A Princess' Tale
|20 мая 2016 г.
- OS: Windows XP/Windows Vista/Windows 7/8/10
- Processor: 1.6 GHz
- Memory: 128 MB RAM
- Graphics: DirectX 9.0 Compatible
- DirectX: Version 9.0
- Storage: 200 MB available space
- Sound Card: DirectX 9.0 Compatible Sound
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Life's good when you're the Princess; no responsibilities, nobody telling you what to do or where to go, just running around, having fun and flitting your life away.
So what happens when the fate of the world falls into the hands of the most irresponsible bubblehead to ever trip over royal birth?
An ancient evil threatens to walk the land again, and only someone of royal blood can stop it from waking up. But the only royal available is a girl affectionately nicknamed Princess Ooh-Look-a-Kitty, for...fairly obvious reasons. Teamed with a flustered bodyguard, a dismissive soldier of fortune, and a lovestruck nomad, Princess Calliope has to navigate a world she barely understands to save the world.
And if she's not careful, she might just grow up a little.
Reviews about the game
I played through this game to the end, largely because it was pretty short. It wasn't bad or anything, but I honestly wouldn't recommend it to others. Story - It's not complicated, and it is more or less complete, but it still felt a bit lacking. There's even a bit of info thrown out at one point that begged for at least a side quest, but then it's quickly forgotten and never mentioned again. No Side Quests - Not a single one as far as I could tell. There were 3 optional dungeons, but they had no story or quest content whatsoever. Just a bunch of enemies, winding paths, and treasure chests. One of them has multiple floors leading you to a room with a door, and then . . . nothing. Just another regular battle and a few treasure chests. Crappy Maps - They're just not good. Towns make horrible use of space. A lot of doors can't be entered, and the ones that do seem to be at random and lead to, at most, some unimportant NPC dialogue. This game really does not reward exploration. And the various dungeons are just narrow branching corridors with enemies and treasure chests almost never contain anything of value. There's like 2 puzzles in the game, and only barely. One of the optional dungeons has a ladder leading up, but you can't actually climb it. That same floor has an entire section that you can only see from a distance with enemies and treasure chests that you can't actually reach. I scoured everywhere on all of the floors you can visit, and nothing. Underutilized Features - You can switch outfits on the fly, and some of them have special abilities tied to them, and/or they change the way certain NPCs react to you. Except that for the most part they don't, and only 1 outfit has abilities you'll use in more than 1 dungeon. Speaking of NPC dialogue . . . NPCs Never Change - There are a few event-related exceptions, but for the most part NPCs have one thing that they say/do throughout the entire game. That girl who's pretending to sleep on her lawn? No matter where in the game you are or what outfit you're wearing, nothing changes. Those tribesmen who tell you to go away? Even after you do the quest that makes you officially a friend of the tribe . . . they still want you to go away. Even if you wear the outfit you wear the outfit the chief himself gave you. The Ending(no spoilers) - Basically, the ending sequence begins, takes a couple minutes to get through, and then it's over. And most of that time is spent on some NPC rather than, y'know, the characters you adventured with through most of the game. You don't really feel rewarded for completing the game. It's functional. It's not overly challenging. It has a more or less complete story. But everything about it screams that it's a half-baked effort. If you just want something that scratches the itch and that you can finish in maybe 6 to 8 hours, you could do worse. But don't say I told you to get it, because I didn't. It's not total crap, but it's well below average. So . . . 3 out of 10? I think that's fair.
It's a pretty basic JRPG game using RPG Maker as the engine. If that alone bothers you, you've probably already made up your mind about this game. It does use many stock assets, but the dungeons are nicely laid out. My only complaint is that some of the icons don't really match the item they're associated with. It's a little short but priced accordingly. The story is a little simplistic but solid and consistent with the intended theme of the game. There is no branching quests and only two optional dungeons. Personally I wish the back story of the other main characters were fleshed out a little more. (What did Killian do to be pursued?) The combat doesn't have as much "grind" as some JRPG games. There is an interesting mechanic in the game, involving changing cloths to achieve various tasks. One moment you may be dressing as a peasant to sneak past the guards, another you may be wearing a tribal outfit to pay respect to their chief. In dungeons and caves you have to wear your "Adventure Cloths" to jump and push large objects around. This was a clever thing to put in the game. Overall, not a bad game if you like JRPGs and don't mind the RPG Maker factor.
Right now I wouldn't recommend A Princess Tale at this price. There are several spelling errors in the game itself, including the characters names. The mouse controls were horrid and made it extremely difficult to play the game, and there was an option for keyboard but it was the typical "WASD" keys it was the Arrow keys and enter, having the option between the arrows or WASD would be awesome. The icon images for Ata (a party member), and the Minister of Science (A Main Character) were the sae just recoloured while a group of girls kidnapped and enchanted by Markus and had 2 lines each all had very distinctive icon images designed for them. The springwine in the tavern was a huge problem. I used the mouse controls up until this point and nothing I did would progress the game until I looked online and found out I had to hit ENTER on the keyboard. The only character you have to do this with. The controls shouldnt change for one character. The game rules also change when you enter Abyssal Palace suddenly the Adventures Jacket and Priestess Robes stop working with no warning and you have to use the Aerfae Armor. Its confusing. There's also the problem with the characters overworld sprites not matching their battle image. Not the random baddies in a dungeon, but people like Markus, the Minister of Science, Ynza, and the Golathi have very specific overworld sprites before you enter battle with them. When your in the battle screen they're not even close to their overworld sprite. Ynza a female fairy turns into the human torch from the fantastic four, while the Minister of Science turns into a lion type beast. Not to mention that after you beat the Minister of Science's battle form, then it shows up in the next dungeon as a regular baddie. Overall this game needs some work, and at this time is not worth the $4.50 price on it. Hopefully the developer and publisher work on it some more and at least fix the spelling errors.
Got this in the sale as I wouldn't pay full price for it but ok for a few hours distraction. Story has some funny bits. It's not a bad story is, would be better if it had a few side quests and perhaps was fleshed out a bit more. As I said ok for a few hours distraction as its pretty short one, the normal rpgs I usually play are usually 20+hours.
I usually don't leave negative comments but sadly this game isn't that great. You're spending money on a game that lacks a lot of RPG aspect. Which are. 1. Hidden secret items. Usually games that has shelves, book shelves, pots, barrels, and tables. Has hidden item/money. Which this game does not. Also I only found 2 treasure chest in the past hour. 2. Lack of entry to homes. There are a lot of house's that you can not enter(It doesn't matter anyways because there wont be anything to grab from them anyways. 3. Not much action. This game doesn't force you to level up like crazy to defeat the next enemies/bosses. 4. This isnt much of a big deal but you can't use a controller to play this game. 5. Music. I know I'm being a little picky but the music isn't great. 6. No map system. 7. No side missions. If this game was free, i wouldn't be so harsh on it. But sadly, for paying 3 dollars and not getting much out of it just doesn't cut it for me. There are free game out there that would put this game to shame. Just to leave a good note. The game was decently enjoyable and there were some jokes that made me laugh. Here is a quick gameplay if you are interested in this game. https://www.youtube.com/watch?v=mAJhyx819-g
new name: waste of money