|6 октября 2016 г.
|Mac, Linux, Windows
- OS: Mac OS 10.7
- Processor: 2 GHz Dual Core
- Memory: 2 GB RAM
- Graphics: 1366 x 768 Resolution
- Storage: 300 MB available space
- OS: Mac OS 10.11+
- Processor: 2 GHz Dual Core
- Memory: 4 GB RAM
- Graphics: 1920 x 1080 Resolution
- Storage: 300 MB available space
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After you purchase and install Archimedes, an old operating system appears to be running, and a strange man asks for your help as you start to discover the terrible secrets behind the game.
You will be required to interact outside of the game, with instances ranging from steganography and cryptography to real-world geographical puzzles and use of various external applications. The deeper you go, the more frightening and personal it will become.
Find the sequel here:https://store.steampowered.com/app/873410/The_Basilisk/Warning:You must update the game to the latest version to be able to pass it.Non-native English speakers may have difficulty with some puzzles.Mature audience and seizure warning.Some puzzles may require interaction with the community.
Reviews about the game
Don't search up any tutorials on this game. This game so far is really mind-bending and weird, the puzzels are very unique and strange I am having a blast playing this and strongly recommend this game as it really deserves more than what it has now.
Archimedes concepts and ideas are very interesting and somewhat novel. Yes, the game is short (3 hours in my case), but that doesn't make it any less interesting. A word of caution to non-native English speakers though: your capacity to understand spoken English over a low-quality signal may or may not slow down your progress. Same for your keyboard configuration. There's a puzzle that took me over 30 minutes to understand _how_ to input the required keys, because apparently the default way of inputing those keys on my keyboard was not the expected answer. I'll classify those as "localization" issues and they should not halt your progress, thanks to the community. However, be careful when going to forum so as not to get spoiled. This game rely heavily on external resources like dropbox or mediafire. That is a very interesting concept for sure and change the way you "play" a game. I even had to install a program on my computer to solve a puzzle, that a first for me! However, story-wise it is unclear why those files would be hosted there. From a story perpective, it would make more sense if the person you are talking to would avoid corporate firewalls by sending you things through these media, however that's not the case. What you'll grab from these external resources are "highly-classifed" data that should have been hosted on their internal network. Kind of weird. Another puzzle goes through an external resource where there's a mix of curated content and user-uploaded content. That is dangerous. I hope no one uploads false leads into there, but I suspect that it already happened. For the same puzzle, the developer didn't seem aware of two different ways of displaying an information, leading to much confusion in the user group. I don't want to spoil, so I'll use an analogy: the puzzle requires you to input a temperature and gives you a field like [__] F. Out of that, you would think that it's expecting fahrenheit, but no, it's expecting Celcius. This is not an actual game puzzle, it's just to give an idea of the mismatch between the two "formats". Overall, I enjoyed the games but I had to go to the forums too often. The ideas are great, but if the realisation of those ideas had been a bit more polished, it would have been truly awesome. I do hope that the developer takes the time to polish these few puzzles. Not to make them easier to find out the answer, but to make it easier to get pass them once you have the answer. (Like any puzzle, the fun is in finding the key -- not loosing an hour to understand how to use the key). I would recommend the game to Amercians/Enligsh users who won't stumble on not-puzzle-releated stuff. For international user: wait for a patch or understand that your experience will suffer (but very slightly)
Interesting concept, but the problems with real world links in a game is that they cannot be permanent, unless the dev has his own server containing them... Having to look through a guide to complete the game because you can no longer find the files is immersionbreaking. Very interesting but hasn't aged well, as of now it's the summer of 2019. Don't buy this unless you want to support Joshua Hughes, but do please look into his future creations :) Game length is about two hours or less.
This game is a bit like a treasure hunt - you have to follow the clues to advance. They break the 4th wall making you the main character which is a very cool concept! I like that they take you outside the game in your investigation, using google and you tube etc it's exactly how you would search for answers in reality. It is a short game but for a quid on sale it's an ace way to kill a few hours. I wouldn't call it a horror game but the hyper-realistic style makes it a bit creepy. I really enjoyed it even though the ending was a bit 'meh'. **I have seen some reviews warning against the game because your investigation leads you to download a file - they then decided to stop playing. I had no problems with the file, it was completely clean and in keeping with the premise of how you conduct the investigation so not dodgy at all. Just open it in your sandbox if you are cautious.**
Was... interesting. A good time sink of about an hour or two. Only issue is some of the things are hard to figure out and trying to find that bloody video is impossible. Thankfully, someone else found it and I just watched their video of them finding it so that I could get the info needed. Kinda lame in that regard. Interesting, however, how it requires you to download external files via mediafire etc. A bit wonky, but interesting. ALl files checked out though, so no worry.
Sounded like an interesting concept, but wasn't really much fun to play, mostly because of the UI implementation (I know I'm in the minority here, and usually I wouldn't bash a low-cost indie game for production values, but I think a bit more thought towards usability wouldn't have gone amiss). - You have to keep monkey-typing into the 'MSN'-like window to advance. You don't know how much monkey-typing is needed to complete the text you're typing, or when you'll next need to monkey-type, so there's a constant cycle of mouse-keyboard-mouse-keyboard, etc. Ok, minor inconvenience, but it grates - there has to have been a better way to do this. - Windows can't be moved around, rearranged, or ordered on the desktop. There are times at which it would be useful to view information in one window so that you can type it into another, but that ability is missing. - At one point it's necessary to download and listen to some audio files. This is a cool aspect - merging in the 'real world' with the game - but the sound quality of the files was so scratchy/distorted/badly-levelled that I couldn't understand a word. Perhaps just me, or perhaps they're supposed to be a 'thematic' challenge in this way, but I didn't have any audio-cleanup software handy, so this is the point at which I gave up. - For some reason the Steam overlay didn't work while in-game, so any time it sent me out onto the real web I had to quit the game entirely then reload it. Judging by the generally-good reviews, there's probably something worthwhile here if you're willing to stick with it, but I guess I had a patience-failure with this one.