO goes from top to bottom at the edge of the screen, but this time his bullets aren't aimed at you, a spaceship in level 11 that doesn't do much, butwith blocks surrounding it serving as a shield, (just flies in your direction and usually tanks a lot of damage), another one introduced in level 16 that rotates and shoots two laser beams that you usually cannot avoid and this time you have to tank damage, and finally a bee ship that travels a random pattern and leaves a laser trail that will damage you. There is enemy variety but it's introduced lazily. One thing that I also didn't like is that enemies have immunity until they start their attack, which usually prevents from quick disposal of them. Usually in shmups you wanna destroy enemies as fast as possible, without giving them a chance to attack. Here enemy attack is mandatory if you even wanna damage it. To help us in eliminating enemies you'll level up your ship with XP and mastery points. XP raises your damage, shields and reduces cooldown, mastery levels up your specific attacks, defenses and unlocks new ship with boosted stats. You gain XP by destroying asteroids and bosses, you get mastery points when destroying enemies. This system isn't bad in itself, it works fine for the most part, the thing is you'll probably have to grind from second half of the game. Every mission gives you option for 3 difficulties, bullet hell option and bounty option. If you select harder options you'll get more XP, so it's generally a good strategy to start from hard at the beginning to rack up more points. Hovewer if you mark them all you're guaranteed to die from the middle of the game. I had no problem playing first couple of levels with "true" hard difficulty, but game will catch up on you from 6-7th level and will shower you with enemies and asteroids that have too much health to properly dispose of them. Fine, so it's one of these games that you play on easy and then repeat levels when you have better stats, right? It seems so, but it never really offers too much when you're finally able to survive a little longer. In the end I wasn't getting enough XP to get more than 1 level per run, with 200 asteroids and God knows how many bounty hunters on my tail. You also have to know that with every 2 minutes or so the asteroids get a "power" multiplier that makes them tougher to destroy. Why does it matter? Because the main goal is destruction of certain amount of these cosmic rocks. If RNG decides you'll get half of the rocks outside of boundaries of the screen, get asteroids health boost and in the end you might sit in one level more than 15 minutes. That's why playing on easy from level 11 is a must, throw in all modifiers for better XP, more mastery points etc. but don't amp up difficulty as you'll play level way too long and then you might die, because enemies also get HP boost and when there's more than two bottomupers at a time and asteroids between you, you'll have a very hard time to pull it through. Did I mention that enemies are immune to collisions with rocks? Now you know. Now abilities can save your skin. I found out that you should upgrade your laser as fast as possible, as it travels through whole level and serves as a quick enemy removal from across the screen. Other than that you can have slow, three moving-in-circular-motion bullets that can do nice damage (you have to be very close to the enemy if you ever wanna hit it), and a ultimate attack that shoots 3 times rockets in all directions from the middle of the screen. The game describes it as a last-hope weapon, big damage and long cooldown. It's nice, but if you wanna use last resort weapon, you'd want it to act fast. In the meantime this one needs to fly to the middle of the screen, play a slow animation of opening a rift in the space and then shoot slowest rockets in the known universe. Last thing - bosses. I think that most of thought went into designing the fights with them. Bosses have at least couple of different patterns of attack and usually you'll get additional obstacle in the arena, like black holes or lasers chasing you around. They're nothing special though, just a little better than overall quality of fights. Now the game isn't ALL that bad. I saw that people complained about boring gameplay. They haven't seen lattter levels, when swarms of rocks and bounty hunters can be troublesome. I found out that when you finally have decent weapons and ships, plowing through levels can be actually fun, especially if you find that ONE AWESOME MUSIC TRACK and start playing it on loop [spoiler]It's Hinkik - Skystrike[/spoiler]. All of the tracks are Creative Commons so you can easily find them on the net and they're completely free. Also the background graphics can be pretty nice, you can have sweet looking stars, planets and what not, I think it's main redeeming quality that anybody would want to sink a little hours into this game.

Innovative Anglerfish
Innovative Anglerfish
I don't recommend
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