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Astellia
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Astellia

Astellia

Massively Multiplayer, RPG
The balance of the world is in jeopardy, the people need an Astellian to step up and put an end to the demonic invasions. Will you answer the call?
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The balance of the world is in jeopardy, the people need an Astellian to step up and put an end to the demonic invasions. Will you answer the call?
There are no favorable offers for the selected currency at the moment. Try choosing another currency!
Release Date30 января 2020 г.
DevelopersStudio 8
Publishers Friends Games Corp.
OSWindows
LanguageInterfaceVoiceoverSubtitles
English
Spanish
Italian
German
Russian
View all supported languages (25)
Multi-playerMMOPvPOnline PvPCo-opOnline Co-opSteam AchievementsIn-App Purchases

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REQUIREMENTS
Windows
Minimal
  • Requires a 64-bit processor and operating system
  • OS: Windows 7 64Bit
  • Processor: Intel i3 Series, AMD Phenom II Series
  • Memory: 4 GB RAM
  • Graphics: NVIDIA : GTS450, GTX650 / AMD : HD 6770
  • DirectX: Version 9.0c
  • Network: Broadband Internet connection
  • Storage: 60 GB available space
  • Additional Notes: System Requirements may be subject to change.
Recommended
  • Requires a 64-bit processor and operating system
  • OS: Windows 7 64Bit
  • Processor: Intel i7 Series Intel Xeon Series
  • Memory: 8 GB RAM
  • Graphics: NVIDIA : GTX770, GTX960 / AMD : R9 280X
  • DirectX: Version 9.0c
  • Network: Broadband Internet connection
  • Storage: 60 GB available space
  • Additional Notes: System Requirements may be subject to change.

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Description

Game Packages

Standard PackageThe standard package contains the base game of Astellia, along with a few basic consumable items to help a budding new adventurer get started!What’s included in this package:

  • Game License
  • Scroll of Exploration (1-day) x3
  • Novice Atra Tonic x50
  • Growth Support Box
Value Package

The Value package contains the base game of Astellia, along with a few basic consumable items to help a budding new adventurer get started!

What’s included in this package:

  • Game License
  • Scroll of Exploration (1-day) x5
  • Novice Atra Tonic x50
  • Growth Support Box
  • Storage Expansion Ticket (100 Slots)
  • 4★Servant Selection Card Pack
Deluxe Package

The Deluxe package contains the base game of Astellia, special equipment set to customize your character appearance, along with a pack filled to the brim with helpful consumables to aid you on your adventures!

What’s included in this package:

  • Game License
  • Ring of Exploration
  • Novice Atra Tonic x50
  • Growth Support Box
  • Storage Expansion Ticket (100 Slots)
  • 5★ Servant Selection Card Pack
  • Limited Edition Weapon (Red)
  • Limited Edition Armor (Red)
  • Limited Edition Mount (Red)
Item Details
  • Game License: Grants access to play Astellia on the NA and EU servers
  • Novice Atra Tonic: An Atra Tonic Boost for Novices. Greatly increases Atra Point recovery.
  • Scroll of Exploration: An item that grants players a temporary buff that automatically collects loot near the player for 24 hours.
  • Storage Expansion +100: Expands a player’s Storage by 100 slots.
  • Ring of Exploration: Nearby loots are collected automatically when this special ring is equipped.
  • 4★Servant Selection Card Pack: A mysterious card pack that contains a 4★Servant Astel of your choice.
  • 5★Servant Selection Card Pack: A mysterious card pack that contains a 5★Servant Astel of your choice.
  • Limited Weapon, Armor appearance sets (Red): Contains 1 Weapon & Armor limited appearance set per class
  • Limited Edition Mount (Red): The Blazing Steed of the Sun. It can be used by right-clicking in the Inventory or registering in Quick Slot.

About the Game

Astellia Online is a Classical MMORPG striving to return the genre to its roots. That is not to say it is a remake of what has been done before, but instead, a tribute to the original tenants of the MMORPG Phenomena combined with innovation and promise. Set in a vibrant fantasy world, Astellians are heroes blessed by the stars to call upon magical allies known as Astells. Each Astellian is charged with protecting the innocents of the world, a task that will take them through the darkest dungeons and across countless battlefields. Take up the Hero's Mantle and let your grand adventure begin; Astellia boasts a wide variety of unique and diverse dungeons, both for the solo player as well as parties, that reward those adventurers based on how well they perform. What better way to test your hard earned dungeoneering rewards than to take them to the arena? Arenas in Astellia offer both cooperative and competitive styles; whether you want to team up with your friends to fight hordes of monsters or go toe to toe against your fellow Astellians, the Coliseum will always provide for your competitive needs.

For those, both bold and brave enough to crave more, the field of Avalon awaits your glorious conquest. Avalon is the grand battlefield where three factions clash and vie for dominance. To claim victory you must be prepared to raise an army, fight strategically, and commit your full military might in order to overcome your adversaries.

All of these elements and so much more combine to bring the world of Astellia to life, all it is missing is your story. Through years of development, this fantasy has been made reality, and we hope that you will join us as we adventure forth to see what the future holds for all of us.

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Reviews about the game

Astellia16.02.2020

After playing this game for nearly 2 weeks straight for almost 43 hours, despite the numerous flaws I found while playing, I still did enjoy it. However, I cannot in good conscience recommend this game. Pros: 1) Astel system: The system is somewhat unique in the sense that the Astels are on-the-fly support companions that can offer varied skills to help you fight enemies. They can be found as tanks, healers, melee or ranged dps, or support (buffer). You can always have at least 1 active with your Atra Power (AP) gauge regen being sufficient, but having 2 or more out will quickly deplete your reserves until the extras are unsummoned. If they're damaged, they'll take longer to resummon based on the missing health. While equipped (up to 8 can be set in a card section), they can provide passive buffs to specific things like gathering speed, crafting, etc if the right combinations of them are set. 2) Item Enhancement system: If you find a low level piece of gear that you really like, you can technically take it all the way to max level in usefulness via the enhancement system. By using parts from disassembled gear, you can upgrade and evolve the gear to higher stats and eventual gear level. You can upgrade a piece of gear 7 times before if can be evolved to a piece of gear up to 10 levels higher. Once that's done, the process starts all over again, and so on. Cons: 1) Voice-acting and translation: Boy is this a rough one. I understand that this was originally a Korean-based game, but the woefully bad translations and voice-acting in the game could be seen as an unforgivable turn-off. Sometimes it's decent, but many times the voices simply DO NOT match what is onscreen at all, and it's quite immersion-breaking. 2) Dungeon ticket system: Setting an artificial time-gating system could be seen as forgivable in a free-to-play game, but this is now a Buy-to-Play (edit: thanks for the correction Nymeros) game. Only being able to run maybe 6 dungeons in a day (half that if you use the ticket boost to improve dungeon drops by 70%) means that you're not going to have anything to do at max level after an hour except to mind-numbingly grind thousands of things. 3) The game is quite barren of players. In my entire time playing, I rarely found anyone that was actively doing content around my level. Doing dungeons, thankfully you have the option to do Solo versions of the dungeon, as I maybe found 3 groups when using the matchmaking tool for group dungeons. 4) The gathering/crafting professions system: This by far is my biggest complaint with the game and also the reason I quit playing. The profession system is like a hybrid of WoW and FFXIV in exactly the worst aspects of both. You can level up and use any number of the crafting skills, however you are only allowed to learn and use just 1 gathering profession. This makes it at best only possible to level 1 equipment/consumable-based crafting skill aside from cooking. However, each of these crafting skills often relies on items from other crafting systems. In order to advance these skills, you would either need to create an alternate character to level the other crafting skills, or buy things at the overly-expensive auction house. This alone isn't bad enough, which segues into my next con, which is... 5) Enemies 10+ levels below you in the open world are coded to no longer drop ANYTHING when killed; the corpses immediately *poof*. (edit: This was personally tested over 3 hours of killing enemies that were clearly at least 10 levels below my characters, and were known to drop loot, be it coin, junk, or crafting materials) This is by far the silliest and stupid mechanic for preventing farming of low-level things by high level players. Simply not providing experience would have been enough, yet this rubs salt in the wound for anyone that's serious about crafting. Have a tradeskill you didn't bother leveling until you hit max level and need low-level cloth/leather drops for your recipes? Too bad! You effecively CAN'T get them anymore unless you run old solo dungeons to kill mobs that have a 'tiny' chance to drop some. Couple that with the fact you often need 5-6 of them to craft a single component, with the limited dungeon running due to the aforementioned ticket system, and you might as well not even bother with tradeskilling anymore unless, you guessed it, create an alt to farm them. Then, when that alt outlevels the content again, delete and roll another, ad nauseum. Do I regret buying this game? Not really, as I can say that I did get a good value for my money out of the time I played this MMO. I do however say that until these cons are addressed and fixed, it's not worth picking up at this time. (Review edited 2/19/2020 following comment submitted by Nymeros)

Enthusiastic Caribou
Enthusiastic Caribou
I don't recommend
Astellia27.09.2020

So i played the game on korean release and after an year the game closed on the korean server and came to steam for 60 won ( thats the price i remember ) but i bought the deluxe that was about 100 USD. and after playing for 12~14 hours it was boring and there was no player i have seen 8~9 ppl and i couldn't even get in to a dungeon match for 5 hour and even then i couldn't fine ppl. and NOW THEY PUT A FREE VERSION (THE SAME GAME IN A DIFFERENT NAME) FOR KOREAN PLAYER ? WTF the game name is "Astellia Royal" https://www.astelliaroyal.com/ and thats the link. for steam users DO NOT BUY or if u have DO NO BUY any other stuff

Literary Sloth
Literary Sloth
I don't recommend
Astellia26.05.2020

Before I bought the game for the 30.00 package. I read the reviews, the good and bad. Before I got into this review, if you noticed the thumbs up from the players that have spent more than 4 hours in the game. Most of your Thumbs down have spent less than 2 hours in the game. This game can't get a fair sense of justice until you reach around level 15 and unlock your first solo dungeon. *** If you buy it on Steam, stick with Steam you don't need to do anything on their *** *** website. I can't stress that enough, Steam has their own way of logging in, and *** *** funding your in-game purchases (via the Steam Wallet) no need to even *** *** touch their website other than read up on patch notes. *** After playing for 36 hours total. I have a level 23 Scholar (healer), level 18 Warrior, and a level 10 Archer. Now with any MMO there are good and bad points. The things I consider good points, once you buy the game you don't need to buy anything in the cash shop it is all decoration nothing more, different weapon skins, armor skins, the Astel outfits (Astels are your companions). The Astels you gain through out the story line (with the exception of a few that can only be found by getting Astel cards from final boss rewards in dungeons (100% drop rate, but totally random of which one you get to choose out of 4). To go further into Astels, they cost AP points to cast, to maintain the summon on and AP to use their special attack. By default you will only be able to hold one Astel (many of the Astels have a 20 AP maintain cost, a few have a 25 AP maintain cost, one or two might have a 30 AP maintain cost, there are two Astels that cost 750 AP to summon but only last 45 seconds with no maintaining cost - I use them on the final boss in the dungeons I have access to helps a lot!). Want to run 2 Astels you will need to use Atra Potions (you can buy them from the Auction house or they are final boss Dungeon rewards) which increase your AP regen by 12 for an hour. This will allow you to summon two Astels with a cost of 20 AP. You can also equip the Astels with Gems? Runes? something like that (like in WoW how you gem out your gear). Once you get all the gems in there you will notice the enhance button lights up, if you have the ingame gold to pay for it, click it. It will take those stats and they are added to the base stats (it consumes the current gems) and gives your Astel a +1. Keep doing that for +2, +3 ect. ect. Story line, I like it I'm enjoying it. Now to the downside, dungeons cost 2 to 4 tickets per run (I think it might be higher for the higher level dungeons I'm not there yet with my characters). You start with 20 but they give you a 4 ticket bonus for the special Subscription bonus. With a regen of 1 ticket per 30 minutes. More bad news, the low level dungeons I waited an hour to get a group and the queue never did pop. I even asked in area chat and the only reply I got was "I only that @#$@ on Legendary", so lower level dungeons you will be soloing, which isn't an issue if you find the right Astels to bring with you. As for my experience, I am having way more luck with running as a healer I run two Astel Warrior / Tank types (Rota and Drago). My Archer I have tried one Tank, one healer, that worked out pretty well, my current testing is DPS (assassin) and a healer (Scorpio and Ram). So take all that with a grain of salt. Hope that helps.

Complete Macaw
Complete Macaw
I recommend
Astellia07.03.2020

5/22/20 Update: Just got a response TODAY on my outstanding ticket from late February (2/27). Apparently the GM working on my ticket quit a long time ago. So, if you have outstanding issues from that period, they might be sitting in someone's long-abandoned in box. Basically, none of my issues with my borked assassin have been addressed except with a, "We've had lots of patches since you filed your ticket, so maybe your problem has been fixed." That's a big NOPE. It's all irrelevant anyway, since I uninstalled several weeks ago. As of the first week in May, the issues with my assassin remained when I tried to log in just to get the free astels. ORIGINAL REVIEW: This is really hard to write, because this game has a lot of potential if the devs will take a little more time to tailor it to the Western audience. As it is, the first 40 or so levels are mostly good fun. Combat is reasonably fluid for a tab-target game. The story is pretty entertaining, and you can complete subzones fairly quickly-- before you get tired of them. Areas are absolutely beautiful for most of the game. You have lush farmlands, open green grasslands, deep twilight forests, witchy corrupted areas, and beautiful villages complete with waterfall vistas. The astels mostly have fun personalities and they add a lot of flavor to the story experience. The relationships they have with each other actually start to develop some depth just as you're about to hit level 50. Then comes The Endless Brown. Southern Lentuth. Northern Lentuth. Then the interminable Athlon. Quests that used to include the standard "kill ten rats" turn into thirty (were)rats mixed with thirty orcs and thirty wolves. Questing gets a lot more annoying in those areas because a good portion of the endgame population parks their toons and astels there to farm AFK. We're talking droves of AFK players, enough to totally decimate most of the mobs you have to kill for quests. It's a slog, right around the time that RNG kicks in and your gear costs a kajillion gold to upgrade. Past the first three enchantments, you're pretty much guaranteed a failure. I have no clue how the actual story ends because right around the time I was introduced to the legendary quest gear lady, I got a new quest in some endgame mine that showed me I'd have to grind for months to be able to complete it. It's just as well, because the story... Never mind. Suffice to say, uninstalled. If you're a hardcore endgamer, you'll probably enjoy this. If you love PvP and you can find others like you (not likely from the official forums and Steam discussion page), endgame is heavily PvP-oriented. I feel like I got my money's worth, but I still kind of regret my purchase. Pros: Astel system is a blast. They all have their own personalities and the game allows most of them to shine. Beginning of the game flows nicely for a casual story player who loves to quest. Some really beautiful world design. Combat is a lot of fun-- at first. Game is very solo friendly-- at first. Support is very responsive with issues you might have. Cons: RNG, RNG, thy name is bankruptcy! The free heroic gear I got at level 50 consumed every bit of gold I'd banked throughout the game + every disassembled armor and jewelry fragment. And I was only able to get everything to +3. AFK players make questing in end-of-game zones utter misery for newer players. No kill credit sharing unless you're in a group. If you're expecting ESO or GW2 or WoW-style shared XP and individualized loot, it isn't happening here. ^ and this is what makes AFK-heavy zones so miserable. Cash shop is full of character-bound items. That includes the Ring of Exploration in the Upgrade cash shop or some of the game packages below. I know, I tried to move it to shared account storage. Doesn't work.** This game crashed constantly on my machine. I've never experienced so many issues-- and I'm not alone. Support and the devs are apparently working on it, but who knows if they'll figure out the problem.* ** Update: cash shop mounts are "shareable" even if the ring isn't. You only get one, but you can shift it around to your alts by putting it in account storage. I had no self-control since I'm bored, so I got the spotted kitty. He's cute! * Something sort of got fixed. If I dump the cache, I can log in and have the game work 90% of the time. 3/23/20 Update: Yep, you can tell I'm desperate for entertainment. 34 more gaming hours during week 1 of my regional area's Viral House Arrest. Ugh. Even now, I can't say I recommend this game. I'm in the same boat as the rest of you-- new, decent games are scarce on the MMORPG and single-player RPG front. This one has moments, but they end fast. I've been playing the fun parts of the game, Ragferant and Rendeilo (ugh, Tulie, ugh) on a Scholar. This was fun up until I hit Lentuth at level 35 and there were no further damage skills I could add to my arsenal. Now, I'm a wet noodle downing AP potions right and left so I can actually kill things as I quest. The area outside Ivera (Ivara?) Fortress is the same yellow-brown as Hutta and Quesh in SWTOR. Yuck. So I started a chibi mage. I tried to make her taller in the sliders, but I think I forgot one. She looks like she's 10. Her clothes are... questionable. Her skills lock her in place, which is just dandy during dungeon boss fights. At least she can kill things. I've turned her into a logger so she can overcompensate for her size. Archer is brutally hard to level. I quit at level 21. You can't move. Your arrows do nothing to damage the target. This toon got a five-star Ram early, but she still downs healing and mana potions like a junkie. Assassin is the most enjoyable class of the four I've tried so far, and is my second abandoned toon. I seriously can't do much with her. She's wearing +3 blue jewelry from Amie's boxes, +3 heroic armor and weapons. She has two legendary level 45 pieces that she can't afford to evolve. I ran her through the Sealed Boy (Enakir) questline and she got two-shot downed by trash in Astara. So good luck on dailies, let alone those ten Motut canoneers in the mine >:( This is really not the game for solo, story-oriented players. 4/14/20 Week 4 of Viral House Arrest. Game is no more interesting. In fact, it's agonizingly dull. It's like the more boring life gets, the tedium in games rises exponentially. Mage is static, boring, and straight-up annoying. I got her to level 22(3?). Zzzzz. So I started a warrior. Talk about every skill looking the same. Female warriors sound permanently constipated. "Ruuuu-oota!" Sadly, most food choices in the game don't include the right amount of fiber. By level 13, I have two AOEs that do barely any damage. Drops of collectibles seem to have gotten nerfed in a recent patch, so finishing A Star's Tale has gotten even more grindy. Assassin is the only fun class, IMHO. I actually finished the big grind quests for legendary armor on my poor perma-bugged assassin. For the armor, it's 300 mobs around Athlon (barf!). For the weapon, it's 600 mobs around Greleaf-- an endgame daily area. Those mobs are misidentified in the quest log, btw. So you have to guess which ones drop which collectible. Pick up the weekly in the area, and everything is perma-tagged "Q" until you get 50 of the rare RNG drops. That makes grinding out the mobs extra fun. So, yeah, the 600 mobs are dead. But when I try to log in to my toon to finish the quest, the game crashes. Or I click on her in the starter screen and she vanishes just before the game crashes-- again. If you think the AFKing is bad in Athlon, you should check out Greleaf. Athlon is for pikers >:(

Gentle Beetle
Gentle Beetle
I don't recommend
Astellia13.08.2020

Not sure how this is mostly positive. The cash shop is just waaaay out of hand with it's pricing. They try to make it look cheaper than it actually is by using a double currency transaction where you have to buy one in-game currency to buy another in-game currency to buy from the cash shop. So, one thing shows a nice low number to make the purchase, but in reality it takes $6 US to buy a single row of inventory expansion (the only way to expand your inventory is through cash from what I've been told by pretty much everyone). It's like if the rides and stuff at Disney only label themselves as costing 2-5 Disney bucks but the Disney bucks actually cost you ten times as much as the actual dollar/euro value per Disney buck. I didn't do enough research into this game before I made the purchase (trusted the reviews too much, should have known most of them were fake), I'm probably not going to get the refund I requested. Let my mistake be a lesson to you.

Selected Jellyfish
Selected Jellyfish
I don't recommend
Astellia25.04.2020

For the past several years, my wife and I have struggled to find a game we can both enjoy together. We met in Aion (2009), and since have enjoyed GW2, SWTOR, and FF14, but busts like Bless, BDO, and Revelations, had turned us off to the MMO genre. That, and her prerequisites of needing a "pretty game”, with instance dungeons, and no global skill cooldown; made the pickings slim. Thankfully, it seems Astellia has fit the bill. The game has all the aforementioned, and at the risk of having “Stone Cold” Steve Austin reach through my screen, punch me in the face, and tear up my “Man-Card”, I must say, it is fairly cute. It can be played as Tab"at your own risk" Targeting of Collision based (Haven't tried though), and daily log-in rewards, that are actually worth getting on for. Pros: Astels (Pokemon collection/Pet system): By far the selling point of the game. The pets are useful, interactive, levelable, and like all Card Decks, you gotta get them all. Not only do they aid you combat, but also have passive buffs that increase loot, crafting success, and casting, attack, and movement speed. Many have voiced dialogue that add to the story, and different personalities that banter with each other, which is at times very entertaining. Plenty to do: There is no lack of content in Astellia, as it has large collection system for EACH zone, that requires you to kill named mobs, complete quest (some timed), and collect both drop and gathered items. It also features “join from anywhere” instance dungeons for party and solo, a PvP and PvE arena, and of course, a lengthy storyline. Hopefully it continues in endgame. Customization: My Wife spent the first two hours she owned the game, just moving sliders in character creation, then another 4 hours to make 3 alts. All gear is upgradable with enchantment and runes, Stats and skills can be enhanced, and even your Astels (pets) can level and take on enchantments. No pay to win: There’s a cash shop for vanity items and mounts, whose currency (Zender) you can also be earned in-game. You can buy buffs and services, like “free teleport days", but nothing over-balanced. Cons/ Split Decision: A bit Clunky/ Lack of explanation: Cursor targeting seems difficult to click the “hit box” at times, both fighting and looting. Some systems, like player trading, took my wife and I about 20 mins to figure out how to exchange items. The dungeon party system was the same, and after an hour of google and help searches, we still had to ask in chat to figure out how to join the dungeon together (both must enter via Dungeon menu). Crafting: Crafting is expensive and time consuming for little reward. The "deluge of gear drops" in the game make most crafting pointless, at least early on. Consumables like potions and food are worthwhile, but with the low player base, the economy isn’t balanced to make the time-sink profitable. Low Playerbase (NA Server - ATM) : As I mentioned, the lack of players hurts the economy and finding friends, but it is nice as no one is fighting for mobs or nodes. ATM if you do find someone in the same area, you can simply switch channels (with no cooldown) and get your updates without interference. Grindy: Personally, I like grinding, and Astellia is not as bad as some games. For over a year I played Lineage 2 where you needed to kill nearly 1000 mobs for 200 uncommon updates (literally). Astellia is at its worst 4 kills to 1 update, and only needing 20 for a quest. Again, gathering and crafting are considerably more grindy, but not necessary for progression. All and All, I'd recommend Astellia. Its something my wife and I both have fun in, has some challenges to make it interesting, and she absolutely loves the "adorable Astel pets". Even if I don't complete my "Honey-Do-List" IRL, as long as I craft her buff food, Tank her instance, and let her loot, she's happy. And Happy Wife = Happy Gaming Life.

Wise Reptile
Wise Reptile
I recommend
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