Adventure, Indie
They have no names, only serial numbers. They have no freedom, no memories from the past. You are one of them. Explore the last center of civilization on a shattered Earth to understand what is really going on.
buy 3.99$
Offer will be valid for another 17 hours
They have no names, only serial numbers. They have no freedom, no memories from the past. You are one of them. Explore the last center of civilization on a shattered Earth to understand what is really going on.
buy 3.99$
Offer will be valid for another 17 hours
Release Date10 мая 2017 г.
View all supported languages (25)
Single-playerSteam AchievementsSteam Trading CardsPartial Controller Support

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99.9%positive feedback
Updated 17.04.2024
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  • OS: Windows Vista / 7 / 8 – 32 or 64 bits
  • Processor: 2.2 GHz Dual Core CPU
  • Memory: 2 GB RAM
  • Graphics: 1024 MB NVIDIA GeForce 9800GTX / ATI Radeon HD 3xxx series
  • Storage: 4 GB available space
  • OS: Windows Vista / 7 / 8 – 64 bits
  • Processor: 3.0 GHz Quad Core CPU
  • Memory: 6 GB RAM
  • Graphics: 2GB NVIDIA GTX 660 / Radeon RX 460 or better
  • Storage: 4 GB available space

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... years after the cataclysms.

The Earth was almost completely destroyed, but human civilization was not gone. People built the


complex, which has become a shelter for survivors.

People who live in Delta are called


. Their main goal is to collect and accumulate information for its transfer to future generations. To increase the speed and efficiency of works, the colonists pass


procedure (partial memory lock). Life here is subjected to strict rules, colonists live in absolute solitude. They don't have names; they only have personal sequence numbers. Your number is


and you're the ordinary colonist. With you, as with other colonists, does nothing unusual, but one day your life changes. Can you take the chance to find out the secrets of the Delta?

The choice is yours.
Key Features:
  • Beautiful graphics that convey the atmosphere of the game
  • An intriguing story, with several storylines
  • Various locations: from the ancient lighthouse to the modern scientific laboratory
  • Simple and logical quests
Screenshot №1 from game A SECOND BEFORE USScreenshot №2 from game A SECOND BEFORE USScreenshot №3 from game A SECOND BEFORE US

Reviews about the game


This is a short walking sim that takes place in an interesting future setting. We are after the cataclysm, an event that seemingly destroyed mankind and gave rise to a new world where decisions are to be made by an A.I. The game looks pretty but it lacks any real graphics options. It could have used some anti-aliasing, for instance. Additionally, you walk / run at a rather slow pace and the "puzzles" usually just mean you activating highlighted objects. Sometimes you can get stuck as you have not approached, for instance, a supply box, close enough for the computer to highlight it. To get more information on the background there are notes scattered across the several (quite varied) locations you're visiting. You can also read tablets and some information put on bulletin boards. This is a good walking sim - not great as it could have used some more polish. In any case, I can recommend it to mainly the fans of the walking sim genre.

Sophisticated Landfowl
Sophisticated Landfowl
I recommend

I liked this a lot. It's a short point-and-click exploration. There's no fighting or violence. There are puzzles, but they're entertaining and logical, rather than deliberately obscure, which can be a fault with many point and click adventures. For me, the main pleasure of this game was working my way through all the possible twists and turns of the story. You play as a "colonist" (effectively a prisoner), in the Delta Complex. You wake to find most of your memories missing. The story consists of your efforts to find out what's going on, why, and how you can escape. Graphics quality is roughly similar to Half-Life 2 (to which the game contains a couple of Easter egg references). Although based in the Delta Complex, you'll find yourself in a number of different locations, both geographical and historical. The landscapes and scenery are extremely varied, and very nicely modelled. The small amount of voice-acting is by someone who sounds like Arnold Schwarzenegger on a rough day (that's not a bad thing - it works). In terms of story, there's more than a hint of The Talos Principle in here (although the gameplay is not even similar). There's a real sense of mystery to the game, and you're never entirely sure what's going on. As I said at the start, I liked it a lot. It presses a lot of my buttons. It's short, but it's not expensive. My score: 8/10

Parallel Hawk
Parallel Hawk
I recommend

"A Second Before Us" is a short first-person adventure game with an interesting setting, varied environments, and a few simple puzzles. It is _very_ rough around the edges, but I enjoyed it nevertheless. The story is a post-apocalyptic sci-fi piece that's mainly told through notes that you find. You start out as a "colonist" with erased memory in a strictly regulated society, and are tasked to relive and preserve the memories of other people, but you learn soon that things might not be quite as they seem. The author clearly isn't a native speaker, so the writing isn't great, but it's at least understandable, and I found the story interesting enough. There are a few twists that encourage players to draw their own conclusions and to question the information they have been told before. The player will visit and explore "memories" as 3d simulations. Due to this, gameplay is not limited to the sci-fi facility you live in, you'll also visit places like a lighthouse in ancient Greece or Stonehenge in the 19th century. While all the maps are fairly small, the variety of environments is appreciated. On each map, you have to solve a small puzzle. Usually this involves finding a few objects that have been placed in different rooms and applying them at the right spot, or activating switches in the correct order. The puzzles are fairly simple and straightforward. Most objects that you can interact with are highlighted when you go near, so it's hard to miss them. Graphics are okay for a small Indie game - often a bit crude and bland, but there are also some genuinely beautiful spots. Unfortunately the game is extremely dark, even with brightness set to the maximum. Sound is barely existent throughout. The controls are unfortunately terrible. The player character moves at an excruciatingly slow speed, and sometimes gets blocked by invisible walls. There are places on ramps where I got stuck until I jumped forward even though no obstacle was to be seen at the ground. Keys cannot be remapped. The game lacks even the most basic usability features - or, to be precise, a mouse sensitivity slider and an "invert Y axis" option are provided, but nothing else. Even graphics quality can only be changed between 4 presets, settings for individual features are not available. This game was developed by just two people from Belarus, using the free Unity Personal engine. This may easily ring warning bells in some customers' ears, considering the wave of very low quality first-person adventure games that have swashed onto Steam from the CIS region lately. However, let's keep in mind that the existence of _many_ shoddy games from one region and genre, does not mean that _all_ of these games are automatically terrible. I feel that "A Second Before Us", while definitely crude and primitive in many ways, is a notch above those aforementioned games due to its interesting story, varied environments, clear puzzle design, and serviceable writing. At the same time though, I think that this game is not sophisticated enough to justify its 9€ asking price. Hence it does get my recommendation, but I would also recommend to wait on a sale. I bought it at 75% off, and felt that that price was appropriate for what I got.

Abstract Felidae
Abstract Felidae
I recommend

I really wanted to like this game, but, by the end, I just couldn't. The story is obscure (not the delicious Dark Souls type of obscure, either) and confusing, even after reading as many logs as I could. I get the basic premise, but the way it was presented - especially near the end - made it seem like B movie science fiction. The gameplay is what you'd expect from a game like this - exploring nice levels, interacting with the environment, and doing puzzles. There's a right way to do this and a wrong way - and, unfortunately, this game takes the wrong route. The levels are huge but feel barren without any characters besides yourself, the occasional uninteractive ghosts, and the notes you find. The environments have big glitches (like the flag animations in the Petra level freezing after some time or a lot of unnecessary invisible walls closing in the player), the lighting is wonky, and some textures are low-quality. The puzzles are more often than not pixel hunts (looking for the highlighted object). As a first project, this was pretty good - I hope the developers work harder in the future, I think they have potential. But I can't recommend anyone buy this unless you want to provide tips to the developers.

Integrated Tortoise
Integrated Tortoise
I don't recommend

[b]Pros[/b] +60FPS +Story has a fantastic foundation +Great graphics +High-res textures and assets [b]Cons[/b] +Story is too open ended +Controls +Short (2 hours if you take your time) +Slow character movement +Puzzles are not really puzzles +Dual monitor issues (see my above workaround) I’m a little torn with A Second Before Us. I played through it twice as it’s pretty quick. The story is very interesting and has a great foundation. However, it’s a little too loose and up for interpretation for me. I would have preferred a little more structure. The gameplay is ok, you walk around each level and find notes (which add to the story) and solve “puzzles”. I say puzzles in quotes because there’s not much to them. Boils down to finding items and putting them where they should be. It can really just be boring as the area you’re in is abandoned and there’s just not much to interact with. One odd choice the devs made is having to backtrack to complete a level. In some levels, you will finish your objective and nothing further appears to happen. You must backtrack, for no apparent reason, to trigger the end of the level. The controls are not good. You run into invisible walls and invisible edges a lot. Jumping onto things is a struggle. Character movement is too slow, even with sprinting. The game doesn’t reward you for exploring, which is a shame. I kept trying throughout my playthrough just in case something was hidden...nope. Except for a few times, notes and items are all in your main path. Graphically, it’s a very pretty game. Assets and textures are highly detailed. I could even read the posters on the wall that had tiny text. There is motion blur in this game and I didn’t see a way to turn it off. [u]Dual Monitor Fix[/u] This game won’t work well if you have dual monitors. It doesn’t lock the cursor to one monitor, so when you move your mouse too far, it goes to the next screen. If you click, you minimize the game. I had to download Dual Monitor Tools (google it) and make a shortcut to limit my cursor to a single monitor. Maybe this a limitation of the Personal edition of Unity or was just not thought of. [b]Conclusion[/b] I really liked the premise of the story and felt that it had lots of potential but never capitalized on it. If you’re a fan of atmospheric and walking simulation games I would MAYBE recommend it. To anyone else, it’s best to skip this. [b]4/10[/b] Below Average

Frail Moose
Frail Moose
I don't recommend

[quote][url=]Follow "[b]First Person Exploration and Puzzle Games[/b]" for more games like this![/url][/quote] This game attempts to be a Sci-Fi walking simulator/puzzler. Unfortunately, most of the puzzles simply involve finding the right thing to click on. The story is hectic and confusing, being told mostly through a series of poorly-written notes and some poorly acted voice-overs. Also the game has horrible frame-drops, even at the lowest settings on a high-end PC. Also the game doesn't limit the mouse to its screen so if you have multiple monitors, the game will constantly minimize itself. On the plus side, the environments are beautiful. But that's not enough to save this game. If you're looking for your Sci-Fi walking-simulator kick, check out Tacoma instead.

Working Kangaroo
Working Kangaroo
I don't recommend

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