|9 августа 2023 г.
- OS: Windows Vista or Later
- Processor: Toaster processor or better (2009+)
- Graphics: Most cards that can produce Graphics(tm)
- DirectX: Version 9.0c
- Storage: 2000 MB available space
- Sound Card: Sound recommended.
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30XX combines the crisp controls and fluid movement you love from action platformers likeMega Man X
, the replayability of a modern Roguelike (Binding of Isaac, Enter the Gungeon, Dead Cells
, etc) and co-op play into a single gorgeous package.
Awaken a thousand years after20XX
to realize the world that needed you is gone, changed irreversibly by the advent of the Synthetic Mind and a human race that's lost the will to reach for the stars. Explore the lush, verdant prison our world has become, and fight to save what remains.
Rise. Fight. Fall. Adapt. There's a sublime meaning in this endless cycle, somewhere, buried deep.
- Pulse-pounding action, precise platforming, and beautiful spritework
- Characters with fully distinct playstyles - master Ace's swift, combo-friendly Techniques and Nina's intricate Power Fusion system for even more replayability
- A fresh new set of levels, items, and powers every time you play - 30XX is never the same game twice!
- Roguelike-style progression that lets you tune the game's systems and difficulty as you play, even after you win
- A robust level editor - the same tools the developers use! - that lets you build single level chunks or entire custom campaigns
- Local and online multiplayer, so you can enjoy 30XX with a friend
Reviews about the game
if you liked 20XX, this is that, but even better
Having played the previous game, i can say for certain that this game is a upgrade. For those unfamiliar, 30XX is basically a Mega Man X game with rogue-like elements, meaning the stages are generated randomly and where you can get each upgrade too. You can activate certain flags that also let the game harder but also having more rewards or even do an unlimited run or playing with your friends.
If you're a Mega Man fan, and and feel neutral or better about roguelites, then this is a must buy. The controls are buttery smooth, dashing and jumping around just feels great, the characters both have a fun playstyle while being very distinct from each other beyond just their primary weapon (for instance both get entirely unique powers from bosses, and the differences don't stop there), the bosses are engaging to fight and gradually practice the pattern of, and the stages are well-designed each with unique and fun gimmicks. The soundtrack is fantastic too, more than lives up to the Mega Man franchise's strong legacy. The reason that it's such a strong reccomendation is that this is a perfect "I feel like playing Mega Man button". Whenever I feel that urge, I just boot up this game and do a run or two. The roguelite nature of the game means that the items you find and the levels will be different each time, so you won't find yourself playing the exact same stages until you can do them on memory alone (I've been there with the old games), essentially becoming an infinitely replayable Mega Man. If you are somewhat intimidated by the roguelite aspect though, there is a mode where you get taken to a level select screen after dying, and the stages remain constant in any given save file (including after deaths), as well as a robust custom level editor and browser, so I highly urge any Mega Man fans to give this game a try.
So I bought the game specifically so I can play it with my son in on screen co-op mode, however we ran into an unresolvable issue with game controllers... 1. On my main win 10 PC, using the 2nd controller would cause the 2nd player character to constantly run to the right side, I've tried 3 different controllers and they don't matter at all. 2. So I tried it on a win 11 laptop, the controls were fine but then it has another problem, the game would somehow randomly disconnect one controller, this also happened more than twice so I expect this would continue throughout the game. So at the end of the day, I gave up on this game for on screen co-op, but then I have little desire to play it solo. A shame since I like side scrolling games, and this is a rare side scrolling game that supports ultrawide screen properly...
20XX was a charming enough proof of concept that mostly struggled to me in regards to having messy design in many bosses and the overall roguelike item structure. It was a game that had some very cool and fun components and an obvious love for the Mega Man X series, but I think wouldn't quite be super noteworthy and certainly had a bit of lacking polish around all the edges. 30XX is the hydrogen bomb to 20XX's coughing baby. It's a beautiful testament to the skill of honing your craft as a developer and has been handled amazingly from it's Early Access launch to the current 1.1 release that added back a pair of challenge characters. The bosses, the levels, the visuals, the music - everything comes together almost flawlessly in that perfect way that lets you imagine that this was the game 20XX was meant to be. Each stage has such a lovingly created mix of gimmicks, enemies, and tileset details details that set it apart from the 4-stage situation of it's predecessor. Ace and Nina have received huge overhauls mechanically to be much more interesting as individual characters like 20XX's Drake and Hawk, and the items and decision making are all vastly more interesting to the point where this game genuinely succeeds as a roguelike to me instead of just being a great not-mega man game. The ending and final bosses are much more satisfying (and also completely ball-busting in true roguelike fashion), and the game even has a number of secrets from more detailed lore to other bits I'd rather not spoil that leave plenty to discover even after you limp your way across the finish line for the first time. Just about the only problem I have is one that is almost intrinsic to the game to the point where I don't have a good means of addressing it other than "it is what it is" for the most part. It's that the game's various random elements like elite enemy spawns and boss movesets all have to scale to compete with the player as the game goes on, but it gets incredibly messy and often times has very weird or unfair setups with elite types whose placements feel poorly thought out compared to their weaker counterparts and leave very little room to not take damage. Also, [spoiler]the stage 9 boss is a mess. I think the stage 10 bosses are all generally easier for me to deal with because they feel like they have real attack patterns reminiscent of a real mega man boss vs eleanor's consistent vomit of permanent projectiles as that fight goes on.[/spoiler] Once again though, to remove these things would be making the game easy in the face of the sheer amount of power and options the player has access to towards the end of a run, and is that really a good idea? To limit both sides would partially violate the roguelike ethos in my mind, and to be perfectly honest, winning in this game is still a skill issue, it's just that not getting hit is a significantly bigger and more difficult ask. 9/10 but if they continue to push great updates like 1.1 to add even more meat onto this game and maybe find an elegant solution to the messiness I think I'm comfortable calling this a low-profile indie masterpiece.
it looks nice and is very fun and the ost friggin slaps